1/**************************************************************************/
2/* navigation_obstacle_3d_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "navigation_obstacle_3d_editor_plugin.h"
32
33#include "canvas_item_editor_plugin.h"
34#include "core/core_string_names.h"
35#include "core/input/input.h"
36#include "core/io/file_access.h"
37#include "core/math/geometry_2d.h"
38#include "core/os/keyboard.h"
39#include "editor/editor_node.h"
40#include "editor/editor_settings.h"
41#include "editor/editor_string_names.h"
42#include "editor/editor_undo_redo_manager.h"
43#include "node_3d_editor_plugin.h"
44#include "scene/3d/camera_3d.h"
45#include "scene/gui/separator.h"
46
47void NavigationObstacle3DEditor::_notification(int p_what) {
48 switch (p_what) {
49 case NOTIFICATION_READY: {
50 button_create->set_icon(get_editor_theme_icon(SNAME("Edit")));
51 button_edit->set_icon(get_editor_theme_icon(SNAME("MovePoint")));
52 button_edit->set_pressed(true);
53 get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditor::_node_removed));
54
55 } break;
56 }
57}
58
59void NavigationObstacle3DEditor::_node_removed(Node *p_node) {
60 if (p_node == obstacle_node) {
61 obstacle_node = nullptr;
62 if (point_lines_meshinstance->get_parent() == p_node) {
63 p_node->remove_child(point_lines_meshinstance);
64 }
65 hide();
66 }
67}
68
69void NavigationObstacle3DEditor::_menu_option(int p_option) {
70 switch (p_option) {
71 case MODE_CREATE: {
72 mode = MODE_CREATE;
73 button_create->set_pressed(true);
74 button_edit->set_pressed(false);
75 } break;
76 case MODE_EDIT: {
77 mode = MODE_EDIT;
78 button_create->set_pressed(false);
79 button_edit->set_pressed(true);
80 } break;
81 }
82}
83
84void NavigationObstacle3DEditor::_wip_close() {
85 ERR_FAIL_NULL_MSG(obstacle_node, "Edited NavigationObstacle3D is not valid.");
86 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
87 undo_redo->create_action(TTR("Set NavigationObstacle3D Vertices"));
88 undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
89
90 PackedVector3Array polygon_3d_vertices;
91 Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(wip);
92
93 if (!triangulated_polygon_2d_indices.is_empty()) {
94 polygon_3d_vertices.resize(wip.size());
95 Vector3 *polygon_3d_vertices_ptr = polygon_3d_vertices.ptrw();
96 for (int i = 0; i < wip.size(); i++) {
97 const Vector2 &vert = wip[i];
98 polygon_3d_vertices_ptr[i] = Vector3(vert.x, 0.0, vert.y);
99 }
100 }
101
102 undo_redo->add_do_method(obstacle_node, "set_vertices", polygon_3d_vertices);
103 undo_redo->add_do_method(this, "_polygon_draw");
104 undo_redo->add_undo_method(this, "_polygon_draw");
105 wip.clear();
106 wip_active = false;
107 mode = MODE_EDIT;
108 button_edit->set_pressed(true);
109 button_create->set_pressed(false);
110 edited_point = -1;
111 undo_redo->commit_action();
112}
113
114EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
115 if (!obstacle_node) {
116 return EditorPlugin::AFTER_GUI_INPUT_PASS;
117 }
118
119 Transform3D gt = obstacle_node->get_global_transform();
120 Transform3D gi = gt.affine_inverse();
121 Plane p(Vector3(0.0, 1.0, 0.0), gt.origin);
122
123 Ref<InputEventMouseButton> mb = p_event;
124
125 if (mb.is_valid()) {
126 Vector2 gpoint = mb->get_position();
127 Vector3 ray_from = p_camera->project_ray_origin(gpoint);
128 Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
129
130 Vector3 spoint;
131
132 if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
133 return EditorPlugin::AFTER_GUI_INPUT_PASS;
134 }
135
136 spoint = gi.xform(spoint);
137
138 Vector2 cpoint(spoint.x, spoint.z);
139
140 //DO NOT snap here, it's confusing in 3D for adding points.
141 //Let the snap happen when the point is being moved, instead.
