1 | /**************************************************************************/ |
2 | /* parallax_background.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PARALLAX_BACKGROUND_H |
32 | #define PARALLAX_BACKGROUND_H |
33 | |
34 | #include "scene/main/canvas_layer.h" |
35 | |
36 | class ParallaxBackground : public CanvasLayer { |
37 | GDCLASS(ParallaxBackground, CanvasLayer); |
38 | |
39 | Point2 offset; |
40 | real_t scale = 1.0; |
41 | Point2 base_offset; |
42 | Point2 base_scale = Vector2(1, 1); |
43 | Point2 screen_offset; |
44 | String group_name; |
45 | Point2 limit_begin; |
46 | Point2 limit_end; |
47 | Point2 final_offset; |
48 | bool ignore_camera_zoom = false; |
49 | |
50 | void _update_scroll(); |
51 | |
52 | protected: |
53 | void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset); |
54 | |
55 | void _notification(int p_what); |
56 | static void _bind_methods(); |
57 | |
58 | public: |
59 | void set_scroll_offset(const Point2 &p_ofs); |
60 | Point2 get_scroll_offset() const; |
61 | |
62 | void set_scroll_scale(real_t p_scale); |
63 | real_t get_scroll_scale() const; |
64 | |
65 | void set_scroll_base_offset(const Point2 &p_ofs); |
66 | Point2 get_scroll_base_offset() const; |
67 | |
68 | void set_scroll_base_scale(const Point2 &p_ofs); |
69 | Point2 get_scroll_base_scale() const; |
70 | |
71 | void set_limit_begin(const Point2 &p_ofs); |
72 | Point2 get_limit_begin() const; |
73 | |
74 | void set_limit_end(const Point2 &p_ofs); |
75 | Point2 get_limit_end() const; |
76 | |
77 | void set_ignore_camera_zoom(bool ignore); |
78 | bool is_ignore_camera_zoom(); |
79 | |
80 | Vector2 get_final_offset() const; |
81 | |
82 | ParallaxBackground(); |
83 | }; |
84 | |
85 | #endif // PARALLAX_BACKGROUND_H |
86 | |