| 1 | /**************************************************************************/ | 
| 2 | /*  mesh_library.h                                                        */ | 
| 3 | /**************************************************************************/ | 
| 4 | /*                         This file is part of:                          */ | 
| 5 | /*                             GODOT ENGINE                               */ | 
| 6 | /*                        https://godotengine.org                         */ | 
| 7 | /**************************************************************************/ | 
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
| 10 | /*                                                                        */ | 
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
| 12 | /* a copy of this software and associated documentation files (the        */ | 
| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
| 17 | /* the following conditions:                                              */ | 
| 18 | /*                                                                        */ | 
| 19 | /* The above copyright notice and this permission notice shall be         */ | 
| 20 | /* included in all copies or substantial portions of the Software.        */ | 
| 21 | /*                                                                        */ | 
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
| 29 | /**************************************************************************/ | 
| 30 |  | 
| 31 | #ifndef MESH_LIBRARY_H | 
| 32 | #define MESH_LIBRARY_H | 
| 33 |  | 
| 34 | #include "core/io/resource.h" | 
| 35 | #include "core/templates/rb_map.h" | 
| 36 | #include "scene/3d/navigation_region_3d.h" | 
| 37 | #include "scene/resources/mesh.h" | 
| 38 | #include "shape_3d.h" | 
| 39 |  | 
| 40 | class MeshLibrary : public Resource { | 
| 41 | 	GDCLASS(MeshLibrary, Resource); | 
| 42 | 	RES_BASE_EXTENSION("meshlib" ); | 
| 43 |  | 
| 44 | public: | 
| 45 | 	struct ShapeData { | 
| 46 | 		Ref<Shape3D> shape; | 
| 47 | 		Transform3D local_transform; | 
| 48 | 	}; | 
| 49 | 	struct Item { | 
| 50 | 		String name; | 
| 51 | 		Ref<Mesh> mesh; | 
| 52 | 		Transform3D mesh_transform; | 
| 53 | 		Vector<ShapeData> shapes; | 
| 54 | 		Ref<Texture2D> preview; | 
| 55 | 		Ref<NavigationMesh> navigation_mesh; | 
| 56 | 		Transform3D navigation_mesh_transform; | 
| 57 | 		uint32_t navigation_layers = 1; | 
| 58 | 	}; | 
| 59 |  | 
| 60 | 	RBMap<int, Item> item_map; | 
| 61 |  | 
| 62 | 	void _set_item_shapes(int p_item, const Array &p_shapes); | 
| 63 | 	Array _get_item_shapes(int p_item) const; | 
| 64 |  | 
| 65 | protected: | 
| 66 | 	bool _set(const StringName &p_name, const Variant &p_value); | 
| 67 | 	bool _get(const StringName &p_name, Variant &r_ret) const; | 
| 68 | 	void _get_property_list(List<PropertyInfo> *p_list) const; | 
| 69 |  | 
| 70 | 	virtual void reset_state() override; | 
| 71 | 	static void _bind_methods(); | 
| 72 |  | 
| 73 | public: | 
| 74 | 	void create_item(int p_item); | 
| 75 | 	void set_item_name(int p_item, const String &p_name); | 
| 76 | 	void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); | 
| 77 | 	void set_item_mesh_transform(int p_item, const Transform3D &p_transform); | 
| 78 | 	void set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh); | 
| 79 | 	void set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform); | 
| 80 | 	void set_item_navigation_layers(int p_item, uint32_t p_navigation_layers); | 
| 81 | 	void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); | 
| 82 | 	void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); | 
| 83 | 	String get_item_name(int p_item) const; | 
| 84 | 	Ref<Mesh> get_item_mesh(int p_item) const; | 
| 85 | 	Transform3D get_item_mesh_transform(int p_item) const; | 
| 86 | 	Ref<NavigationMesh> get_item_navigation_mesh(int p_item) const; | 
| 87 | 	Transform3D get_item_navigation_mesh_transform(int p_item) const; | 
| 88 | 	uint32_t get_item_navigation_layers(int p_item) const; | 
| 89 | 	Vector<ShapeData> get_item_shapes(int p_item) const; | 
| 90 | 	Ref<Texture2D> get_item_preview(int p_item) const; | 
| 91 |  | 
| 92 | 	void remove_item(int p_item); | 
| 93 | 	bool has_item(int p_item) const; | 
| 94 |  | 
| 95 | 	void clear(); | 
| 96 |  | 
| 97 | 	int find_item_by_name(const String &p_name) const; | 
| 98 |  | 
| 99 | 	Vector<int> get_item_list() const; | 
| 100 | 	int get_last_unused_item_id() const; | 
| 101 |  | 
| 102 | 	MeshLibrary(); | 
| 103 | 	~MeshLibrary(); | 
| 104 | }; | 
| 105 |  | 
| 106 | #endif // MESH_LIBRARY_H | 
| 107 |  |