| 1 | /**************************************************************************/ |
| 2 | /* importer_mesh.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef IMPORTER_MESH_H |
| 32 | #define IMPORTER_MESH_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "core/templates/local_vector.h" |
| 36 | #include "scene/resources/concave_polygon_shape_3d.h" |
| 37 | #include "scene/resources/convex_polygon_shape_3d.h" |
| 38 | #include "scene/resources/mesh.h" |
| 39 | #include "scene/resources/navigation_mesh.h" |
| 40 | |
| 41 | #include <cstdint> |
| 42 | |
| 43 | // The following classes are used by importers instead of ArrayMesh and MeshInstance3D |
| 44 | // so the data is not registered (hence, quality loss), importing happens faster and |
| 45 | // its easier to modify before saving |
| 46 | |
| 47 | class ImporterMesh : public Resource { |
| 48 | GDCLASS(ImporterMesh, Resource) |
| 49 | |
| 50 | struct Surface { |
| 51 | Mesh::PrimitiveType primitive; |
| 52 | Array arrays; |
| 53 | struct BlendShape { |
| 54 | Array arrays; |
| 55 | }; |
| 56 | Vector<BlendShape> blend_shape_data; |
| 57 | struct LOD { |
| 58 | Vector<int> indices; |
| 59 | float distance = 0.0f; |
| 60 | }; |
| 61 | Vector<LOD> lods; |
| 62 | Ref<Material> material; |
| 63 | String name; |
| 64 | uint32_t flags = 0; |
| 65 | |
| 66 | struct LODComparator { |
| 67 | _FORCE_INLINE_ bool operator()(const LOD &l, const LOD &r) const { |
| 68 | return l.distance < r.distance; |
| 69 | } |
| 70 | }; |
| 71 | |
| 72 | void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); |
| 73 | static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); |
| 74 | }; |
| 75 | Vector<Surface> surfaces; |
| 76 | Vector<String> blend_shapes; |
| 77 | Mesh::BlendShapeMode blend_shape_mode = Mesh::BLEND_SHAPE_MODE_NORMALIZED; |
| 78 | |
| 79 | Ref<ArrayMesh> mesh; |
| 80 | |
| 81 | Ref<ImporterMesh> shadow_mesh; |
| 82 | |
| 83 | Size2i lightmap_size_hint; |
| 84 | |
| 85 | protected: |
| 86 | void _set_data(const Dictionary &p_data); |
| 87 | Dictionary _get_data() const; |
| 88 | |
| 89 | static void _bind_methods(); |
| 90 | |
| 91 | public: |
| 92 | void add_blend_shape(const String &p_name); |
| 93 | int get_blend_shape_count() const; |
| 94 | String get_blend_shape_name(int p_blend_shape) const; |
| 95 | |
| 96 | void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0); |
| 97 | int get_surface_count() const; |
| 98 | |
| 99 | void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode); |
| 100 | Mesh::BlendShapeMode get_blend_shape_mode() const; |
| 101 | |
| 102 | Mesh::PrimitiveType get_surface_primitive_type(int p_surface); |
| 103 | String get_surface_name(int p_surface) const; |
| 104 | void set_surface_name(int p_surface, const String &p_name); |
| 105 | Array get_surface_arrays(int p_surface) const; |
| 106 | Array get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const; |
| 107 | int get_surface_lod_count(int p_surface) const; |
| 108 | Vector<int> get_surface_lod_indices(int p_surface, int p_lod) const; |
| 109 | float get_surface_lod_size(int p_surface, int p_lod) const; |
| 110 | Ref<Material> get_surface_material(int p_surface) const; |
| 111 | uint32_t get_surface_format(int p_surface) const; |
| 112 | |
| 113 | void set_surface_material(int p_surface, const Ref<Material> &p_material); |
| 114 | |
| 115 | void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array); |
| 116 | |
| 117 | void create_shadow_mesh(); |
| 118 | Ref<ImporterMesh> get_shadow_mesh() const; |
| 119 | |
| 120 | Vector<Face3> get_faces() const; |
| 121 | Vector<Ref<Shape3D>> convex_decompose(const Ref<MeshConvexDecompositionSettings> &p_settings) const; |
| 122 | Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; |
| 123 | Ref<ConcavePolygonShape3D> create_trimesh_shape() const; |
| 124 | Ref<NavigationMesh> create_navigation_mesh(); |
| 125 | Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); |
| 126 | |
| 127 | void set_lightmap_size_hint(const Size2i &p_size); |
| 128 | Size2i get_lightmap_size_hint() const; |
| 129 | |
| 130 | bool has_mesh() const; |
| 131 | Ref<ArrayMesh> get_mesh(const Ref<ArrayMesh> &p_base = Ref<ArrayMesh>()); |
| 132 | void clear(); |
| 133 | }; |
| 134 | |
| 135 | #endif // IMPORTER_MESH_H |
| 136 | |