1 | /**************************************************************************/ |
2 | /* viewport.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VIEWPORT_H |
32 | #define VIEWPORT_H |
33 | |
34 | #include "scene/main/node.h" |
35 | #include "scene/resources/texture.h" |
36 | |
37 | #ifndef _3D_DISABLED |
38 | class Camera3D; |
39 | class CollisionObject3D; |
40 | class AudioListener3D; |
41 | class World3D; |
42 | #endif // _3D_DISABLED |
43 | |
44 | class AudioListener2D; |
45 | class Camera2D; |
46 | class CanvasItem; |
47 | class CanvasLayer; |
48 | class Control; |
49 | class Label; |
50 | class SceneTreeTimer; |
51 | class Viewport; |
52 | class Window; |
53 | class World2D; |
54 | |
55 | class ViewportTexture : public Texture2D { |
56 | GDCLASS(ViewportTexture, Texture2D); |
57 | |
58 | NodePath path; |
59 | |
60 | friend class Viewport; |
61 | Viewport *vp = nullptr; |
62 | bool vp_pending = false; |
63 | bool vp_changed = false; |
64 | |
65 | void _setup_local_to_scene(const Node *p_loc_scene); |
66 | |
67 | mutable RID proxy_ph; |
68 | mutable RID proxy; |
69 | |
70 | protected: |
71 | static void _bind_methods(); |
72 | |
73 | virtual void reset_local_to_scene() override; |
74 | |
75 | public: |
76 | void set_viewport_path_in_scene(const NodePath &p_path); |
77 | NodePath get_viewport_path_in_scene() const; |
78 | |
79 | virtual void setup_local_to_scene() override; |
80 | |
81 | virtual int get_width() const override; |
82 | virtual int get_height() const override; |
83 | virtual Size2 get_size() const override; |
84 | virtual RID get_rid() const override; |
85 | |
86 | virtual bool has_alpha() const override; |
87 | |
88 | virtual Ref<Image> get_image() const override; |
89 | |
90 | ViewportTexture(); |
91 | ~ViewportTexture(); |
92 | }; |
93 | |
94 | class Viewport : public Node { |
95 | GDCLASS(Viewport, Node); |
96 | |
97 | public: |
98 | enum Scaling3DMode { |
99 | SCALING_3D_MODE_BILINEAR, |
100 | SCALING_3D_MODE_FSR, |
101 | SCALING_3D_MODE_MAX |
102 | }; |
103 | |
104 | enum PositionalShadowAtlasQuadrantSubdiv { |
105 | SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, |
106 | SHADOW_ATLAS_QUADRANT_SUBDIV_1, |
107 | SHADOW_ATLAS_QUADRANT_SUBDIV_4, |
108 | SHADOW_ATLAS_QUADRANT_SUBDIV_16, |
109 | SHADOW_ATLAS_QUADRANT_SUBDIV_64, |
110 | SHADOW_ATLAS_QUADRANT_SUBDIV_256, |
111 | SHADOW_ATLAS_QUADRANT_SUBDIV_1024, |
112 | SHADOW_ATLAS_QUADRANT_SUBDIV_MAX, |
113 | }; |
114 | |
115 | enum MSAA { |
116 | MSAA_DISABLED, |
117 | MSAA_2X, |
118 | MSAA_4X, |
119 | MSAA_8X, |
120 | // 16x MSAA is not supported due to its high cost and driver bugs. |
121 | MSAA_MAX |
122 | }; |
123 | |
124 | enum ScreenSpaceAA { |
125 | SCREEN_SPACE_AA_DISABLED, |
126 | SCREEN_SPACE_AA_FXAA, |
127 | SCREEN_SPACE_AA_MAX |
128 | }; |
129 | |
130 | enum RenderInfo { |
131 | RENDER_INFO_OBJECTS_IN_FRAME, |
132 | RENDER_INFO_PRIMITIVES_IN_FRAME, |
133 | RENDER_INFO_DRAW_CALLS_IN_FRAME, |
134 | RENDER_INFO_MAX |
135 | }; |
136 | |
137 | enum RenderInfoType { |
138 | RENDER_INFO_TYPE_VISIBLE, |
139 | RENDER_INFO_TYPE_SHADOW, |
140 | RENDER_INFO_TYPE_MAX |
141 | }; |
142 | |
143 | enum DebugDraw { |
144 | DEBUG_DRAW_DISABLED, |
145 | DEBUG_DRAW_UNSHADED, |
146 | DEBUG_DRAW_LIGHTING, |
147 | DEBUG_DRAW_OVERDRAW, |
148 | DEBUG_DRAW_WIREFRAME, |
149 | DEBUG_DRAW_NORMAL_BUFFER, |
150 | DEBUG_DRAW_VOXEL_GI_ALBEDO, |
151 | DEBUG_DRAW_VOXEL_GI_LIGHTING, |
152 | DEBUG_DRAW_VOXEL_GI_EMISSION, |
153 | DEBUG_DRAW_SHADOW_ATLAS, |
154 | DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, |
155 | DEBUG_DRAW_SCENE_LUMINANCE, |
