1 | /**************************************************************************/ |
2 | /* navigation_obstacle_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_OBSTACLE_3D_H |
32 | #define NAVIGATION_OBSTACLE_3D_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | |
36 | class NavigationObstacle3D : public Node3D { |
37 | GDCLASS(NavigationObstacle3D, Node3D); |
38 | |
39 | RID obstacle; |
40 | RID map_before_pause; |
41 | RID map_override; |
42 | RID map_current; |
43 | |
44 | real_t height = 1.0; |
45 | real_t radius = 0.0; |
46 | |
47 | Vector<Vector3> vertices; |
48 | |
49 | bool avoidance_enabled = true; |
50 | uint32_t avoidance_layers = 1; |
51 | |
52 | bool use_3d_avoidance = false; |
53 | |
54 | Transform3D previous_transform; |
55 | |
56 | Vector3 velocity; |
57 | Vector3 previous_velocity; |
58 | bool velocity_submitted = false; |
59 | |
60 | #ifdef DEBUG_ENABLED |
61 | RID fake_agent_radius_debug_instance; |
62 | Ref<ArrayMesh> fake_agent_radius_debug_mesh; |
63 | |
64 | RID static_obstacle_debug_instance; |
65 | Ref<ArrayMesh> static_obstacle_debug_mesh; |
66 | |
67 | private: |
68 | void _update_fake_agent_radius_debug(); |
69 | void _update_static_obstacle_debug(); |
70 | #endif // DEBUG_ENABLED |
71 | |
72 | protected: |
73 | static void _bind_methods(); |
74 | void _notification(int p_what); |
75 | |
76 | public: |
77 | NavigationObstacle3D(); |
78 | virtual ~NavigationObstacle3D(); |
79 | |
80 | RID get_rid() const { return obstacle; } |
81 | |
82 | void set_avoidance_enabled(bool p_enabled); |
83 | bool get_avoidance_enabled() const; |
84 | |
85 | void set_navigation_map(RID p_navigation_map); |
86 | RID get_navigation_map() const; |
87 | |
88 | void set_radius(real_t p_radius); |
89 | real_t get_radius() const { return radius; } |
90 | |
91 | void set_height(real_t p_height); |
92 | real_t get_height() const { return height; } |
93 | |
94 | void set_vertices(const Vector<Vector3> &p_vertices); |
95 | const Vector<Vector3> &get_vertices() const { return vertices; }; |
96 | |
97 | void set_avoidance_layers(uint32_t p_layers); |
98 | uint32_t get_avoidance_layers() const; |
99 | |
100 | void set_avoidance_layer_value(int p_layer_number, bool p_value); |
101 | bool get_avoidance_layer_value(int p_layer_number) const; |
102 | |
103 | void set_use_3d_avoidance(bool p_use_3d_avoidance); |
104 | bool get_use_3d_avoidance() const { return use_3d_avoidance; } |
105 | |
106 | void set_velocity(const Vector3 p_velocity); |
107 | Vector3 get_velocity() const { return velocity; }; |
108 | |
109 | void _avoidance_done(Vector3 p_new_velocity); // Dummy |
110 | |
111 | private: |
112 | void _update_map(RID p_map); |
113 | void _update_position(const Vector3 p_position); |
114 | void _update_use_3d_avoidance(bool p_use_3d_avoidance); |
115 | }; |
116 | |
117 | #endif // NAVIGATION_OBSTACLE_3D_H |
118 | |