1/**************************************************************************/
2/* gltf_mesh.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GLTF_MESH_H
32#define GLTF_MESH_H
33
34#include "../gltf_defines.h"
35
36#include "scene/resources/importer_mesh.h"
37
38class GLTFMesh : public Resource {
39 GDCLASS(GLTFMesh, Resource);
40
41private:
42 Ref<ImporterMesh> mesh;
43 Vector<float> blend_weights;
44 TypedArray<Material> instance_materials;
45
46protected:
47 static void _bind_methods();
48
49public:
50 Ref<ImporterMesh> get_mesh();
51 void set_mesh(Ref<ImporterMesh> p_mesh);
52 Vector<float> get_blend_weights();
53 void set_blend_weights(Vector<float> p_blend_weights);
54 TypedArray<Material> get_instance_materials();
55 void set_instance_materials(TypedArray<Material> p_instance_materials);
56};
57
58#endif // GLTF_MESH_H
59