1 | /**************************************************************************/ |
2 | /* mesh_library_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H |
32 | #define MESH_LIBRARY_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/resources/mesh_library.h" |
36 | |
37 | class EditorFileDialog; |
38 | class ConfirmationDialog; |
39 | class ; |
40 | |
41 | class MeshLibraryEditor : public Control { |
42 | GDCLASS(MeshLibraryEditor, Control); |
43 | |
44 | Ref<MeshLibrary> mesh_library; |
45 | |
46 | MenuButton * = nullptr; |
47 | ConfirmationDialog *cd_remove = nullptr; |
48 | ConfirmationDialog *cd_update = nullptr; |
49 | EditorFileDialog *file = nullptr; |
50 | bool apply_xforms = false; |
51 | int to_erase = 0; |
52 | |
53 | enum { |
54 | , |
55 | , |
56 | , |
57 | , |
58 | |
59 | }; |
60 | |
61 | int option = 0; |
62 | void _import_scene_cbk(const String &p_str); |
63 | void (int p_option); |
64 | void (); |
65 | void (bool p_apply_xforms); |
66 | |
67 | static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms); |
68 | |
69 | protected: |
70 | static void _bind_methods(); |
71 | |
72 | public: |
73 | MenuButton *() const { return menu; } |
74 | |
75 | void edit(const Ref<MeshLibrary> &p_mesh_library); |
76 | static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true, bool p_apply_xforms = false); |
77 | |
78 | MeshLibraryEditor(); |
79 | }; |
80 | |
81 | class MeshLibraryEditorPlugin : public EditorPlugin { |
82 | GDCLASS(MeshLibraryEditorPlugin, EditorPlugin); |
83 | |
84 | MeshLibraryEditor *mesh_library_editor = nullptr; |
85 | |
86 | public: |
87 | virtual String get_name() const override { return "MeshLibrary" ; } |
88 | bool has_main_screen() const override { return false; } |
89 | virtual void edit(Object *p_node) override; |
90 | virtual bool handles(Object *p_node) const override; |
91 | virtual void make_visible(bool p_visible) override; |
92 | |
93 | MeshLibraryEditorPlugin(); |
94 | }; |
95 | |
96 | #endif // MESH_LIBRARY_EDITOR_PLUGIN_H |
97 | |