| 1 | /**************************************************************************/ | 
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| 2 | /*  nav_utils.h                                                           */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef NAV_UTILS_H | 
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| 32 | #define NAV_UTILS_H | 
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| 33 |  | 
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| 34 | #include "core/math/vector3.h" | 
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| 35 | #include "core/templates/hash_map.h" | 
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| 36 | #include "core/templates/hashfuncs.h" | 
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| 37 | #include "core/templates/local_vector.h" | 
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| 38 |  | 
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| 39 | class NavBase; | 
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| 40 |  | 
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| 41 | namespace gd { | 
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| 42 | struct Polygon; | 
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| 43 |  | 
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| 44 | union PointKey { | 
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| 45 | struct { | 
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| 46 | int64_t x : 21; | 
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| 47 | int64_t y : 22; | 
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| 48 | int64_t z : 21; | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | uint64_t key = 0; | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | struct EdgeKey { | 
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| 55 | PointKey a; | 
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| 56 | PointKey b; | 
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| 57 |  | 
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| 58 | static uint32_t hash(const EdgeKey &p_val) { | 
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| 59 | return hash_one_uint64(p_val.a.key) ^ hash_one_uint64(p_val.b.key); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | bool operator==(const EdgeKey &p_key) const { | 
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| 63 | return (a.key == p_key.a.key) && (b.key == p_key.b.key); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) : | 
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| 67 | a(p_a), | 
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| 68 | b(p_b) { | 
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| 69 | if (a.key > b.key) { | 
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| 70 | SWAP(a, b); | 
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| 71 | } | 
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| 72 | } | 
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| 73 | }; | 
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| 74 |  | 
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| 75 | struct Point { | 
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| 76 | Vector3 pos; | 
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| 77 | PointKey key; | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | struct Edge { | 
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| 81 | /// The gateway in the edge, as, in some case, the whole edge might not be navigable. | 
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| 82 | struct Connection { | 
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| 83 | /// Polygon that this connection leads to. | 
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| 84 | Polygon *polygon = nullptr; | 
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| 85 |  | 
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| 86 | /// Edge of the source polygon where this connection starts from. | 
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| 87 | int edge = -1; | 
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| 88 |  | 
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| 89 | /// Point on the edge where the gateway leading to the poly starts. | 
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| 90 | Vector3 pathway_start; | 
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| 91 |  | 
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| 92 | /// Point on the edge where the gateway leading to the poly ends. | 
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| 93 | Vector3 pathway_end; | 
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| 94 | }; | 
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| 95 |  | 
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| 96 | /// Connections from this edge to other polygons. | 
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| 97 | Vector<Connection> connections; | 
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| 98 | }; | 
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| 99 |  | 
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| 100 | struct Polygon { | 
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| 101 | /// Navigation region or link that contains this polygon. | 
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| 102 | const NavBase *owner = nullptr; | 
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| 103 |  | 
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| 104 | /// The points of this `Polygon` | 
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| 105 | LocalVector<Point> points; | 
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| 106 |  | 
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| 107 | /// Are the points clockwise? | 
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| 108 | bool clockwise; | 
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| 109 |  | 
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| 110 | /// The edges of this `Polygon` | 
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| 111 | LocalVector<Edge> edges; | 
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| 112 |  | 
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| 113 | /// The center of this `Polygon` | 
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| 114 | Vector3 center; | 
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| 115 | }; | 
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| 116 |  | 
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| 117 | struct NavigationPoly { | 
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| 118 | uint32_t self_id = 0; | 
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| 119 | /// This poly. | 
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| 120 | const Polygon *poly; | 
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| 121 |  | 
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| 122 | /// Those 4 variables are used to travel the path backwards. | 
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| 123 | int back_navigation_poly_id = -1; | 
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| 124 | int back_navigation_edge = -1; | 
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| 125 | Vector3 back_navigation_edge_pathway_start; | 
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| 126 | Vector3 back_navigation_edge_pathway_end; | 
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| 127 |  | 
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| 128 | /// The entry position of this poly. | 
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| 129 | Vector3 entry; | 
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| 130 | /// The distance to the destination. | 
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| 131 | real_t traveled_distance = 0.0; | 
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| 132 |  | 
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| 133 | NavigationPoly() { poly = nullptr; } | 
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| 134 |  | 
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| 135 | NavigationPoly(const Polygon *p_poly) : | 
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| 136 | poly(p_poly) {} | 
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| 137 |  | 
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| 138 | bool operator==(const NavigationPoly &other) const { | 
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| 139 | return this->poly == other.poly; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | bool operator!=(const NavigationPoly &other) const { | 
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| 143 | return !operator==(other); | 
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| 144 | } | 
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| 145 | }; | 
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| 146 |  | 
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| 147 | struct ClosestPointQueryResult { | 
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| 148 | Vector3 point; | 
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| 149 | Vector3 normal; | 
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| 150 | RID owner; | 
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| 151 | }; | 
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| 152 |  | 
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| 153 | } // namespace gd | 
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| 154 |  | 
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| 155 | #endif // NAV_UTILS_H | 
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| 156 |  | 
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