1 | /**************************************************************************/ |
2 | /* progress_bar.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PROGRESS_BAR_H |
32 | #define PROGRESS_BAR_H |
33 | |
34 | #include "scene/gui/range.h" |
35 | |
36 | class ProgressBar : public Range { |
37 | GDCLASS(ProgressBar, Range); |
38 | |
39 | bool show_percentage = true; |
40 | |
41 | struct ThemeCache { |
42 | Ref<StyleBox> background_style; |
43 | Ref<StyleBox> fill_style; |
44 | |
45 | Ref<Font> font; |
46 | int font_size = 0; |
47 | Color font_color; |
48 | int font_outline_size = 0; |
49 | Color font_outline_color; |
50 | } theme_cache; |
51 | |
52 | protected: |
53 | void _notification(int p_what); |
54 | static void _bind_methods(); |
55 | |
56 | public: |
57 | enum FillMode { |
58 | FILL_BEGIN_TO_END, |
59 | FILL_END_TO_BEGIN, |
60 | FILL_TOP_TO_BOTTOM, |
61 | FILL_BOTTOM_TO_TOP, |
62 | FILL_MODE_MAX |
63 | }; |
64 | |
65 | void set_fill_mode(int p_fill); |
66 | int get_fill_mode(); |
67 | |
68 | void set_show_percentage(bool p_visible); |
69 | bool is_percentage_shown() const; |
70 | |
71 | Size2 get_minimum_size() const override; |
72 | ProgressBar(); |
73 | |
74 | private: |
75 | FillMode mode = FILL_BEGIN_TO_END; |
76 | }; |
77 | |
78 | VARIANT_ENUM_CAST(ProgressBar::FillMode); |
79 | |
80 | #endif // PROGRESS_BAR_H |
81 | |