1 | /**************************************************************************/ |
2 | /* gltf_document_extension.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GLTF_DOCUMENT_EXTENSION_H |
32 | #define GLTF_DOCUMENT_EXTENSION_H |
33 | |
34 | #include "../gltf_state.h" |
35 | |
36 | class GLTFDocumentExtension : public Resource { |
37 | GDCLASS(GLTFDocumentExtension, Resource); |
38 | |
39 | protected: |
40 | static void _bind_methods(); |
41 | |
42 | public: |
43 | // Import process. |
44 | virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions); |
45 | virtual Vector<String> get_supported_extensions(); |
46 | virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions); |
47 | virtual Error parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image); |
48 | virtual String get_image_file_extension(); |
49 | virtual Error parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture); |
50 | virtual Error import_post_parse(Ref<GLTFState> p_state); |
51 | virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); |
52 | virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); |
53 | virtual Error import_post(Ref<GLTFState> p_state, Node *p_node); |
54 | // Export process. |
55 | virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root); |
56 | virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node); |
57 | virtual Error export_preserialize(Ref<GLTFState> p_state); |
58 | virtual Vector<String> get_saveable_image_formats(); |
59 | virtual PackedByteArray serialize_image_to_bytes(Ref<GLTFState> p_state, Ref<Image> p_image, Dictionary p_image_dict, const String &p_image_format, float p_lossy_quality); |
60 | virtual Error save_image_at_path(Ref<GLTFState> p_state, Ref<Image> p_image, const String &p_file_path, const String &p_image_format, float p_lossy_quality); |
61 | virtual Error serialize_texture_json(Ref<GLTFState> p_state, Dictionary p_texture_json, Ref<GLTFTexture> p_gltf_texture, const String &p_image_format); |
62 | virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); |
63 | virtual Error export_post(Ref<GLTFState> p_state); |
64 | |
65 | // Import process. |
66 | GDVIRTUAL2R(Error, _import_preflight, Ref<GLTFState>, Vector<String>); |
67 | GDVIRTUAL0R(Vector<String>, _get_supported_extensions); |
68 | GDVIRTUAL3R(Error, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary); |
69 | GDVIRTUAL4R(Error, _parse_image_data, Ref<GLTFState>, PackedByteArray, String, Ref<Image>); |
70 | GDVIRTUAL0R(String, _get_image_file_extension); |
71 | GDVIRTUAL3R(Error, _parse_texture_json, Ref<GLTFState>, Dictionary, Ref<GLTFTexture>); |
72 | GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); |
73 | GDVIRTUAL1R(Error, _import_post_parse, Ref<GLTFState>); |
74 | GDVIRTUAL4R(Error, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); |
75 | GDVIRTUAL2R(Error, _import_post, Ref<GLTFState>, Node *); |
76 | // Export process. |
77 | GDVIRTUAL2R(Error, _export_preflight, Ref<GLTFState>, Node *); |
78 | GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); |
79 | GDVIRTUAL1R(Error, _export_preserialize, Ref<GLTFState>); |
80 | GDVIRTUAL0R(Vector<String>, _get_saveable_image_formats); |
81 | GDVIRTUAL5R(PackedByteArray, _serialize_image_to_bytes, Ref<GLTFState>, Ref<Image>, Dictionary, String, float); |
82 | GDVIRTUAL5R(Error, _save_image_at_path, Ref<GLTFState>, Ref<Image>, String, String, float); |
83 | GDVIRTUAL4R(Error, _serialize_texture_json, Ref<GLTFState>, Dictionary, Ref<GLTFTexture>, String); |
84 | GDVIRTUAL4R(Error, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); |
85 | GDVIRTUAL1R(Error, _export_post, Ref<GLTFState>); |
86 | }; |
87 | |
88 | #endif // GLTF_DOCUMENT_EXTENSION_H |
89 | |