156 | DEBUG_DRAW_SSAO, |
157 | DEBUG_DRAW_SSIL, |
158 | DEBUG_DRAW_PSSM_SPLITS, |
159 | DEBUG_DRAW_DECAL_ATLAS, |
160 | DEBUG_DRAW_SDFGI, |
161 | DEBUG_DRAW_SDFGI_PROBES, |
162 | DEBUG_DRAW_GI_BUFFER, |
163 | DEBUG_DRAW_DISABLE_LOD, |
164 | DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, |
165 | DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, |
166 | DEBUG_DRAW_CLUSTER_DECALS, |
167 | DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, |
168 | DEBUG_DRAW_OCCLUDERS, |
169 | DEBUG_DRAW_MOTION_VECTORS, |
170 | }; |
171 | |
172 | enum DefaultCanvasItemTextureFilter { |
173 | DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST, |
174 | DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR, |
175 | DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, |
176 | DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, |
177 | DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX |
178 | }; |
179 | |
180 | enum DefaultCanvasItemTextureRepeat { |
181 | DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, |
182 | DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED, |
183 | DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR, |
184 | DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX, |
185 | }; |
186 | |
187 | enum SDFOversize { |
188 | SDF_OVERSIZE_100_PERCENT, |
189 | SDF_OVERSIZE_120_PERCENT, |
190 | SDF_OVERSIZE_150_PERCENT, |
191 | SDF_OVERSIZE_200_PERCENT, |
192 | SDF_OVERSIZE_MAX |
193 | }; |
194 | |
195 | enum SDFScale { |
196 | SDF_SCALE_100_PERCENT, |
197 | SDF_SCALE_50_PERCENT, |
198 | SDF_SCALE_25_PERCENT, |
199 | SDF_SCALE_MAX |
200 | }; |
201 | |
202 | enum { |
203 | SUBWINDOW_CANVAS_LAYER = 1024 |
204 | }; |
205 | |
206 | enum VRSMode { |
207 | VRS_DISABLED, |
208 | VRS_TEXTURE, |
209 | VRS_XR, |
210 | VRS_MAX |
211 | }; |
212 | |
213 | private: |
214 | friend class ViewportTexture; |
215 | |
216 | Viewport *parent = nullptr; |
217 | Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is. |
218 | |
219 | AudioListener2D *audio_listener_2d = nullptr; |
220 | Camera2D *camera_2d = nullptr; |
221 | HashSet<CanvasLayer *> canvas_layers; |
222 | |
223 | RID viewport; |
224 | RID current_canvas; |
225 | RID subwindow_canvas; |
226 | |
227 | bool is_audio_listener_2d_enabled = false; |
228 | RID internal_audio_listener_2d; |
229 | |
230 | bool override_canvas_transform = false; |
231 | |
232 | Transform2D canvas_transform_override; |
233 | Transform2D canvas_transform; |
234 | Transform2D global_canvas_transform; |
235 | Transform2D stretch_transform; |
236 | |
237 | Size2i size = Size2i(512, 512); |
238 | Size2i size_2d_override; |
239 | bool size_allocated = false; |
240 | |
241 | RID contact_2d_debug; |
242 | RID contact_3d_debug_multimesh; |
243 | RID contact_3d_debug_instance; |
244 | |
245 | Rect2 last_vp_rect; |
246 | |
247 | bool transparent_bg = false; |
248 | bool use_hdr_2d = false; |
249 | bool gen_mipmaps = false; |
250 | |
251 | bool snap_controls_to_pixels = true; |
252 | bool snap_2d_transforms_to_pixel = false; |
253 | bool snap_2d_vertices_to_pixel = false; |
254 | |
255 | bool physics_object_picking = false; |
256 | bool physics_object_picking_sort = false; |
257 | List<Ref<InputEvent>> physics_picking_events; |
258 | ObjectID physics_object_capture; |
259 | ObjectID physics_object_over; |
260 | Transform3D physics_last_object_transform; |
261 | Transform3D physics_last_camera_transform; |
262 | ObjectID physics_last_id; |
263 | |
264 | bool handle_input_locally = true; |
265 | bool local_input_handled = false; |
266 | |
267 | // Collider to frame |