142 //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
143
144 PackedVector2Array poly = _get_polygon();
145
146 //first check if a point is to be added (segment split)
147 real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
148
149 switch (mode) {
150 case MODE_CREATE: {
151 if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
152 if (!wip_active) {
153 wip.clear();
154 wip.push_back(cpoint);
155 wip_active = true;
156 edited_point_pos = cpoint;
157 snap_ignore = false;
158 _polygon_draw();
159 edited_point = 1;
160 return EditorPlugin::AFTER_GUI_INPUT_STOP;
161 } else {
162 if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, 0.0, wip[0].y))).distance_to(gpoint) < grab_threshold) {
163 //wip closed
164 _wip_close();
165
166 return EditorPlugin::AFTER_GUI_INPUT_STOP;
167 } else {
168 wip.push_back(cpoint);
169 edited_point = wip.size();
170 snap_ignore = false;
171 _polygon_draw();
172 return EditorPlugin::AFTER_GUI_INPUT_STOP;
173 }
174 }
175 } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
176 _wip_close();
177 }
178
179 } break;
180
181 case MODE_EDIT: {
182 if (mb->get_button_index() == MouseButton::LEFT) {
183 if (mb->is_pressed()) {
184 if (mb->is_ctrl_pressed()) {
185 if (poly.size() < 3) {
186 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
187 undo_redo->create_action(TTR("Edit Vertices"));
188 undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
189 poly.push_back(cpoint);
190 undo_redo->add_do_method(this, "_polygon_draw");
191 undo_redo->add_undo_method(this, "_polygon_draw");
192 undo_redo->commit_action();
193 return EditorPlugin::AFTER_GUI_INPUT_STOP;
194 }
195
196 //search edges
197 int closest_idx = -1;
198 Vector2 closest_pos;
199 real_t closest_dist = 1e10;
200 for (int i = 0; i < poly.size(); i++) {
201 Vector2 points[2] = {
202 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y))),
203 p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, 0.0, poly[(i + 1) % poly.size()].y)))
204 };
205
206 Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points);
207 if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
208 continue; //not valid to reuse point
209 }
210
211 real_t d = cp.distance_to(gpoint);
212 if (d < closest_dist && d < grab_threshold) {
213 closest_dist = d;
214 closest_pos = cp;
215 closest_idx = i;
216 }
217 }
218
219 if (closest_idx >= 0) {
220 pre_move_edit = poly;
221 poly.insert(closest_idx + 1, cpoint);
222 edited_point = closest_idx + 1;
223 edited_point_pos = cpoint;
224 _set_polygon(poly);
225 _polygon_draw();
226 snap_ignore = true;
227
228 return EditorPlugin::AFTER_GUI_INPUT_STOP;
229 }
230 } else {
231 //look for points to move
232
233 int closest_idx = -1;
234 Vector2 closest_pos;
235 real_t closest_dist = 1e10;
236 for (int i = 0; i < poly.size(); i++) {
237 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y)));
238
239 real_t d = cp.distance_to(gpoint);
240 if (d < closest_dist && d < grab_threshold) {
241 closest_dist = d;
242 closest_pos = cp;
243 closest_idx = i;
244 }
245 }
246
247 if (closest_idx >= 0) {
248 pre_move_edit = poly;
249 edited_point = closest_idx;
250 edited_point_pos = poly[closest_idx];
251 _polygon_draw();
252 snap_ignore = false;
253 return EditorPlugin::AFTER_GUI_INPUT_STOP;
254 }
255 }
256 } else {
257 snap_ignore = false;
258
259 if (edited_point != -1) {
260 //apply
261
262 ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
263 poly.write[edited_point] = edited_point_pos;
264 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
265 undo_redo->create_action(TTR("Edit Poly"));
266 //undo_redo->add_do_method(obj, "set_polygon", poly);
267 //undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit);
268 undo_redo->add_do_method(this, "_polygon_draw");
269 undo_redo->add_undo_method(this, "_polygon_draw");
270 undo_redo->commit_action();
271
272 edited_point = -1;
273 return EditorPlugin::AFTER_GUI_INPUT_STOP;
274 }
275 }
276 }
277 if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) {
278 int closest_idx = -1;
279 Vector2 closest_pos;
280 real_t closest_dist = 1e10;
281 for (int i = 0; i < poly.size(); i++) {
282 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y)));
283
284 real_t d = cp.distance_to(gpoint);
285 if (d < closest_dist && d < grab_threshold) {
286 closest_dist = d;
287 closest_pos = cp;
288 closest_idx = i;
289 }
290 }
291
292 if (closest_idx >= 0) {
293 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
294 undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
295 //undo_redo->add_undo_method(obj, "set_polygon", poly);
296 poly.remove_at(closest_idx);
297 //undo_redo->add_do_method(obj, "set_polygon", poly);
298 undo_redo->add_do_method(this, "_polygon_draw");
299 undo_redo->add_undo_method(this, "_polygon_draw");
300 undo_redo->commit_action();
301 return EditorPlugin::AFTER_GUI_INPUT_STOP;
302 }
303 }
304
305 } break;
306 }
307 }
308
309 Ref<InputEventMouseMotion> mm = p_event;
310
311 if (mm.is_valid()) {
312 if (edited_point != -1 && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
