| 1 | /**************************************************************************/ | 
|---|
| 2 | /*  gltf_document_extension.h                                             */ | 
|---|
| 3 | /**************************************************************************/ | 
|---|
| 4 | /*                         This file is part of:                          */ | 
|---|
| 5 | /*                             GODOT ENGINE                               */ | 
|---|
| 6 | /*                        https://godotengine.org                         */ | 
|---|
| 7 | /**************************************************************************/ | 
|---|
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
|---|
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
|---|
| 10 | /*                                                                        */ | 
|---|
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
|---|
| 12 | /* a copy of this software and associated documentation files (the        */ | 
|---|
| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
|---|
| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
|---|
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
|---|
| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
|---|
| 17 | /* the following conditions:                                              */ | 
|---|
| 18 | /*                                                                        */ | 
|---|
| 19 | /* The above copyright notice and this permission notice shall be         */ | 
|---|
| 20 | /* included in all copies or substantial portions of the Software.        */ | 
|---|
| 21 | /*                                                                        */ | 
|---|
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
|---|
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
|---|
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
|---|
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
|---|
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
|---|
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
|---|
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
|---|
| 29 | /**************************************************************************/ | 
|---|
| 30 |  | 
|---|
| 31 | #ifndef GLTF_DOCUMENT_EXTENSION_H | 
|---|
| 32 | #define GLTF_DOCUMENT_EXTENSION_H | 
|---|
| 33 |  | 
|---|
| 34 | #include "../gltf_state.h" | 
|---|
| 35 |  | 
|---|
| 36 | class GLTFDocumentExtension : public Resource { | 
|---|
| 37 | GDCLASS(GLTFDocumentExtension, Resource); | 
|---|
| 38 |  | 
|---|
| 39 | protected: | 
|---|
| 40 | static void _bind_methods(); | 
|---|
| 41 |  | 
|---|
| 42 | public: | 
|---|
| 43 | // Import process. | 
|---|
| 44 | virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions); | 
|---|
| 45 | virtual Vector<String> get_supported_extensions(); | 
|---|
| 46 | virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions); | 
|---|
| 47 | virtual Error parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image); | 
|---|
| 48 | virtual String get_image_file_extension(); | 
|---|
| 49 | virtual Error parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture); | 
|---|
| 50 | virtual Error import_post_parse(Ref<GLTFState> p_state); | 
|---|
| 51 | virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); | 
|---|
| 52 | virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); | 
|---|
| 53 | virtual Error import_post(Ref<GLTFState> p_state, Node *p_node); | 
|---|
| 54 | // Export process. | 
|---|
| 55 | virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root); | 
|---|
| 56 | virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node); | 
|---|
| 57 | virtual Error export_preserialize(Ref<GLTFState> p_state); | 
|---|
| 58 | virtual Vector<String> get_saveable_image_formats(); | 
|---|
| 59 | virtual PackedByteArray serialize_image_to_bytes(Ref<GLTFState> p_state, Ref<Image> p_image, Dictionary p_image_dict, const String &p_image_format, float p_lossy_quality); | 
|---|
| 60 | virtual Error save_image_at_path(Ref<GLTFState> p_state, Ref<Image> p_image, const String &p_file_path, const String &p_image_format, float p_lossy_quality); | 
|---|
| 61 | virtual Error serialize_texture_json(Ref<GLTFState> p_state, Dictionary p_texture_json, Ref<GLTFTexture> p_gltf_texture, const String &p_image_format); | 
|---|
| 62 | virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); | 
|---|
| 63 | virtual Error export_post(Ref<GLTFState> p_state); | 
|---|
| 64 |  | 
|---|
| 65 | // Import process. | 
|---|
| 66 | GDVIRTUAL2R(Error, _import_preflight, Ref<GLTFState>, Vector<String>); | 
|---|
| 67 | GDVIRTUAL0R(Vector<String>, _get_supported_extensions); | 
|---|
| 68 | GDVIRTUAL3R(Error, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary); | 
|---|
| 69 | GDVIRTUAL4R(Error, _parse_image_data, Ref<GLTFState>, PackedByteArray, String, Ref<Image>); | 
|---|
| 70 | GDVIRTUAL0R(String, _get_image_file_extension); | 
|---|
| 71 | GDVIRTUAL3R(Error, _parse_texture_json, Ref<GLTFState>, Dictionary, Ref<GLTFTexture>); | 
|---|
| 72 | GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); | 
|---|
| 73 | GDVIRTUAL1R(Error, _import_post_parse, Ref<GLTFState>); | 
|---|
| 74 | GDVIRTUAL4R(Error, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); | 
|---|
| 75 | GDVIRTUAL2R(Error, _import_post, Ref<GLTFState>, Node *); | 
|---|
| 76 | // Export process. | 
|---|
| 77 | GDVIRTUAL2R(Error, _export_preflight, Ref<GLTFState>, Node *); | 
|---|
| 78 | GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); | 
|---|
| 79 | GDVIRTUAL1R(Error, _export_preserialize, Ref<GLTFState>); | 
|---|
| 80 | GDVIRTUAL0R(Vector<String>, _get_saveable_image_formats); | 
|---|
| 81 | GDVIRTUAL5R(PackedByteArray, _serialize_image_to_bytes, Ref<GLTFState>, Ref<Image>, Dictionary, String, float); | 
|---|
| 82 | GDVIRTUAL5R(Error, _save_image_at_path, Ref<GLTFState>, Ref<Image>, String, String, float); | 
|---|
| 83 | GDVIRTUAL4R(Error, _serialize_texture_json, Ref<GLTFState>, Dictionary, Ref<GLTFTexture>, String); | 
|---|
| 84 | GDVIRTUAL4R(Error, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); | 
|---|
| 85 | GDVIRTUAL1R(Error, _export_post, Ref<GLTFState>); | 
|---|
| 86 | }; | 
|---|
| 87 |  | 
|---|
| 88 | #endif // GLTF_DOCUMENT_EXTENSION_H | 
|---|
| 89 |  | 
|---|