1/**************************************************************************/
2/* gdscript_language_server.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GDSCRIPT_LANGUAGE_SERVER_H
32#define GDSCRIPT_LANGUAGE_SERVER_H
33
34#include "../gdscript_parser.h"
35#include "gdscript_language_protocol.h"
36
37#include "editor/editor_plugin.h"
38
39class GDScriptLanguageServer : public EditorPlugin {
40 GDCLASS(GDScriptLanguageServer, EditorPlugin);
41
42 GDScriptLanguageProtocol protocol;
43
44 Thread thread;
45 bool thread_running = false;
46 bool started = false;
47 bool use_thread = false;
48 String host = "127.0.0.1";
49 int port = 6005;
50 static void thread_main(void *p_userdata);
51
52private:
53 void _notification(int p_what);
54
55public:
56 GDScriptLanguageServer();
57 void start();
58 void stop();
59};
60
61void register_lsp_types();
62
63#endif // GDSCRIPT_LANGUAGE_SERVER_H
64