1 | /**************************************************************************/ |
2 | /* scene_string_names.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCENE_STRING_NAMES_H |
32 | #define SCENE_STRING_NAMES_H |
33 | |
34 | #include "core/string/node_path.h" |
35 | #include "core/string/string_name.h" |
36 | |
37 | class SceneStringNames { |
38 | friend void register_scene_types(); |
39 | friend void unregister_scene_types(); |
40 | |
41 | static SceneStringNames *singleton; |
42 | |
43 | static void create() { singleton = memnew(SceneStringNames); } |
44 | static void free() { |
45 | memdelete(singleton); |
46 | singleton = nullptr; |
47 | } |
48 | |
49 | SceneStringNames(); |
50 | |
51 | public: |
52 | _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; } |
53 | |
54 | StringName _estimate_cost; |
55 | StringName _compute_cost; |
56 | |
57 | StringName resized; |
58 | StringName dot; |
59 | StringName doubledot; |
60 | StringName draw; |
61 | StringName hidden; |
62 | StringName visibility_changed; |
63 | StringName input_event; |
64 | StringName _input_event; |
65 | StringName gui_input; |
66 | StringName _gui_input; |
67 | StringName item_rect_changed; |
68 | StringName shader; |
69 | StringName shader_unshaded; |
70 | StringName shading_mode; |
71 | StringName tree_entered; |
72 | StringName tree_exiting; |
73 | StringName tree_exited; |
74 | StringName ready; |
75 | StringName size_flags_changed; |
76 | StringName minimum_size_changed; |
77 | StringName sleeping_state_changed; |
78 | StringName idle; |
79 | StringName iteration; |
80 | StringName update; |
81 | StringName updated; |
82 | |
83 | StringName line_separation; |
84 | |
85 | StringName mouse_entered; |
86 | StringName mouse_exited; |
87 | StringName mouse_shape_entered; |
88 | StringName mouse_shape_exited; |
89 | StringName focus_entered; |
90 | StringName focus_exited; |
91 | |
92 | StringName pre_sort_children; |
93 | StringName sort_children; |
94 | |
95 | StringName finished; |
96 | StringName animation_finished; |
97 | StringName animation_changed; |
98 | StringName animation_started; |
99 | StringName RESET; |
100 | |
101 | StringName pose_updated; |
102 | StringName bone_pose_changed; |
103 | StringName bone_enabled_changed; |
104 | StringName show_rest_only_changed; |
105 | |
106 | StringName body_shape_entered; |
107 | StringName body_entered; |
108 | StringName body_shape_exited; |
109 | StringName body_exited; |
110 | |
111 | StringName area_shape_entered; |
112 | StringName area_shape_exited; |
113 | |
114 | StringName _body_inout; |
115 | StringName _area_inout; |
116 | |
117 | StringName _physics_process; |
118 | StringName _process; |
119 | StringName _enter_world; |
120 | StringName _exit_world; |
121 | StringName _enter_tree; |
122 | StringName _exit_tree; |
123 | StringName _draw; |
124 | StringName _input; |
125 | StringName _ready; |
126 | StringName _unhandled_input; |
127 | StringName _unhandled_key_input; |
128 | |
129 | StringName _pressed; |
130 | StringName _toggled; |
131 | |
132 | StringName _update_scroll; |
133 | StringName _update_xform; |
134 | |
135 | StringName _structured_text_parser; |
136 | |
137 | StringName _proxgroup_add; |
138 | StringName _proxgroup_remove; |
139 | |
140 | StringName grouped; |
141 | StringName ungrouped; |
142 | |
143 | StringName _has_point; |
144 | StringName _get_drag_data; |
145 | StringName _can_drop_data; |
146 | StringName _drop_data; |
147 | |
148 | StringName screen_entered; |
149 | StringName screen_exited; |
150 | StringName viewport_entered; |
151 | StringName viewport_exited; |
152 | StringName camera_entered; |
153 | StringName camera_exited; |
154 | |
155 | StringName changed; |
156 | StringName _shader_changed; |
157 | |
158 | StringName _spatial_editor_group; |
159 | StringName _request_gizmo; |
160 | StringName _set_subgizmo_selection; |
161 | StringName _clear_subgizmo_selection; |
162 | |
163 | StringName offset; |
164 | StringName unit_offset; |
165 | StringName rotation_mode; |
166 | StringName rotate; |
167 | StringName v_offset; |
168 | StringName h_offset; |
169 | |
170 | StringName transform_pos; |
171 | StringName transform_rot; |
172 | StringName transform_scale; |
173 | |
174 | StringName _update_remote; |
175 | StringName _update_pairs; |
176 | |
177 | StringName area_entered; |
178 | StringName area_exited; |
179 | |
180 | StringName _get_minimum_size; |
181 | |
182 | StringName baked_light_changed; |
183 | StringName _baked_light_changed; |
184 | |
185 | StringName _mouse_enter; |
186 | StringName _mouse_exit; |
187 | StringName _mouse_shape_enter; |
188 | StringName _mouse_shape_exit; |
189 | |
190 | StringName frame_changed; |
191 | StringName texture_changed; |
192 | |
193 | StringName playback_speed; |
194 | StringName playback_active; |
195 | StringName autoplay; |
196 | StringName blend_times; |
197 | StringName speed; |
198 | |
199 | NodePath path_pp; |
200 | |
201 | StringName _default; |
202 | |
203 | StringName node_configuration_warning_changed; |
204 | |
205 | StringName output; |
206 | |
207 | StringName Master; |
208 | |
209 | StringName parameters_base_path; |
210 | |
211 | StringName _window_group; |
212 | StringName _window_input; |
213 | StringName _window_unhandled_input; |
214 | StringName window_input; |
215 | StringName _get_contents_minimum_size; |
216 | |
217 | StringName theme_changed; |
218 | StringName shader_overrides_group; |
219 | StringName shader_overrides_group_active; |
220 | |
221 | #ifndef DISABLE_DEPRECATED |
222 | StringName use_in_baked_light; |
223 | StringName use_dynamic_gi; |
224 | #endif |
225 | }; |
226 | |
227 | #endif // SCENE_STRING_NAMES_H |
228 | |