1/**************************************************************************/
2/* gltf_node.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GLTF_NODE_H
32#define GLTF_NODE_H
33
34#include "../gltf_defines.h"
35
36#include "core/io/resource.h"
37
38class GLTFNode : public Resource {
39 GDCLASS(GLTFNode, Resource);
40 friend class GLTFDocument;
41
42private:
43 // matrices need to be transformed to this
44 GLTFNodeIndex parent = -1;
45 int height = -1;
46 Transform3D xform;
47 GLTFMeshIndex mesh = -1;
48 GLTFCameraIndex camera = -1;
49 GLTFSkinIndex skin = -1;
50 GLTFSkeletonIndex skeleton = -1;
51 bool joint = false;
52 Vector3 position;
53 Quaternion rotation;
54 Vector3 scale = Vector3(1, 1, 1);
55 Vector<int> children;
56 GLTFLightIndex light = -1;
57 Dictionary additional_data;
58
59protected:
60 static void _bind_methods();
61
62public:
63 GLTFNodeIndex get_parent();
64 void set_parent(GLTFNodeIndex p_parent);
65
66 int get_height();
67 void set_height(int p_height);
68
69 Transform3D get_xform();
70 void set_xform(Transform3D p_xform);
71
72 GLTFMeshIndex get_mesh();
73 void set_mesh(GLTFMeshIndex p_mesh);
74
75 GLTFCameraIndex get_camera();
76 void set_camera(GLTFCameraIndex p_camera);
77
78 GLTFSkinIndex get_skin();
79 void set_skin(GLTFSkinIndex p_skin);
80
81 GLTFSkeletonIndex get_skeleton();
82 void set_skeleton(GLTFSkeletonIndex p_skeleton);
83
84 Vector3 get_position();
85 void set_position(Vector3 p_position);
86
87 Quaternion get_rotation();
88 void set_rotation(Quaternion p_rotation);
89
90 Vector3 get_scale();
91 void set_scale(Vector3 p_scale);
92
93 Vector<int> get_children();
94 void set_children(Vector<int> p_children);
95
96 GLTFLightIndex get_light();
97 void set_light(GLTFLightIndex p_light);
98
99 Variant get_additional_data(const StringName &p_extension_name);
100 void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
101};
102
103#endif // GLTF_NODE_H
104