1 | /**************************************************************************/ |
2 | /* gltf_spec_gloss.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef GLTF_SPEC_GLOSS_H |
32 | #define GLTF_SPEC_GLOSS_H |
33 | |
34 | #include "core/io/resource.h" |
35 | |
36 | class Image; |
37 | |
38 | // KHR_materials_pbrSpecularGlossiness is an archived GLTF extension. |
39 | // This means that it is deprecated and not recommended for new files. |
40 | // However, it is still supported for loading old files. |
41 | // https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness |
42 | |
43 | class GLTFSpecGloss : public Resource { |
44 | GDCLASS(GLTFSpecGloss, Resource); |
45 | friend class GLTFDocument; |
46 | |
47 | private: |
48 | Ref<Image> diffuse_img = nullptr; |
49 | Color diffuse_factor = Color(1.0f, 1.0f, 1.0f); |
50 | float gloss_factor = 1.0f; |
51 | Color specular_factor = Color(1.0f, 1.0f, 1.0f); |
52 | Ref<Image> spec_gloss_img = nullptr; |
53 | |
54 | protected: |
55 | static void _bind_methods(); |
56 | |
57 | public: |
58 | Ref<Image> get_diffuse_img(); |
59 | void set_diffuse_img(Ref<Image> p_diffuse_img); |
60 | |
61 | Color get_diffuse_factor(); |
62 | void set_diffuse_factor(Color p_diffuse_factor); |
63 | |
64 | float get_gloss_factor(); |
65 | void set_gloss_factor(float p_gloss_factor); |
66 | |
67 | Color get_specular_factor(); |
68 | void set_specular_factor(Color p_specular_factor); |
69 | |
70 | Ref<Image> get_spec_gloss_img(); |
71 | void set_spec_gloss_img(Ref<Image> p_spec_gloss_img); |
72 | }; |
73 | |
74 | #endif // GLTF_SPEC_GLOSS_H |
75 | |