1 | /**************************************************************************/ |
2 | /* graph_element.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GRAPH_ELEMENT_H |
32 | #define GRAPH_ELEMENT_H |
33 | |
34 | #include "scene/gui/container.h" |
35 | |
36 | class GraphElement : public Container { |
37 | GDCLASS(GraphElement, Container); |
38 | |
39 | protected: |
40 | bool selected = false; |
41 | bool resizable = false; |
42 | bool resizing = false; |
43 | bool draggable = true; |
44 | bool selectable = true; |
45 | |
46 | Vector2 drag_from; |
47 | Vector2 resizing_from; |
48 | Vector2 resizing_from_size; |
49 | |
50 | Vector2 position_offset; |
51 | |
52 | struct ThemeCache { |
53 | Ref<Texture2D> resizer; |
54 | } theme_cache; |
55 | |
56 | #ifdef TOOLS_ENABLED |
57 | void _edit_set_position(const Point2 &p_position) override; |
58 | #endif |
59 | |
60 | protected: |
61 | virtual void gui_input(const Ref<InputEvent> &p_ev) override; |
62 | void _notification(int p_what); |
63 | static void _bind_methods(); |
64 | |
65 | virtual void _resort(); |
66 | |
67 | void _validate_property(PropertyInfo &p_property) const; |
68 | |
69 | public: |
70 | void set_position_offset(const Vector2 &p_offset); |
71 | Vector2 get_position_offset() const; |
72 | |
73 | void set_selected(bool p_selected); |
74 | bool is_selected(); |
75 | |
76 | void set_drag(bool p_drag); |
77 | Vector2 get_drag_from(); |
78 | |
79 | void set_resizable(bool p_enable); |
80 | bool is_resizable() const; |
81 | |
82 | void set_draggable(bool p_draggable); |
83 | bool is_draggable(); |
84 | |
85 | void set_selectable(bool p_selectable); |
86 | bool is_selectable(); |
87 | |
88 | virtual Size2 get_minimum_size() const override; |
89 | |
90 | bool is_resizing() const { |
91 | return resizing; |
92 | } |
93 | |
94 | GraphElement() {} |
95 | }; |
96 | |
97 | #endif // GRAPH_ELEMENT_H |
98 | |