1/**************************************************************************/
2/* navigation_mesh_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H
32#define NAVIGATION_MESH_EDITOR_PLUGIN_H
33
34#ifdef TOOLS_ENABLED
35
36#include "editor/editor_plugin.h"
37
38class AcceptDialog;
39class Button;
40class HBoxContainer;
41class Label;
42class NavigationRegion3D;
43
44class NavigationMeshEditor : public Control {
45 friend class NavigationMeshEditorPlugin;
46
47 GDCLASS(NavigationMeshEditor, Control);
48
49 AcceptDialog *err_dialog = nullptr;
50
51 HBoxContainer *bake_hbox = nullptr;
52 Button *button_bake = nullptr;
53 Button *button_reset = nullptr;
54 Label *bake_info = nullptr;
55
56 NavigationRegion3D *node = nullptr;
57
58 void _bake_pressed();
59 void _clear_pressed();
60
61protected:
62 void _node_removed(Node *p_node);
63 static void _bind_methods();
64 void _notification(int p_what);
65
66public:
67 void edit(NavigationRegion3D *p_nav_region);
68 NavigationMeshEditor();
69 ~NavigationMeshEditor();
70};
71
72class NavigationMeshEditorPlugin : public EditorPlugin {
73 GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
74
75 NavigationMeshEditor *navigation_mesh_editor = nullptr;
76
77public:
78 virtual String get_name() const override { return "NavigationMesh"; }
79 bool has_main_screen() const override { return false; }
80 virtual void edit(Object *p_object) override;
81 virtual bool handles(Object *p_object) const override;
82 virtual void make_visible(bool p_visible) override;
83
84 NavigationMeshEditorPlugin();
85 ~NavigationMeshEditorPlugin();
86};
87
88#endif // TOOLS_ENABLED
89
90#endif // NAVIGATION_MESH_EDITOR_PLUGIN_H
91