1 | /**************************************************************************/ |
2 | /* gdscript_language_server.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gdscript_language_server.h" |
32 | |
33 | #include "core/io/file_access.h" |
34 | #include "core/os/os.h" |
35 | #include "editor/editor_log.h" |
36 | #include "editor/editor_node.h" |
37 | #include "editor/editor_settings.h" |
38 | |
39 | GDScriptLanguageServer::GDScriptLanguageServer() { |
40 | _EDITOR_DEF("network/language_server/remote_host" , host); |
41 | _EDITOR_DEF("network/language_server/remote_port" , port); |
42 | _EDITOR_DEF("network/language_server/enable_smart_resolve" , true); |
43 | _EDITOR_DEF("network/language_server/show_native_symbols_in_editor" , false); |
44 | _EDITOR_DEF("network/language_server/use_thread" , use_thread); |
45 | } |
46 | |
47 | void GDScriptLanguageServer::_notification(int p_what) { |
48 | switch (p_what) { |
49 | case NOTIFICATION_ENTER_TREE: { |
50 | start(); |
51 | } break; |
52 | |
53 | case NOTIFICATION_EXIT_TREE: { |
54 | stop(); |
55 | } break; |
56 | |
57 | case NOTIFICATION_INTERNAL_PROCESS: { |
58 | if (started && !use_thread) { |
59 | protocol.poll(); |
60 | } |
61 | } break; |
62 | |
63 | case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { |
64 | String remote_host = String(_EDITOR_GET("network/language_server/remote_host" )); |
65 | int remote_port = (int)_EDITOR_GET("network/language_server/remote_port" ); |
66 | bool remote_use_thread = (bool)_EDITOR_GET("network/language_server/use_thread" ); |
67 | if (remote_host != host || remote_port != port || remote_use_thread != use_thread) { |
68 | stop(); |
69 | start(); |
70 | } |
71 | } break; |
72 | } |
73 | } |
74 | |
75 | void GDScriptLanguageServer::thread_main(void *p_userdata) { |
76 | set_current_thread_safe_for_nodes(true); |
77 | GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata); |
78 | while (self->thread_running) { |
79 | // Poll 20 times per second |
80 | self->protocol.poll(); |
81 | OS::get_singleton()->delay_usec(50000); |
82 | } |
83 | } |
84 | |
85 | void GDScriptLanguageServer::start() { |
86 | host = String(_EDITOR_GET("network/language_server/remote_host" )); |
87 | port = (int)_EDITOR_GET("network/language_server/remote_port" ); |
88 | use_thread = (bool)_EDITOR_GET("network/language_server/use_thread" ); |
89 | if (protocol.start(port, IPAddress(host)) == OK) { |
90 | EditorNode::get_log()->add_message("--- GDScript language server started ---" , EditorLog::MSG_TYPE_EDITOR); |
91 | if (use_thread) { |
92 | thread_running = true; |
93 | thread.start(GDScriptLanguageServer::thread_main, this); |
94 | } |
95 | set_process_internal(!use_thread); |
96 | started = true; |
97 | } |
98 | } |
99 | |
100 | void GDScriptLanguageServer::stop() { |
101 | if (use_thread) { |
102 | ERR_FAIL_COND(!thread.is_started()); |
103 | thread_running = false; |
104 | thread.wait_to_finish(); |
105 | } |
106 | protocol.stop(); |
107 | started = false; |
108 | EditorNode::get_log()->add_message("--- GDScript language server stopped ---" , EditorLog::MSG_TYPE_EDITOR); |
109 | } |
110 | |
111 | void register_lsp_types() { |
112 | GDREGISTER_CLASS(GDScriptLanguageProtocol); |
113 | GDREGISTER_CLASS(GDScriptTextDocument); |
114 | GDREGISTER_CLASS(GDScriptWorkspace); |
115 | } |
116 | |