| 1 | /**************************************************************************/ | 
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| 2 | /*  nav_obstacle.cpp                                                      */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "nav_obstacle.h" | 
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| 32 |  | 
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| 33 | #include "nav_agent.h" | 
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| 34 | #include "nav_map.h" | 
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| 35 |  | 
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| 36 | NavObstacle::NavObstacle() {} | 
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| 37 |  | 
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| 38 | NavObstacle::~NavObstacle() {} | 
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| 39 |  | 
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| 40 | void NavObstacle::set_agent(NavAgent *p_agent) { | 
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| 41 | if (agent == p_agent) { | 
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| 42 | return; | 
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| 43 | } | 
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| 44 |  | 
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| 45 | agent = p_agent; | 
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| 46 |  | 
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| 47 | internal_update_agent(); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | void NavObstacle::set_avoidance_enabled(bool p_enabled) { | 
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| 51 | if (avoidance_enabled == p_enabled) { | 
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| 52 | return; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | avoidance_enabled = p_enabled; | 
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| 56 | obstacle_dirty = true; | 
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| 57 |  | 
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| 58 | internal_update_agent(); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void NavObstacle::set_use_3d_avoidance(bool p_enabled) { | 
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| 62 | if (use_3d_avoidance == p_enabled) { | 
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| 63 | return; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | use_3d_avoidance = p_enabled; | 
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| 67 | obstacle_dirty = true; | 
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| 68 |  | 
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| 69 | if (agent) { | 
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| 70 | agent->set_use_3d_avoidance(use_3d_avoidance); | 
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| 71 | } | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void NavObstacle::set_map(NavMap *p_map) { | 
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| 75 | if (map == p_map) { | 
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| 76 | return; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | if (map) { | 
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| 80 | map->remove_obstacle(this); | 
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| 81 | if (agent) { | 
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| 82 | agent->set_map(nullptr); | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 | map = p_map; | 
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| 87 | obstacle_dirty = true; | 
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| 88 |  | 
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| 89 | if (map) { | 
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| 90 | map->add_obstacle(this); | 
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| 91 | internal_update_agent(); | 
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| 92 | } | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void NavObstacle::set_position(const Vector3 p_position) { | 
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| 96 | if (position == p_position) { | 
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| 97 | return; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | position = p_position; | 
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| 101 | obstacle_dirty = true; | 
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| 102 |  | 
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| 103 | if (agent) { | 
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| 104 | agent->set_position(position); | 
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| 105 | } | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void NavObstacle::set_radius(real_t p_radius) { | 
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| 109 | if (radius == p_radius) { | 
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| 110 | return; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | radius = p_radius; | 
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| 114 |  | 
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| 115 | if (agent) { | 
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| 116 | agent->set_radius(radius); | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void NavObstacle::set_height(const real_t p_height) { | 
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| 121 | if (height == p_height) { | 
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| 122 | return; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | height = p_height; | 
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| 126 | obstacle_dirty = true; | 
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| 127 |  | 
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| 128 | if (agent) { | 
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| 129 | agent->set_height(height); | 
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| 130 | } | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void NavObstacle::set_velocity(const Vector3 p_velocity) { | 
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| 134 | velocity = p_velocity; | 
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| 135 |  | 
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| 136 | if (agent) { | 
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| 137 | agent->set_velocity(velocity); | 
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| 138 | } | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) { | 
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| 142 | if (vertices == p_vertices) { | 
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| 143 | return; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | vertices = p_vertices; | 
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| 147 | obstacle_dirty = true; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | bool NavObstacle::is_map_changed() { | 
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| 151 | if (map) { | 
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| 152 | bool is_changed = map->get_map_update_id() != map_update_id; | 
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| 153 | map_update_id = map->get_map_update_id(); | 
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| 154 | return is_changed; | 
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| 155 | } else { | 
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| 156 | return false; | 
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| 157 | } | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void NavObstacle::set_avoidance_layers(uint32_t p_layers) { | 
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| 161 | if (avoidance_layers == p_layers) { | 
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| 162 | return; | 
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| 163 | } | 
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| 164 |  | 
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| 165 | avoidance_layers = p_layers; | 
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| 166 | obstacle_dirty = true; | 
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| 167 |  | 
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| 168 | if (agent) { | 
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| 169 | agent->set_avoidance_layers(avoidance_layers); | 
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| 170 | } | 
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| 171 | } | 
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| 172 |  | 
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| 173 | bool NavObstacle::check_dirty() { | 
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| 174 | const bool was_dirty = obstacle_dirty; | 
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| 175 | obstacle_dirty = false; | 
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| 176 | return was_dirty; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void NavObstacle::internal_update_agent() { | 
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| 180 | if (agent) { | 
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| 181 | agent->set_neighbor_distance(0.0); | 
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| 182 | agent->set_max_neighbors(0.0); | 
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| 183 | agent->set_time_horizon_agents(0.0); | 
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| 184 | agent->set_time_horizon_obstacles(0.0); | 
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| 185 | agent->set_avoidance_mask(0.0); | 
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| 186 | agent->set_neighbor_distance(0.0); | 
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| 187 | agent->set_avoidance_priority(1.0); | 
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| 188 | agent->set_map(map); | 
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| 189 | agent->set_paused(paused); | 
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| 190 | agent->set_radius(radius); | 
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| 191 | agent->set_height(height); | 
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| 192 | agent->set_position(position); | 
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| 193 | agent->set_avoidance_layers(avoidance_layers); | 
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| 194 | agent->set_avoidance_enabled(avoidance_enabled); | 
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| 195 | agent->set_use_3d_avoidance(use_3d_avoidance); | 
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| 196 | } | 
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| 197 | } | 
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| 198 |  | 
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| 199 | void NavObstacle::set_paused(bool p_paused) { | 
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| 200 | if (paused == p_paused) { | 
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| 201 | return; | 
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| 202 | } | 
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| 203 |  | 
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| 204 | paused = p_paused; | 
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| 205 |  | 
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| 206 | if (map) { | 
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| 207 | if (paused) { | 
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| 208 | map->remove_obstacle(this); | 
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| 209 | } else { | 
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| 210 | map->add_obstacle(this); | 
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| 211 | } | 
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| 212 | } | 
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| 213 | internal_update_agent(); | 
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| 214 | } | 
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| 215 |  | 
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| 216 | bool NavObstacle::get_paused() const { | 
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| 217 | return paused; | 
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| 218 | } | 
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| 219 |  | 
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