268 | HashMap<ObjectID, uint64_t> physics_2d_mouseover; |
269 | // Collider & shape to frame |
270 | HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover; |
271 | // Cleans up colliders corresponding to old frames or all of them. |
272 | void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0); |
273 | |
274 | Ref<World2D> world_2d; |
275 | |
276 | StringName input_group; |
277 | StringName gui_input_group; |
278 | StringName shortcut_input_group; |
279 | StringName unhandled_input_group; |
280 | StringName unhandled_key_input_group; |
281 | |
282 | void _update_audio_listener_2d(); |
283 | |
284 | bool disable_3d = false; |
285 | |
286 | void _propagate_viewport_notification(Node *p_node, int p_what); |
287 | |
288 | void _update_global_transform(); |
289 | |
290 | RID texture_rid; |
291 | |
292 | DebugDraw debug_draw = DEBUG_DRAW_DISABLED; |
293 | |
294 | int positional_shadow_atlas_size = 2048; |
295 | bool positional_shadow_atlas_16_bits = true; |
296 | PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4]; |
297 | |
298 | MSAA msaa_2d = MSAA_DISABLED; |
299 | MSAA msaa_3d = MSAA_DISABLED; |
300 | ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED; |
301 | bool use_taa = false; |
302 | |
303 | Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR; |
304 | float scaling_3d_scale = 1.0; |
305 | float fsr_sharpness = 0.2f; |
306 | float texture_mipmap_bias = 0.0f; |
307 | bool use_debanding = false; |
308 | float mesh_lod_threshold = 1.0; |
309 | bool use_occlusion_culling = false; |
310 | |
311 | Ref<ViewportTexture> default_texture; |
312 | HashSet<ViewportTexture *> viewport_textures; |
313 | |
314 | void _update_viewport_path(); |
315 | |
316 | SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT; |
317 | SDFScale sdf_scale = SDF_SCALE_50_PERCENT; |
318 | |
319 | uint32_t canvas_cull_mask = 0xffffffff; // by default show everything |
320 | |
321 | enum SubWindowDrag { |
322 | SUB_WINDOW_DRAG_DISABLED, |
323 | SUB_WINDOW_DRAG_MOVE, |
324 | SUB_WINDOW_DRAG_CLOSE, |
325 | SUB_WINDOW_DRAG_RESIZE, |
326 | }; |
327 | |
328 | enum SubWindowResize { |
329 | SUB_WINDOW_RESIZE_DISABLED, |
330 | SUB_WINDOW_RESIZE_TOP_LEFT, |
331 | SUB_WINDOW_RESIZE_TOP, |
332 | SUB_WINDOW_RESIZE_TOP_RIGHT, |
333 | SUB_WINDOW_RESIZE_LEFT, |
334 | SUB_WINDOW_RESIZE_RIGHT, |
335 | SUB_WINDOW_RESIZE_BOTTOM_LEFT, |
336 | SUB_WINDOW_RESIZE_BOTTOM, |
337 | SUB_WINDOW_RESIZE_BOTTOM_RIGHT, |
338 | SUB_WINDOW_RESIZE_MAX |
339 | }; |
340 | |
341 | struct SubWindow { |
342 | Window *window = nullptr; |
343 | RID canvas_item; |
344 | Rect2i parent_safe_rect; |
345 | }; |
346 | |
347 | // VRS |
348 | VRSMode vrs_mode = VRS_DISABLED; |
349 | Ref<Texture2D> vrs_texture; |
350 | |
351 | struct GUI { |
352 | bool forced_mouse_focus = false; //used for menu buttons |
353 | bool mouse_in_viewport = true; |
354 | bool key_event_accepted = false; |
355 | HashMap<int, ObjectID> touch_focus; |
356 | Control *mouse_focus = nullptr; |
357 | Control *last_mouse_focus = nullptr; |
358 | Control *mouse_click_grabber = nullptr; |
359 | BitField<MouseButtonMask> mouse_focus_mask; |
360 | Control *key_focus = nullptr; |
361 | Control *mouse_over = nullptr; |
362 | Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr. |
363 | Window *windowmanager_window_over = nullptr; // Only used in root Viewport. |
364 | Control *drag_mouse_over = nullptr; |
365 | Vector2 drag_mouse_over_pos; |
366 | Control *tooltip_control = nullptr; |
367 | Window * = nullptr; |
368 | Label *tooltip_label = nullptr; |
369 | Point2 tooltip_pos; |
370 | Point2 last_mouse_pos; |
371 | Point2 drag_accum; |
