1 | /**************************************************************************/ |
2 | /* gltf_mesh.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_mesh.h" |
32 | |
33 | #include "scene/resources/importer_mesh.h" |
34 | |
35 | void GLTFMesh::_bind_methods() { |
36 | ClassDB::bind_method(D_METHOD("get_mesh" ), &GLTFMesh::get_mesh); |
37 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &GLTFMesh::set_mesh); |
38 | ClassDB::bind_method(D_METHOD("get_blend_weights" ), &GLTFMesh::get_blend_weights); |
39 | ClassDB::bind_method(D_METHOD("set_blend_weights" , "blend_weights" ), &GLTFMesh::set_blend_weights); |
40 | ClassDB::bind_method(D_METHOD("get_instance_materials" ), &GLTFMesh::get_instance_materials); |
41 | ClassDB::bind_method(D_METHOD("set_instance_materials" , "instance_materials" ), &GLTFMesh::set_instance_materials); |
42 | |
43 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" ), "set_mesh" , "get_mesh" ); |
44 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights" ), "set_blend_weights" , "get_blend_weights" ); // Vector<float> |
45 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials" ), "set_instance_materials" , "get_instance_materials" ); |
46 | } |
47 | |
48 | Ref<ImporterMesh> GLTFMesh::get_mesh() { |
49 | return mesh; |
50 | } |
51 | |
52 | void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) { |
53 | mesh = p_mesh; |
54 | } |
55 | |
56 | TypedArray<Material> GLTFMesh::get_instance_materials() { |
57 | return instance_materials; |
58 | } |
59 | |
60 | void GLTFMesh::set_instance_materials(TypedArray<Material> p_instance_materials) { |
61 | instance_materials = p_instance_materials; |
62 | } |
63 | |
64 | Vector<float> GLTFMesh::get_blend_weights() { |
65 | return blend_weights; |
66 | } |
67 | |
68 | void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) { |
69 | blend_weights = p_blend_weights; |
70 | } |
71 | |