| 1 | /**************************************************************************/ | 
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| 2 | /*  mesh_library.h                                                        */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef MESH_LIBRARY_H | 
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| 32 | #define MESH_LIBRARY_H | 
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| 33 |  | 
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| 34 | #include "core/io/resource.h" | 
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| 35 | #include "core/templates/rb_map.h" | 
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| 36 | #include "scene/3d/navigation_region_3d.h" | 
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| 37 | #include "scene/resources/mesh.h" | 
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| 38 | #include "shape_3d.h" | 
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| 39 |  | 
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| 40 | class MeshLibrary : public Resource { | 
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| 41 | GDCLASS(MeshLibrary, Resource); | 
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| 42 | RES_BASE_EXTENSION( "meshlib"); | 
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| 43 |  | 
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| 44 | public: | 
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| 45 | struct ShapeData { | 
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| 46 | Ref<Shape3D> shape; | 
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| 47 | Transform3D local_transform; | 
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| 48 | }; | 
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| 49 | struct Item { | 
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| 50 | String name; | 
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| 51 | Ref<Mesh> mesh; | 
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| 52 | Transform3D mesh_transform; | 
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| 53 | Vector<ShapeData> shapes; | 
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| 54 | Ref<Texture2D> preview; | 
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| 55 | Ref<NavigationMesh> navigation_mesh; | 
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| 56 | Transform3D navigation_mesh_transform; | 
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| 57 | uint32_t navigation_layers = 1; | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | RBMap<int, Item> item_map; | 
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| 61 |  | 
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| 62 | void _set_item_shapes(int p_item, const Array &p_shapes); | 
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| 63 | Array _get_item_shapes(int p_item) const; | 
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| 64 |  | 
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| 65 | protected: | 
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| 66 | bool _set(const StringName &p_name, const Variant &p_value); | 
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| 67 | bool _get(const StringName &p_name, Variant &r_ret) const; | 
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| 68 | void _get_property_list(List<PropertyInfo> *p_list) const; | 
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| 69 |  | 
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| 70 | virtual void reset_state() override; | 
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| 71 | static void _bind_methods(); | 
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| 72 |  | 
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| 73 | public: | 
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| 74 | void create_item(int p_item); | 
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| 75 | void set_item_name(int p_item, const String &p_name); | 
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| 76 | void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); | 
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| 77 | void set_item_mesh_transform(int p_item, const Transform3D &p_transform); | 
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| 78 | void set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh); | 
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| 79 | void set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform); | 
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| 80 | void set_item_navigation_layers(int p_item, uint32_t p_navigation_layers); | 
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| 81 | void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); | 
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| 82 | void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); | 
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| 83 | String get_item_name(int p_item) const; | 
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| 84 | Ref<Mesh> get_item_mesh(int p_item) const; | 
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| 85 | Transform3D get_item_mesh_transform(int p_item) const; | 
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| 86 | Ref<NavigationMesh> get_item_navigation_mesh(int p_item) const; | 
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| 87 | Transform3D get_item_navigation_mesh_transform(int p_item) const; | 
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| 88 | uint32_t get_item_navigation_layers(int p_item) const; | 
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| 89 | Vector<ShapeData> get_item_shapes(int p_item) const; | 
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| 90 | Ref<Texture2D> get_item_preview(int p_item) const; | 
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| 91 |  | 
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| 92 | void remove_item(int p_item); | 
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| 93 | bool has_item(int p_item) const; | 
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| 94 |  | 
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| 95 | void clear(); | 
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| 96 |  | 
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| 97 | int find_item_by_name(const String &p_name) const; | 
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| 98 |  | 
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| 99 | Vector<int> get_item_list() const; | 
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| 100 | int get_last_unused_item_id() const; | 
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| 101 |  | 
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| 102 | MeshLibrary(); | 
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| 103 | ~MeshLibrary(); | 
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| 104 | }; | 
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| 105 |  | 
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| 106 | #endif // MESH_LIBRARY_H | 
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| 107 |  | 
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