372 | bool drag_attempted = false; |
373 | Variant drag_data; |
374 | ObjectID drag_preview_id; |
375 | Ref<SceneTreeTimer> tooltip_timer; |
376 | double tooltip_delay = 0.0; |
377 | bool roots_order_dirty = false; |
378 | List<Control *> roots; |
379 | HashSet<ObjectID> canvas_parents_with_dirty_order; |
380 | int canvas_sort_index = 0; //for sorting items with canvas as root |
381 | bool dragging = false; |
382 | bool drag_successful = false; |
383 | bool embed_subwindows_hint = false; |
384 | |
385 | Window *subwindow_focused = nullptr; |
386 | Window *currently_dragged_subwindow = nullptr; |
387 | SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED; |
388 | Vector2 subwindow_drag_from; |
389 | Vector2 subwindow_drag_pos; |
390 | Rect2i subwindow_drag_close_rect; |
391 | bool subwindow_drag_close_inside = false; |
392 | SubWindowResize subwindow_resize_mode; |
393 | Rect2i subwindow_resize_from_rect; |
394 | |
395 | Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change. |
396 | } gui; |
397 | |
398 | DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR; |
399 | DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; |
400 | |
401 | bool disable_input = false; |
402 | |
403 | bool _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input); |
404 | void _gui_call_notification(Control *p_control, int p_what); |
405 | |
406 | void _gui_sort_roots(); |
407 | Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform); |
408 | |
409 | void _gui_input_event(Ref<InputEvent> p_event); |
410 | void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2()); |
411 | void _gui_cleanup_internal_state(Ref<InputEvent> p_event); |
412 | |
413 | void _push_unhandled_input_internal(const Ref<InputEvent> &p_event); |
414 | |
415 | Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev); |
416 | |
417 | friend class Control; |
418 | |
419 | List<Control *>::Element *_gui_add_root_control(Control *p_control); |
420 | |
421 | void _gui_remove_root_control(List<Control *>::Element *RI); |
422 | |
423 | String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner = nullptr); |
424 | void _gui_cancel_tooltip(); |
425 | void _gui_show_tooltip(); |
426 | |
427 | void _gui_remove_control(Control *p_control); |
428 | void _gui_hide_control(Control *p_control); |
429 | |
430 | void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control); |
431 | void _gui_set_drag_preview(Control *p_base, Control *p_control); |
432 | Control *_gui_get_drag_preview(); |
433 | |
434 | void _gui_remove_focus_for_window(Node *p_window); |
435 | void _gui_unfocus_control(Control *p_control); |
436 | bool _gui_control_has_focus(const Control *p_control); |
437 | void _gui_control_grab_focus(Control *p_control); |
438 | void _gui_grab_click_focus(Control *p_control); |
439 | void _post_gui_grab_click_focus(); |
440 | void _gui_accept_event(); |
441 | |
442 | bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); |
443 | |
444 | friend class AudioListener2D; |
445 | void _audio_listener_2d_set(AudioListener2D *p_listener); |
446 | void _audio_listener_2d_remove(AudioListener2D *p_listener); |
447 | |
448 | friend class Camera2D; |
449 | void _camera_2d_set(Camera2D *p_camera_2d); |
450 | |
451 | friend class CanvasLayer; |
452 | void _canvas_layer_add(CanvasLayer *p_canvas_layer); |
453 | void _canvas_layer_remove(CanvasLayer *p_canvas_layer); |
454 | |
455 | void _drop_mouse_over(); |
456 | void _drop_mouse_focus(); |
457 | void _drop_physics_mouseover(bool p_paused_only = false); |
458 | |
459 | void _update_canvas_items(Node *p_node); |
