| 1 | /**************************************************************************/ |
| 2 | /* parallax_background.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PARALLAX_BACKGROUND_H |
| 32 | #define PARALLAX_BACKGROUND_H |
| 33 | |
| 34 | #include "scene/main/canvas_layer.h" |
| 35 | |
| 36 | class ParallaxBackground : public CanvasLayer { |
| 37 | GDCLASS(ParallaxBackground, CanvasLayer); |
| 38 | |
| 39 | Point2 offset; |
| 40 | real_t scale = 1.0; |
| 41 | Point2 base_offset; |
| 42 | Point2 base_scale = Vector2(1, 1); |
| 43 | Point2 screen_offset; |
| 44 | String group_name; |
| 45 | Point2 limit_begin; |
| 46 | Point2 limit_end; |
| 47 | Point2 final_offset; |
| 48 | bool ignore_camera_zoom = false; |
| 49 | |
| 50 | void _update_scroll(); |
| 51 | |
| 52 | protected: |
| 53 | void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset); |
| 54 | |
| 55 | void _notification(int p_what); |
| 56 | static void _bind_methods(); |
| 57 | |
| 58 | public: |
| 59 | void set_scroll_offset(const Point2 &p_ofs); |
| 60 | Point2 get_scroll_offset() const; |
| 61 | |
| 62 | void set_scroll_scale(real_t p_scale); |
| 63 | real_t get_scroll_scale() const; |
| 64 | |
| 65 | void set_scroll_base_offset(const Point2 &p_ofs); |
| 66 | Point2 get_scroll_base_offset() const; |
| 67 | |
| 68 | void set_scroll_base_scale(const Point2 &p_ofs); |
| 69 | Point2 get_scroll_base_scale() const; |
| 70 | |
| 71 | void set_limit_begin(const Point2 &p_ofs); |
| 72 | Point2 get_limit_begin() const; |
| 73 | |
| 74 | void set_limit_end(const Point2 &p_ofs); |
| 75 | Point2 get_limit_end() const; |
| 76 | |
| 77 | void set_ignore_camera_zoom(bool ignore); |
| 78 | bool is_ignore_camera_zoom(); |
| 79 | |
| 80 | Vector2 get_final_offset() const; |
| 81 | |
| 82 | ParallaxBackground(); |
| 83 | }; |
| 84 | |
| 85 | #endif // PARALLAX_BACKGROUND_H |
| 86 | |