1/**************************************************************************/
2/* editor_scene_exporter_gltf_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "editor_scene_exporter_gltf_plugin.h"
32
33#ifdef TOOLS_ENABLED
34
35#include "../gltf_document.h"
36
37#include "editor/editor_file_system.h"
38#include "editor/editor_node.h"
39#include "editor/gui/editor_file_dialog.h"
40#include "scene/gui/popup_menu.h"
41
42String SceneExporterGLTFPlugin::get_name() const {
43 return "ConvertGLTF2";
44}
45
46bool SceneExporterGLTFPlugin::has_main_screen() const {
47 return false;
48}
49
50SceneExporterGLTFPlugin::SceneExporterGLTFPlugin() {
51 file_export_lib = memnew(EditorFileDialog);
52 EditorNode::get_singleton()->get_gui_base()->add_child(file_export_lib);
53 file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
54 file_export_lib->set_title(TTR("Export Library"));
55 file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
56 file_export_lib->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
57 file_export_lib->clear_filters();
58 file_export_lib->add_filter("*.glb");
59 file_export_lib->add_filter("*.gltf");
60 file_export_lib->set_title(TTR("Export Scene to glTF 2.0 File"));
61
62 PopupMenu *menu = get_export_as_menu();
63 int idx = menu->get_item_count();
64 menu->add_item(TTR("glTF 2.0 Scene..."));
65 menu->set_item_metadata(idx, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
66}
67
68void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
69 Node *root = EditorNode::get_singleton()->get_tree()->get_edited_scene_root();
70 if (!root) {
71 EditorNode::get_singleton()->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
72 return;
73 }
74 List<String> deps;
75 Ref<GLTFDocument> doc;
76 doc.instantiate();
77 Ref<GLTFState> state;
78 state.instantiate();
79 int32_t flags = 0;
80 flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
81 Error err = doc->append_from_scene(root, state, flags);
82 if (err != OK) {
83 ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
84 }
85 err = doc->write_to_filesystem(state, p_file);
86 if (err != OK) {
87 ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
88 }
89 EditorFileSystem::get_singleton()->scan_changes();
90}
91
92void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
93 Node *root = EditorNode::get_singleton()->get_tree()->get_edited_scene_root();
94 if (!root) {
95 EditorNode::get_singleton()->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
96 return;
97 }
98 String filename = String(root->get_scene_file_path().get_file().get_basename());
99 if (filename.is_empty()) {
100 filename = root->get_name();
101 }
102 file_export_lib->set_current_file(filename + String(".gltf"));
103 file_export_lib->popup_centered_ratio();
104}
105
106#endif // TOOLS_ENABLED
107