| 1 | /**************************************************************************/ |
| 2 | /* nav_obstacle.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "nav_obstacle.h" |
| 32 | |
| 33 | #include "nav_agent.h" |
| 34 | #include "nav_map.h" |
| 35 | |
| 36 | NavObstacle::NavObstacle() {} |
| 37 | |
| 38 | NavObstacle::~NavObstacle() {} |
| 39 | |
| 40 | void NavObstacle::set_agent(NavAgent *p_agent) { |
| 41 | if (agent == p_agent) { |
| 42 | return; |
| 43 | } |
| 44 | |
| 45 | agent = p_agent; |
| 46 | |
| 47 | internal_update_agent(); |
| 48 | } |
| 49 | |
| 50 | void NavObstacle::set_avoidance_enabled(bool p_enabled) { |
| 51 | if (avoidance_enabled == p_enabled) { |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | avoidance_enabled = p_enabled; |
| 56 | obstacle_dirty = true; |
| 57 | |
| 58 | internal_update_agent(); |
| 59 | } |
| 60 | |
| 61 | void NavObstacle::set_use_3d_avoidance(bool p_enabled) { |
| 62 | if (use_3d_avoidance == p_enabled) { |
| 63 | return; |
| 64 | } |
| 65 | |
| 66 | use_3d_avoidance = p_enabled; |
| 67 | obstacle_dirty = true; |
| 68 | |
| 69 | if (agent) { |
| 70 | agent->set_use_3d_avoidance(use_3d_avoidance); |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | void NavObstacle::set_map(NavMap *p_map) { |
| 75 | if (map == p_map) { |
| 76 | return; |
| 77 | } |
| 78 | |
| 79 | if (map) { |
| 80 | map->remove_obstacle(this); |
| 81 | if (agent) { |
| 82 | agent->set_map(nullptr); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | map = p_map; |
| 87 | obstacle_dirty = true; |
| 88 | |
| 89 | if (map) { |
| 90 | map->add_obstacle(this); |
| 91 | internal_update_agent(); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | void NavObstacle::set_position(const Vector3 p_position) { |
| 96 | if (position == p_position) { |
| 97 | return; |
| 98 | } |
| 99 | |
| 100 | position = p_position; |
| 101 | obstacle_dirty = true; |
| 102 | |
| 103 | if (agent) { |
| 104 | agent->set_position(position); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | void NavObstacle::set_radius(real_t p_radius) { |
| 109 | if (radius == p_radius) { |
| 110 | return; |
| 111 | } |
| 112 | |
| 113 | radius = p_radius; |
| 114 | |
| 115 | if (agent) { |
| 116 | agent->set_radius(radius); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void NavObstacle::set_height(const real_t p_height) { |
| 121 | if (height == p_height) { |
| 122 | return; |
| 123 | } |
| 124 | |
| 125 | height = p_height; |
| 126 | obstacle_dirty = true; |
| 127 | |
| 128 | if (agent) { |
| 129 | agent->set_height(height); |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void NavObstacle::set_velocity(const Vector3 p_velocity) { |
| 134 | velocity = p_velocity; |
| 135 | |
| 136 | if (agent) { |
| 137 | agent->set_velocity(velocity); |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) { |
| 142 | if (vertices == p_vertices) { |
| 143 | return; |
| 144 | } |
| 145 | |
| 146 | vertices = p_vertices; |
| 147 | obstacle_dirty = true; |
| 148 | } |
| 149 | |
| 150 | bool NavObstacle::is_map_changed() { |
| 151 | if (map) { |
| 152 | bool is_changed = map->get_map_update_id() != map_update_id; |
| 153 | map_update_id = map->get_map_update_id(); |
| 154 | return is_changed; |
| 155 | } else { |
| 156 | return false; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | void NavObstacle::set_avoidance_layers(uint32_t p_layers) { |
| 161 | if (avoidance_layers == p_layers) { |
| 162 | return; |
| 163 | } |
| 164 | |
| 165 | avoidance_layers = p_layers; |
| 166 | obstacle_dirty = true; |
| 167 | |
| 168 | if (agent) { |
| 169 | agent->set_avoidance_layers(avoidance_layers); |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | bool NavObstacle::check_dirty() { |
| 174 | const bool was_dirty = obstacle_dirty; |
| 175 | obstacle_dirty = false; |
| 176 | return was_dirty; |
| 177 | } |
| 178 | |
| 179 | void NavObstacle::internal_update_agent() { |
| 180 | if (agent) { |
| 181 | agent->set_neighbor_distance(0.0); |
| 182 | agent->set_max_neighbors(0.0); |
| 183 | agent->set_time_horizon_agents(0.0); |
| 184 | agent->set_time_horizon_obstacles(0.0); |
| 185 | agent->set_avoidance_mask(0.0); |
| 186 | agent->set_neighbor_distance(0.0); |
| 187 | agent->set_avoidance_priority(1.0); |
| 188 | agent->set_map(map); |
| 189 | agent->set_paused(paused); |
| 190 | agent->set_radius(radius); |
| 191 | agent->set_height(height); |
| 192 | agent->set_position(position); |
| 193 | agent->set_avoidance_layers(avoidance_layers); |
| 194 | agent->set_avoidance_enabled(avoidance_enabled); |
| 195 | agent->set_use_3d_avoidance(use_3d_avoidance); |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void NavObstacle::set_paused(bool p_paused) { |
| 200 | if (paused == p_paused) { |
| 201 | return; |
| 202 | } |
| 203 | |
| 204 | paused = p_paused; |
| 205 | |
| 206 | if (map) { |
| 207 | if (paused) { |
| 208 | map->remove_obstacle(this); |
| 209 | } else { |
| 210 | map->add_obstacle(this); |
| 211 | } |
| 212 | } |
| 213 | internal_update_agent(); |
| 214 | } |
| 215 | |
| 216 | bool NavObstacle::get_paused() const { |
| 217 | return paused; |
| 218 | } |
| 219 | |