1/**************************************************************************/
2/* gltf_document_extension_physics.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GLTF_DOCUMENT_EXTENSION_PHYSICS_H
32#define GLTF_DOCUMENT_EXTENSION_PHYSICS_H
33
34#include "../gltf_document_extension.h"
35#include "gltf_physics_body.h"
36#include "gltf_physics_shape.h"
37
38class GLTFDocumentExtensionPhysics : public GLTFDocumentExtension {
39 GDCLASS(GLTFDocumentExtensionPhysics, GLTFDocumentExtension);
40
41public:
42 // Import process.
43 Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) override;
44 Vector<String> get_supported_extensions() override;
45 Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) override;
46 Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) override;
47 // Export process.
48 void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) override;
49 Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_node_json, Node *p_scene_node) override;
50};
51
52#endif // GLTF_DOCUMENT_EXTENSION_PHYSICS_H
53