1 | /**************************************************************************/ |
2 | /* audio_stream_player.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_STREAM_PLAYER_H |
32 | #define AUDIO_STREAM_PLAYER_H |
33 | |
34 | #include "core/templates/safe_refcount.h" |
35 | #include "scene/main/node.h" |
36 | #include "scene/scene_string_names.h" |
37 | #include "servers/audio/audio_stream.h" |
38 | |
39 | class AudioStreamPlayer : public Node { |
40 | GDCLASS(AudioStreamPlayer, Node); |
41 | |
42 | public: |
43 | enum MixTarget { |
44 | MIX_TARGET_STEREO, |
45 | MIX_TARGET_SURROUND, |
46 | MIX_TARGET_CENTER |
47 | }; |
48 | |
49 | private: |
50 | Vector<Ref<AudioStreamPlayback>> stream_playbacks; |
51 | Ref<AudioStream> stream; |
52 | |
53 | SafeFlag active; |
54 | |
55 | float pitch_scale = 1.0; |
56 | float volume_db = 0.0; |
57 | bool autoplay = false; |
58 | StringName bus = SceneStringNames::get_singleton()->Master; |
59 | int max_polyphony = 1; |
60 | |
61 | MixTarget mix_target = MIX_TARGET_STEREO; |
62 | |
63 | void _set_playing(bool p_enable); |
64 | bool _is_active() const; |
65 | |
66 | void _bus_layout_changed(); |
67 | |
68 | Vector<AudioFrame> _get_volume_vector(); |
69 | |
70 | protected: |
71 | void _validate_property(PropertyInfo &p_property) const; |
72 | void _notification(int p_what); |
73 | static void _bind_methods(); |
74 | |
75 | public: |
76 | void set_stream(Ref<AudioStream> p_stream); |
77 | Ref<AudioStream> get_stream() const; |
78 | |
79 | void set_volume_db(float p_volume); |
80 | float get_volume_db() const; |
81 | |
82 | void set_pitch_scale(float p_pitch_scale); |
83 | float get_pitch_scale() const; |
84 | |
85 | void set_max_polyphony(int p_max_polyphony); |
86 | int get_max_polyphony() const; |
87 | |
88 | void play(float p_from_pos = 0.0); |
89 | void seek(float p_seconds); |
90 | void stop(); |
91 | bool is_playing() const; |
92 | float get_playback_position(); |
93 | |
94 | void set_bus(const StringName &p_bus); |
95 | StringName get_bus() const; |
96 | |
97 | void set_autoplay(bool p_enable); |
98 | bool is_autoplay_enabled(); |
99 | |
100 | void set_mix_target(MixTarget p_target); |
101 | MixTarget get_mix_target() const; |
102 | |
103 | void set_stream_paused(bool p_pause); |
104 | bool get_stream_paused() const; |
105 | |
106 | bool has_stream_playback(); |
107 | Ref<AudioStreamPlayback> get_stream_playback(); |
108 | |
109 | AudioStreamPlayer(); |
110 | ~AudioStreamPlayer(); |
111 | }; |
112 | |
113 | VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget) |
114 | |
115 | #endif // AUDIO_STREAM_PLAYER_H |
116 | |