313 Vector2 gpoint = mm->get_position();
314
315 Vector3 ray_from = p_camera->project_ray_origin(gpoint);
316 Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
317
318 Vector3 spoint;
319
320 if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
321 return EditorPlugin::AFTER_GUI_INPUT_PASS;
322 }
323
324 spoint = gi.xform(spoint);
325
326 Vector2 cpoint(spoint.x, spoint.z);
327
328 if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
329 snap_ignore = false;
330 }
331
332 if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
333 cpoint = cpoint.snapped(Vector2(
334 Node3DEditor::get_singleton()->get_translate_snap(),
335 Node3DEditor::get_singleton()->get_translate_snap()));
336 }
337 edited_point_pos = cpoint;
338
339 _polygon_draw();
340 }
341 }
342
343 return EditorPlugin::AFTER_GUI_INPUT_PASS;
344}
345
346PackedVector2Array NavigationObstacle3DEditor::_get_polygon() {
347 ERR_FAIL_NULL_V_MSG(obstacle_node, PackedVector2Array(), "Edited object is not valid.");
348 return PackedVector2Array(obstacle_node->call("get_polygon"));
349}
350
351void NavigationObstacle3DEditor::_set_polygon(PackedVector2Array p_poly) {
352 ERR_FAIL_NULL_MSG(obstacle_node, "Edited object is not valid.");
353 obstacle_node->call("set_polygon", p_poly);
354}
355
356void NavigationObstacle3DEditor::_polygon_draw() {
357 if (!obstacle_node) {
358 return;
359 }
360
361 PackedVector2Array poly;
362 PackedVector3Array polygon_3d_vertices;
363
364 if (wip_active) {
365 poly = wip;
366 } else {
367 poly = _get_polygon();
368 }
369 polygon_3d_vertices.resize(poly.size());
370 Vector3 *polygon_3d_vertices_ptr = polygon_3d_vertices.ptrw();
371
372 for (int i = 0; i < poly.size(); i++) {
373 const Vector2 &vert = poly[i];
374 polygon_3d_vertices_ptr[i] = Vector3(vert.x, 0.0, vert.y);
375 }
376
377 point_handle_mesh->clear_surfaces();
378 point_lines_mesh->clear_surfaces();
379 point_lines_meshinstance->set_material_override(line_material);
380 point_lines_mesh->surface_begin(Mesh::PRIMITIVE_LINES);
381
382 Rect2 rect;
383
384 for (int i = 0; i < poly.size(); i++) {
385 Vector2 p, p2;
386 if (i == edited_point) {
387 p = edited_point_pos;
388 } else {
389 p = poly[i];
390 }
391
392 if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) {
393 p2 = edited_point_pos;
394 } else {
395 p2 = poly[(i + 1) % poly.size()];
396 }
397
398 if (i == 0) {
399 rect.position = p;
400 } else {
401 rect.expand_to(p);
402 }
403
404 Vector3 point = Vector3(p.x, 0.0, p.y);
405 Vector3 next_point = Vector3(p2.x, 0.0, p2.y);
406
407 point_lines_mesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
408 point_lines_mesh->surface_add_vertex(point);
409 point_lines_mesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
410 point_lines_mesh->surface_add_vertex(next_point);
411
412 //Color col=Color(1,0.3,0.1,0.8);
413 //vpc->draw_line(point,next_point,col,2);
414 //vpc->draw_texture(handle,point-handle->get_size()*0.5);
415 }
416
417 rect = rect.grow(1);
418
419 AABB r;
420 r.position.x = rect.position.x;
421 r.position.y = 0.0;
422 r.position.z = rect.position.y;
423 r.size.x = rect.size.x;
424 r.size.y = 0;
425 r.size.z = rect.size.y;
426
427 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
428 point_lines_mesh->surface_add_vertex(r.position);
429 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
430 point_lines_mesh->surface_add_vertex(r.position + Vector3(0.3, 0, 0));
431 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
432 point_lines_mesh->surface_add_vertex(r.position);
433 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
434 point_lines_mesh->surface_add_vertex(r.position + Vector3(0.0, 0.3, 0));
435
436 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
437 point_lines_mesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
438 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
439 point_lines_mesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
440 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
441 point_lines_mesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
442 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
443 point_lines_mesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
444
445 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
446 point_lines_mesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
447 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
448 point_lines_mesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
449 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
450 point_lines_mesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
451 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
452 point_lines_mesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
453
454 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
455 point_lines_mesh->surface_add_vertex(r.position + r.size);
456 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
457 point_lines_mesh->surface_add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
458 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
