1 | /**************************************************************************/ |
2 | /* navigation_link_2d_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_LINK_2D_EDITOR_PLUGIN_H |
32 | #define NAVIGATION_LINK_2D_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/2d/navigation_link_2d.h" |
36 | |
37 | class CanvasItemEditor; |
38 | |
39 | class NavigationLink2DEditor : public Control { |
40 | GDCLASS(NavigationLink2DEditor, Control); |
41 | |
42 | CanvasItemEditor *canvas_item_editor = nullptr; |
43 | NavigationLink2D *node = nullptr; |
44 | |
45 | bool start_grabbed = false; |
46 | Vector2 original_start_position; |
47 | |
48 | bool end_grabbed = false; |
49 | Vector2 original_end_position; |
50 | |
51 | protected: |
52 | void _notification(int p_what); |
53 | void _node_removed(Node *p_node); |
54 | |
55 | public: |
56 | bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); |
57 | void forward_canvas_draw_over_viewport(Control *p_overlay); |
58 | void edit(NavigationLink2D *p_node); |
59 | }; |
60 | |
61 | class NavigationLink2DEditorPlugin : public EditorPlugin { |
62 | GDCLASS(NavigationLink2DEditorPlugin, EditorPlugin); |
63 | |
64 | NavigationLink2DEditor *editor = nullptr; |
65 | |
66 | public: |
67 | virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return editor->forward_canvas_gui_input(p_event); } |
68 | virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { editor->forward_canvas_draw_over_viewport(p_overlay); } |
69 | |
70 | virtual String get_name() const override { return "NavigationLink2D" ; } |
71 | bool has_main_screen() const override { return false; } |
72 | virtual void edit(Object *p_object) override; |
73 | virtual bool handles(Object *p_object) const override; |
74 | virtual void make_visible(bool p_visible) override; |
75 | |
76 | NavigationLink2DEditorPlugin(); |
77 | }; |
78 | |
79 | #endif // NAVIGATION_LINK_2D_EDITOR_PLUGIN_H |
80 | |