1/**************************************************************************/
2/* audio_listener_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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29/**************************************************************************/
30
31#ifndef AUDIO_LISTENER_3D_H
32#define AUDIO_LISTENER_3D_H
33
34#include "scene/3d/node_3d.h"
35
36class AudioListener3D : public Node3D {
37 GDCLASS(AudioListener3D, Node3D);
38
39private:
40 bool force_change = false;
41 bool current = false;
42
43 RID scenario_id;
44
45 friend class Viewport;
46 void _update_audio_listener_state();
47
48protected:
49 void _update_listener();
50 virtual void _request_listener_update();
51
52 bool _set(const StringName &p_name, const Variant &p_value);
53 bool _get(const StringName &p_name, Variant &r_ret) const;
54 void _get_property_list(List<PropertyInfo> *p_list) const;
55 void _notification(int p_what);
56
57 static void _bind_methods();
58
59public:
60 void make_current();
61 void clear_current();
62 bool is_current() const;
63
64 virtual Transform3D get_listener_transform() const;
65
66 AudioListener3D();
67 ~AudioListener3D();
68};
69
70#endif // AUDIO_LISTENER_3D_H
71