460 | |
461 | friend class Window; |
462 | |
463 | void _sub_window_update_order(); |
464 | void _sub_window_register(Window *p_window); |
465 | void _sub_window_update(Window *p_window); |
466 | void _sub_window_grab_focus(Window *p_window); |
467 | void _sub_window_remove(Window *p_window); |
468 | int _sub_window_find(Window *p_window) const; |
469 | bool _sub_windows_forward_input(const Ref<InputEvent> &p_event); |
470 | SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); |
471 | |
472 | void _update_mouse_over(); |
473 | virtual void _update_mouse_over(Vector2 p_pos); |
474 | virtual void _mouse_leave_viewport(); |
475 | |
476 | virtual bool _can_consume_input_events() const { return true; } |
477 | uint64_t event_count = 0; |
478 | |
479 | void _process_dirty_canvas_parent_orders(); |
480 | |
481 | protected: |
482 | void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated); |
483 | |
484 | Size2i _get_size() const; |
485 | Size2i _get_size_2d_override() const; |
486 | bool _is_size_allocated() const; |
487 | |
488 | void _notification(int p_what); |
489 | void _process_picking(); |
490 | static void _bind_methods(); |
491 | |
492 | public: |
493 | void canvas_parent_mark_dirty(Node *p_node); |
494 | |
495 | uint64_t get_processed_events_count() const { return event_count; } |
496 | |
497 | AudioListener2D *get_audio_listener_2d() const; |
498 | Camera2D *get_camera_2d() const; |
499 | void set_as_audio_listener_2d(bool p_enable); |
500 | bool is_audio_listener_2d() const; |
501 | |
502 | void update_canvas_items(); |
503 | |
504 | Rect2 get_visible_rect() const; |
505 | RID get_viewport_rid() const; |
506 | |
507 | void set_world_2d(const Ref<World2D> &p_world_2d); |
508 | Ref<World2D> get_world_2d() const; |
509 | Ref<World2D> find_world_2d() const; |
510 | |
511 | void enable_canvas_transform_override(bool p_enable); |
512 | bool is_canvas_transform_override_enabled() const; |
513 | |
514 | void set_canvas_transform_override(const Transform2D &p_transform); |
515 | Transform2D get_canvas_transform_override() const; |
516 | |
517 | void set_canvas_transform(const Transform2D &p_transform); |
518 | Transform2D get_canvas_transform() const; |
519 | |
520 | void set_global_canvas_transform(const Transform2D &p_transform); |
521 | Transform2D get_global_canvas_transform() const; |
522 | |
523 | virtual Transform2D get_final_transform() const; |
524 | void assign_next_enabled_camera_2d(const StringName &p_camera_group); |
525 | |
526 | void gui_set_root_order_dirty(); |
527 | |
528 | void set_transparent_background(bool p_enable); |
529 | bool has_transparent_background() const; |
530 | |
531 | void set_use_hdr_2d(bool p_enable); |
532 | bool is_using_hdr_2d() const; |
533 | |
534 | Ref<ViewportTexture> get_texture() const; |
535 | |
536 | void set_positional_shadow_atlas_size(int p_size); |
537 | int get_positional_shadow_atlas_size() const; |
538 | |
539 | void set_positional_shadow_atlas_16_bits(bool p_16_bits); |
540 | bool get_positional_shadow_atlas_16_bits() const; |
541 | |
542 | void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv); |
543 | PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const; |
544 | |
545 | void set_msaa_2d(MSAA p_msaa); |
546 | MSAA get_msaa_2d() const; |
547 | |
548 | void set_msaa_3d(MSAA p_msaa); |
549 | MSAA get_msaa_3d() const; |
550 | |
551 | void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa); |
552 | ScreenSpaceAA get_screen_space_aa() const; |
553 | |
554 | void set_use_taa(bool p_use_taa); |
555 | bool is_using_taa() const; |
556 | |
