| 1 | /**************************************************************************/ |
| 2 | /* mesh_library.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MESH_LIBRARY_H |
| 32 | #define MESH_LIBRARY_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "core/templates/rb_map.h" |
| 36 | #include "scene/3d/navigation_region_3d.h" |
| 37 | #include "scene/resources/mesh.h" |
| 38 | #include "shape_3d.h" |
| 39 | |
| 40 | class MeshLibrary : public Resource { |
| 41 | GDCLASS(MeshLibrary, Resource); |
| 42 | RES_BASE_EXTENSION("meshlib" ); |
| 43 | |
| 44 | public: |
| 45 | struct ShapeData { |
| 46 | Ref<Shape3D> shape; |
| 47 | Transform3D local_transform; |
| 48 | }; |
| 49 | struct Item { |
| 50 | String name; |
| 51 | Ref<Mesh> mesh; |
| 52 | Transform3D mesh_transform; |
| 53 | Vector<ShapeData> shapes; |
| 54 | Ref<Texture2D> preview; |
| 55 | Ref<NavigationMesh> navigation_mesh; |
| 56 | Transform3D navigation_mesh_transform; |
| 57 | uint32_t navigation_layers = 1; |
| 58 | }; |
| 59 | |
| 60 | RBMap<int, Item> item_map; |
| 61 | |
| 62 | void _set_item_shapes(int p_item, const Array &p_shapes); |
| 63 | Array _get_item_shapes(int p_item) const; |
| 64 | |
| 65 | protected: |
| 66 | bool _set(const StringName &p_name, const Variant &p_value); |
| 67 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 68 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 69 | |
| 70 | virtual void reset_state() override; |
| 71 | static void _bind_methods(); |
| 72 | |
| 73 | public: |
| 74 | void create_item(int p_item); |
| 75 | void set_item_name(int p_item, const String &p_name); |
| 76 | void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); |
| 77 | void set_item_mesh_transform(int p_item, const Transform3D &p_transform); |
| 78 | void set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh); |
| 79 | void set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform); |
| 80 | void set_item_navigation_layers(int p_item, uint32_t p_navigation_layers); |
| 81 | void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); |
| 82 | void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); |
| 83 | String get_item_name(int p_item) const; |
| 84 | Ref<Mesh> get_item_mesh(int p_item) const; |
| 85 | Transform3D get_item_mesh_transform(int p_item) const; |
| 86 | Ref<NavigationMesh> get_item_navigation_mesh(int p_item) const; |
| 87 | Transform3D get_item_navigation_mesh_transform(int p_item) const; |
| 88 | uint32_t get_item_navigation_layers(int p_item) const; |
| 89 | Vector<ShapeData> get_item_shapes(int p_item) const; |
| 90 | Ref<Texture2D> get_item_preview(int p_item) const; |
| 91 | |
| 92 | void remove_item(int p_item); |
| 93 | bool has_item(int p_item) const; |
| 94 | |
| 95 | void clear(); |
| 96 | |
| 97 | int find_item_by_name(const String &p_name) const; |
| 98 | |
| 99 | Vector<int> get_item_list() const; |
| 100 | int get_last_unused_item_id() const; |
| 101 | |
| 102 | MeshLibrary(); |
| 103 | ~MeshLibrary(); |
| 104 | }; |
| 105 | |
| 106 | #endif // MESH_LIBRARY_H |
| 107 | |