1 | /**************************************************************************/ |
2 | /* gdscript_workspace.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GDSCRIPT_WORKSPACE_H |
32 | #define GDSCRIPT_WORKSPACE_H |
33 | |
34 | #include "../gdscript_parser.h" |
35 | #include "gdscript_extend_parser.h" |
36 | #include "godot_lsp.h" |
37 | |
38 | #include "core/variant/variant.h" |
39 | #include "editor/editor_file_system.h" |
40 | |
41 | class GDScriptWorkspace : public RefCounted { |
42 | GDCLASS(GDScriptWorkspace, RefCounted); |
43 | |
44 | private: |
45 | void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners); |
46 | Node *_get_owner_scene_node(String p_path); |
47 | |
48 | protected: |
49 | static void _bind_methods(); |
50 | void remove_cache_parser(const String &p_path); |
51 | bool initialized = false; |
52 | HashMap<StringName, lsp::DocumentSymbol> native_symbols; |
53 | |
54 | const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "" ) const; |
55 | const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const; |
56 | const lsp::DocumentSymbol *get_parameter_symbol(const lsp::DocumentSymbol *p_parent, const String &symbol_identifier); |
57 | const lsp::DocumentSymbol *get_local_symbol_at(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier, const lsp::Position p_position); |
58 | |
59 | void reload_all_workspace_scripts(); |
60 | |
61 | ExtendGDScriptParser *get_parse_successed_script(const String &p_path); |
62 | ExtendGDScriptParser *get_parse_result(const String &p_path); |
63 | |
64 | void list_script_files(const String &p_root_dir, List<String> &r_files); |
65 | |
66 | void apply_new_signal(Object *obj, String function, PackedStringArray args); |
67 | |
68 | public: |
69 | String root; |
70 | String root_uri; |
71 | |
72 | HashMap<String, ExtendGDScriptParser *> scripts; |
73 | HashMap<String, ExtendGDScriptParser *> parse_results; |
74 | HashMap<StringName, ClassMembers> native_members; |
75 | |
76 | public: |
77 | Error initialize(); |
78 | |
79 | Error parse_script(const String &p_path, const String &p_content); |
80 | Error parse_local_script(const String &p_path); |
81 | |
82 | String get_file_path(const String &p_uri) const; |
83 | String get_file_uri(const String &p_path) const; |
84 | |
85 | void publish_diagnostics(const String &p_path); |
86 | void completion(const lsp::CompletionParams &p_params, List<ScriptLanguage::CodeCompletionOption> *r_options); |
87 | |
88 | const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "" , bool p_func_required = false); |
89 | void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list); |
90 | const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params); |
91 | void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list); |
92 | Dictionary generate_script_api(const String &p_path); |
93 | Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature); |
94 | void did_delete_files(const Dictionary &p_params); |
95 | Dictionary rename(const lsp::TextDocumentPositionParams &p_doc_pos, const String &new_name); |
96 | bool can_rename(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::DocumentSymbol &r_symbol, lsp::Range &r_range); |
97 | Vector<lsp::Location> find_usages_in_file(const lsp::DocumentSymbol &p_symbol, const String &p_file_path); |
98 | Vector<lsp::Location> find_all_usages(const lsp::DocumentSymbol &p_symbol); |
99 | |
100 | GDScriptWorkspace(); |
101 | ~GDScriptWorkspace(); |
102 | }; |
103 | |
104 | #endif // GDSCRIPT_WORKSPACE_H |
105 | |