557 | void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode); |
558 | Scaling3DMode get_scaling_3d_mode() const; |
559 | |
560 | void set_scaling_3d_scale(float p_scaling_3d_scale); |
561 | float get_scaling_3d_scale() const; |
562 | |
563 | void set_fsr_sharpness(float p_fsr_sharpness); |
564 | float get_fsr_sharpness() const; |
565 | |
566 | void set_texture_mipmap_bias(float p_texture_mipmap_bias); |
567 | float get_texture_mipmap_bias() const; |
568 | |
569 | void set_use_debanding(bool p_use_debanding); |
570 | bool is_using_debanding() const; |
571 | |
572 | void set_mesh_lod_threshold(float p_pixels); |
573 | float get_mesh_lod_threshold() const; |
574 | |
575 | void set_use_occlusion_culling(bool p_us_occlusion_culling); |
576 | bool is_using_occlusion_culling() const; |
577 | |
578 | Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; |
579 | Vector2 get_camera_rect_size() const; |
580 | |
581 | void push_text_input(const String &p_text); |
582 | void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); |
583 | #ifndef DISABLE_DEPRECATED |
584 | void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); |
585 | #endif // DISABLE_DEPRECATED |
586 | |
587 | void set_disable_input(bool p_disable); |
588 | bool is_input_disabled() const; |
589 | |
590 | Vector2 get_mouse_position() const; |
591 | void warp_mouse(const Vector2 &p_position); |
592 | virtual void update_mouse_cursor_state(); |
593 | |
594 | void set_physics_object_picking(bool p_enable); |
595 | bool get_physics_object_picking(); |
596 | void set_physics_object_picking_sort(bool p_enable); |
597 | bool get_physics_object_picking_sort(); |
598 | |
599 | Variant gui_get_drag_data() const; |
600 | |
601 | void gui_reset_canvas_sort_index(); |
602 | int gui_get_canvas_sort_index(); |
603 | |
604 | void gui_release_focus(); |
605 | Control *gui_get_focus_owner() const; |
606 | |
607 | PackedStringArray get_configuration_warnings() const override; |
608 | |
609 | void set_debug_draw(DebugDraw p_debug_draw); |
610 | DebugDraw get_debug_draw() const; |
611 | |
612 | int get_render_info(RenderInfoType p_type, RenderInfo p_info); |
613 | |
614 | void set_snap_controls_to_pixels(bool p_enable); |
615 | bool is_snap_controls_to_pixels_enabled() const; |
616 | |
617 | void set_snap_2d_transforms_to_pixel(bool p_enable); |
618 | bool is_snap_2d_transforms_to_pixel_enabled() const; |
619 | |
620 | void set_snap_2d_vertices_to_pixel(bool p_enable); |
621 | bool is_snap_2d_vertices_to_pixel_enabled() const; |
622 | |
623 | void set_input_as_handled(); |
624 | bool is_input_handled() const; |
625 | |
626 | void set_handle_input_locally(bool p_enable); |
627 | bool is_handling_input_locally() const; |
628 | |
629 | bool gui_is_dragging() const; |
630 | bool gui_is_drag_successful() const; |
631 | |
632 | Control *gui_find_control(const Point2 &p_global); |
633 | |
634 | void set_sdf_oversize(SDFOversize p_sdf_oversize); |
635 | SDFOversize get_sdf_oversize() const; |
636 | |
637 | void set_sdf_scale(SDFScale p_sdf_scale); |
638 | SDFScale get_sdf_scale() const; |
639 | |
640 | void set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter); |
641 | DefaultCanvasItemTextureFilter get_default_canvas_item_texture_filter() const; |
642 | |
643 | void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat); |
644 | DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const; |
645 | |
646 | // VRS |
647 | |
648 | void set_vrs_mode(VRSMode p_vrs_mode); |
649 | VRSMode get_vrs_mode() const; |
650 | |
651 | void set_vrs_texture(Ref<Texture2D> p_texture); |