459 point_lines_mesh->surface_add_vertex(r.position + r.size);
460 point_lines_mesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
461 point_lines_mesh->surface_add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
462
463 point_lines_mesh->surface_end();
464
465 if (poly.size() == 0) {
466 return;
467 }
468
469 Array point_handle_mesh_array;
470 point_handle_mesh_array.resize(Mesh::ARRAY_MAX);
471 Vector<Vector3> point_handle_mesh_vertices;
472
473 point_handle_mesh_vertices.resize(poly.size());
474 Vector3 *point_handle_mesh_vertices_ptr = point_handle_mesh_vertices.ptrw();
475
476 for (int i = 0; i < poly.size(); i++) {
477 Vector2 point_2d;
478 Vector2 p2;
479
480 if (i == edited_point) {
481 point_2d = edited_point_pos;
482 } else {
483 point_2d = poly[i];
484 }
485
486 Vector3 point_handle_3d = Vector3(point_2d.x, 0.0, point_2d.y);
487 point_handle_mesh_vertices_ptr[i] = point_handle_3d;
488 }
489
490 point_handle_mesh_array[Mesh::ARRAY_VERTEX] = point_handle_mesh_vertices;
491 point_handle_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, point_handle_mesh_array);
492 point_handle_mesh->surface_set_material(0, handle_material);
493}
494
495void NavigationObstacle3DEditor::edit(Node *p_node) {
496 obstacle_node = Object::cast_to<NavigationObstacle3D>(p_node);
497
498 if (obstacle_node) {
499 //Enable the pencil tool if the polygon is empty
500 if (_get_polygon().is_empty()) {
501 _menu_option(MODE_CREATE);
502 }
503 wip.clear();
504 wip_active = false;
505 edited_point = -1;
506 p_node->add_child(point_lines_meshinstance);
507 _polygon_draw();
508
509 } else {
510 obstacle_node = nullptr;
511
512 if (point_lines_meshinstance->get_parent()) {
513 point_lines_meshinstance->get_parent()->remove_child(point_lines_meshinstance);
514 }
515 }
516}
517
518void NavigationObstacle3DEditor::_bind_methods() {
519 ClassDB::bind_method(D_METHOD("_polygon_draw"), &NavigationObstacle3DEditor::_polygon_draw);
520}
521
522NavigationObstacle3DEditor::NavigationObstacle3DEditor() {
523 obstacle_node = nullptr;
524
525 button_create = memnew(Button);
526 button_create->set_flat(true);
527 add_child(button_create);
528 button_create->connect("pressed", callable_mp(this, &NavigationObstacle3DEditor::_menu_option).bind(MODE_CREATE));
529 button_create->set_toggle_mode(true);
530
531 button_edit = memnew(Button);
532 button_edit->set_flat(true);
533 add_child(button_edit);
534 button_edit->connect("pressed", callable_mp(this, &NavigationObstacle3DEditor::_menu_option).bind(MODE_EDIT));
535 button_edit->set_toggle_mode(true);
536
537 mode = MODE_EDIT;
538 wip_active = false;
539 point_lines_meshinstance = memnew(MeshInstance3D);
540 point_lines_mesh.instantiate();
541 point_lines_meshinstance->set_mesh(point_lines_mesh);
542 point_lines_meshinstance->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
543
544 line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
545 line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
546 line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
547 line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
548 line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
549 line_material->set_albedo(Color(1, 1, 1));
550
551 handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
552 handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
553 handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
554 handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
555 handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
556 handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
557 Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
558 handle_material->set_point_size(handle->get_width());
559 handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
560
561 point_handles_meshinstance = memnew(MeshInstance3D);
562 point_lines_meshinstance->add_child(point_handles_meshinstance);
563 point_handle_mesh.instantiate();
564 point_handles_meshinstance->set_mesh(point_handle_mesh);
565 point_handles_meshinstance->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
566
567 snap_ignore = false;
568}
569
570NavigationObstacle3DEditor::~NavigationObstacle3DEditor() {
571 memdelete(point_lines_meshinstance);
572}
573
574void NavigationObstacle3DEditorPlugin::edit(Object *p_object) {
575 obstacle_editor->edit(Object::cast_to<Node>(p_object));
576}
577
578bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const {
579 return Object::cast_to<NavigationObstacle3D>(p_object);
580}
581
582void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) {
583 if (p_visible) {
584 obstacle_editor->show();
585 } else {
586 obstacle_editor->hide();
587 obstacle_editor->edit(nullptr);
588 }
589}
590
591NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
592 obstacle_editor = memnew(NavigationObstacle3DEditor);
593 Node3DEditor::get_singleton()->add_control_to_menu_panel(obstacle_editor);
594
595 obstacle_editor->hide();
596}
597
598NavigationObstacle3DEditorPlugin::~NavigationObstacle3DEditorPlugin() {
599}
600