1 | /**************************************************************************/ |
2 | /* velocity_tracker_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "velocity_tracker_3d.h" |
32 | |
33 | void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) { |
34 | physics_step = p_track_physics_step; |
35 | } |
36 | |
37 | bool VelocityTracker3D::is_tracking_physics_step() const { |
38 | return physics_step; |
39 | } |
40 | |
41 | void VelocityTracker3D::update_position(const Vector3 &p_position) { |
42 | PositionHistory ph; |
43 | ph.position = p_position; |
44 | if (physics_step) { |
45 | ph.frame = Engine::get_singleton()->get_physics_frames(); |
46 | } else { |
47 | ph.frame = Engine::get_singleton()->get_frame_ticks(); |
48 | } |
49 | |
50 | if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest |
51 | position_history_len = MIN(position_history.size(), position_history_len + 1); |
52 | for (int i = position_history_len - 1; i > 0; i--) { |
53 | position_history.write[i] = position_history[i - 1]; |
54 | } |
55 | } |
56 | |
57 | position_history.write[0] = ph; |
58 | } |
59 | |
60 | Vector3 VelocityTracker3D::get_tracked_linear_velocity() const { |
61 | Vector3 linear_velocity; |
62 | |
63 | double max_time = 1 / 5.0; //maximum time to interpolate a velocity |
64 | |
65 | Vector3 distance_accum; |
66 | double time_accum = 0.0; |
67 | double base_time = 0.0; |
68 | |
69 | if (position_history_len) { |
70 | if (physics_step) { |
71 | uint64_t base = Engine::get_singleton()->get_physics_frames(); |
72 | base_time = double(base - position_history[0].frame) / Engine::get_singleton()->get_physics_ticks_per_second(); |
73 | } else { |
74 | uint64_t base = Engine::get_singleton()->get_frame_ticks(); |
75 | base_time = double(base - position_history[0].frame) / 1000000.0; |
76 | } |
77 | } |
78 | |
79 | for (int i = 0; i < position_history_len - 1; i++) { |
80 | double delta = 0.0; |
81 | uint64_t diff = position_history[i].frame - position_history[i + 1].frame; |
82 | Vector3 distance = position_history[i].position - position_history[i + 1].position; |
83 | |
84 | if (physics_step) { |
85 | delta = double(diff) / Engine::get_singleton()->get_physics_ticks_per_second(); |
86 | } else { |
87 | delta = double(diff) / 1000000.0; |
88 | } |
89 | |
90 | if (base_time + time_accum + delta > max_time) { |
91 | break; |
92 | } |
93 | |
94 | distance_accum += distance; |
95 | time_accum += delta; |
96 | } |
97 | |
98 | if (time_accum) { |
99 | linear_velocity = distance_accum / time_accum; |
100 | } |
101 | |
102 | return linear_velocity; |
103 | } |
104 | |
105 | void VelocityTracker3D::reset(const Vector3 &p_new_pos) { |
106 | PositionHistory ph; |
107 | ph.position = p_new_pos; |
108 | if (physics_step) { |
109 | ph.frame = Engine::get_singleton()->get_physics_frames(); |
110 | } else { |
111 | ph.frame = Engine::get_singleton()->get_frame_ticks(); |
112 | } |
113 | |
114 | position_history.write[0] = ph; |
115 | position_history_len = 1; |
116 | } |
117 | |
118 | void VelocityTracker3D::_bind_methods() { |
119 | ClassDB::bind_method(D_METHOD("set_track_physics_step" , "enable" ), &VelocityTracker3D::set_track_physics_step); |
120 | ClassDB::bind_method(D_METHOD("is_tracking_physics_step" ), &VelocityTracker3D::is_tracking_physics_step); |
121 | ClassDB::bind_method(D_METHOD("update_position" , "position" ), &VelocityTracker3D::update_position); |
122 | ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity" ), &VelocityTracker3D::get_tracked_linear_velocity); |
123 | ClassDB::bind_method(D_METHOD("reset" , "position" ), &VelocityTracker3D::reset); |
124 | |
125 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "track_physics_step" ), "set_track_physics_step" , "is_tracking_physics_step" ); |
126 | } |
127 | |
128 | VelocityTracker3D::VelocityTracker3D() { |
129 | position_history.resize(4); // should be configurable |
130 | } |
131 | |