652 | Ref<Texture2D> get_vrs_texture() const; |
653 | |
654 | virtual DisplayServer::WindowID get_window_id() const = 0; |
655 | |
656 | void set_embedding_subwindows(bool p_embed); |
657 | bool is_embedding_subwindows() const; |
658 | TypedArray<Window> get_embedded_subwindows() const; |
659 | void (Window *p_window, const Rect2i &p_rect); |
660 | Rect2i (Window *p_window) const; |
661 | |
662 | Viewport *get_parent_viewport() const; |
663 | Window *get_base_window() const; |
664 | |
665 | void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); |
666 | |
667 | void set_canvas_cull_mask(uint32_t p_layers); |
668 | uint32_t get_canvas_cull_mask() const; |
669 | |
670 | void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable); |
671 | bool get_canvas_cull_mask_bit(uint32_t p_layer) const; |
672 | |
673 | virtual bool is_size_2d_override_stretch_enabled() const { return true; } |
674 | |
675 | Transform2D get_screen_transform() const; |
676 | virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const; |
677 | virtual Transform2D () const { return Transform2D(); } |
678 | virtual bool is_directly_attached_to_screen() const { return false; }; |
679 | virtual bool is_attached_in_viewport() const { return false; }; |
680 | virtual bool is_sub_viewport() const { return false; }; |
681 | |
682 | #ifndef _3D_DISABLED |
683 | bool use_xr = false; |
684 | friend class AudioListener3D; |
685 | AudioListener3D *audio_listener_3d = nullptr; |
686 | HashSet<AudioListener3D *> audio_listener_3d_set; |
687 | bool is_audio_listener_3d_enabled = false; |
688 | RID internal_audio_listener_3d; |
689 | AudioListener3D *get_audio_listener_3d() const; |
690 | void set_as_audio_listener_3d(bool p_enable); |
691 | bool is_audio_listener_3d() const; |
692 | void _update_audio_listener_3d(); |
693 | void _listener_transform_3d_changed_notify(); |
694 | void _audio_listener_3d_set(AudioListener3D *p_listener); |
695 | bool _audio_listener_3d_add(AudioListener3D *p_listener); //true if first |
696 | void _audio_listener_3d_remove(AudioListener3D *p_listener); |
697 | void _audio_listener_3d_make_next_current(AudioListener3D *p_exclude); |
698 | |
699 | void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); |
700 | |
701 | struct Camera3DOverrideData { |
702 | Transform3D transform; |
703 | enum Projection { |
704 | PROJECTION_PERSPECTIVE, |
705 | PROJECTION_ORTHOGONAL |
706 | }; |
707 | Projection projection = Projection::PROJECTION_PERSPECTIVE; |
708 | real_t fov = 0.0; |
709 | real_t size = 0.0; |
710 | real_t z_near = 0.0; |
711 | real_t z_far = 0.0; |
712 | RID rid; |
713 | |
714 | operator bool() const { |
715 | return rid != RID(); |
716 | } |
717 | } camera_3d_override; |
718 | |
719 | friend class Camera3D; |
720 | Camera3D *camera_3d = nullptr; |
721 | HashSet<Camera3D *> camera_3d_set; |
722 | Camera3D *get_camera_3d() const; |
723 | void _camera_3d_transform_changed_notify(); |
724 | void _camera_3d_set(Camera3D *p_camera); |
725 | bool _camera_3d_add(Camera3D *p_camera); //true if first |
726 | void _camera_3d_remove(Camera3D *p_camera); |
727 | void _camera_3d_make_next_current(Camera3D *p_exclude); |
728 | |
729 | void enable_camera_3d_override(bool p_enable); |
730 | bool is_camera_3d_override_enabled() const; |
731 | |
732 | void set_camera_3d_override_transform(const Transform3D &p_transform); |
733 | Transform3D get_camera_3d_override_transform() const; |
734 | |
735 | void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far); |
736 | void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far); |
737 | |
738 | void set_disable_3d(bool p_disable); |
739 | bool is_3d_disabled() const; |
740 | |
741 | Ref<World3D> world_3d; |
742 | Ref<World3D> own_world_3d; |
743 | void set_world_3d(const Ref<World3D> &p_world_3d); |
744 | Ref<World3D> get_world_3d() const; |
745 | Ref<World3D> find_world_3d() const; |
746 | void _own_world_3d_changed(); |
747 | void set_use_own_world_3d(bool p_use_own_world_3d); |
748 | bool is_using_own_world_3d() const; |
749 | void _propagate_enter_world_3d(Node *p_node); |
750 | void _propagate_exit_world_3d(Node *p_node); |
751 | |
752 | void set_use_xr(bool p_use_xr); |
753 | bool is_using_xr(); |
754 | #endif // _3D_DISABLED |
755 | |
756 | void _propagate_world_2d_changed(Node *p_node); |
757 | |
758 | void _validate_property(PropertyInfo &p_property) const; |
759 | Viewport(); |
760 | ~Viewport(); |
761 | }; |
762 | |
763 | class SubViewport : public Viewport { |
764 | GDCLASS(SubViewport, Viewport); |
765 | |
766 | public: |
767 | enum ClearMode { |
768 | CLEAR_MODE_ALWAYS, |
769 | CLEAR_MODE_NEVER, |
770 | CLEAR_MODE_ONCE |
771 | }; |
772 | |
773 | enum UpdateMode { |
774 | UPDATE_DISABLED, |
775 | UPDATE_ONCE, //then goes to disabled |
776 | UPDATE_WHEN_VISIBLE, // default |
777 | UPDATE_WHEN_PARENT_VISIBLE, |
778 | UPDATE_ALWAYS |
779 | }; |
780 | |
781 | private: |
782 | UpdateMode update_mode = UPDATE_WHEN_VISIBLE; |
783 | ClearMode clear_mode = CLEAR_MODE_ALWAYS; |
784 | bool size_2d_override_stretch = false; |
785 | |
786 | void _internal_set_size(const Size2i &p_size, bool p_force = false); |
787 | |
788 | protected: |
789 | static void _bind_methods(); |
790 | virtual DisplayServer::WindowID get_window_id() const override; |
791 | void _notification(int p_what); |
792 | |
793 | public: |
794 | void set_size(const Size2i &p_size); |
795 | Size2i get_size() const; |
796 | void set_size_force(const Size2i &p_size); |
797 | |
798 | void set_size_2d_override(const Size2i &p_size); |
799 | Size2i get_size_2d_override() const; |
800 | |
801 | void set_size_2d_override_stretch(bool p_enable); |
802 | bool is_size_2d_override_stretch_enabled() const override; |
803 | |
804 | void set_update_mode(UpdateMode p_mode); |
805 | UpdateMode get_update_mode() const; |
806 | |
807 | void set_clear_mode(ClearMode p_mode); |
808 | ClearMode get_clear_mode() const; |
809 | |
810 | virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override; |
811 | virtual Transform2D () const override; |
812 | virtual bool is_directly_attached_to_screen() const override; |
813 | virtual bool is_attached_in_viewport() const override; |
814 | virtual bool is_sub_viewport() const override { return true; }; |
815 | |
816 | void _validate_property(PropertyInfo &p_property) const; |
817 | SubViewport(); |
818 | ~SubViewport(); |
819 | }; |
820 | VARIANT_ENUM_CAST(Viewport::Scaling3DMode); |
821 | VARIANT_ENUM_CAST(SubViewport::UpdateMode); |
822 | VARIANT_ENUM_CAST(Viewport::PositionalShadowAtlasQuadrantSubdiv); |
823 | VARIANT_ENUM_CAST(Viewport::MSAA); |
824 | VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); |
825 | VARIANT_ENUM_CAST(Viewport::DebugDraw); |
826 | VARIANT_ENUM_CAST(Viewport::SDFScale); |
827 | VARIANT_ENUM_CAST(Viewport::SDFOversize); |
828 | VARIANT_ENUM_CAST(Viewport::VRSMode); |
829 | VARIANT_ENUM_CAST(SubViewport::ClearMode); |
830 | VARIANT_ENUM_CAST(Viewport::RenderInfo); |
831 | VARIANT_ENUM_CAST(Viewport::RenderInfoType); |
832 | VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter); |
833 | VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat); |
834 | |
835 | #endif // VIEWPORT_H |
836 | |