| 1 | /**************************************************************************/ |
| 2 | /* instance_placeholder.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "instance_placeholder.h" |
| 32 | |
| 33 | #include "core/io/resource_loader.h" |
| 34 | #include "scene/resources/packed_scene.h" |
| 35 | |
| 36 | bool InstancePlaceholder::_set(const StringName &p_name, const Variant &p_value) { |
| 37 | PropSet ps; |
| 38 | ps.name = p_name; |
| 39 | ps.value = p_value; |
| 40 | stored_values.push_back(ps); |
| 41 | return true; |
| 42 | } |
| 43 | |
| 44 | bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const { |
| 45 | for (const PropSet &E : stored_values) { |
| 46 | if (E.name == p_name) { |
| 47 | r_ret = E.value; |
| 48 | return true; |
| 49 | } |
| 50 | } |
| 51 | return false; |
| 52 | } |
| 53 | |
| 54 | void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const { |
| 55 | for (const PropSet &E : stored_values) { |
| 56 | PropertyInfo pi; |
| 57 | pi.name = E.name; |
| 58 | pi.type = E.value.get_type(); |
| 59 | pi.usage = PROPERTY_USAGE_STORAGE; |
| 60 | |
| 61 | p_list->push_back(pi); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | void InstancePlaceholder::set_instance_path(const String &p_name) { |
| 66 | path = p_name; |
| 67 | } |
| 68 | |
| 69 | String InstancePlaceholder::get_instance_path() const { |
| 70 | return path; |
| 71 | } |
| 72 | |
| 73 | Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene> &p_custom_scene) { |
| 74 | ERR_FAIL_COND_V(!is_inside_tree(), nullptr); |
| 75 | |
| 76 | Node *base = get_parent(); |
| 77 | if (!base) { |
| 78 | return nullptr; |
| 79 | } |
| 80 | |
| 81 | Ref<PackedScene> ps; |
| 82 | if (p_custom_scene.is_valid()) { |
| 83 | ps = p_custom_scene; |
| 84 | } else { |
| 85 | ps = ResourceLoader::load(path, "PackedScene" ); |
| 86 | } |
| 87 | |
| 88 | if (!ps.is_valid()) { |
| 89 | return nullptr; |
| 90 | } |
| 91 | Node *scene = ps->instantiate(); |
| 92 | if (!scene) { |
| 93 | return nullptr; |
| 94 | } |
| 95 | scene->set_name(get_name()); |
| 96 | int pos = get_index(); |
| 97 | |
| 98 | for (const PropSet &E : stored_values) { |
| 99 | scene->set(E.name, E.value); |
| 100 | } |
| 101 | |
| 102 | if (p_replace) { |
| 103 | queue_free(); |
| 104 | base->remove_child(this); |
| 105 | } |
| 106 | |
| 107 | base->add_child(scene); |
| 108 | base->move_child(scene, pos); |
| 109 | |
| 110 | return scene; |
| 111 | } |
| 112 | |
| 113 | Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { |
| 114 | Dictionary ret; |
| 115 | PackedStringArray order; |
| 116 | |
| 117 | for (const PropSet &E : stored_values) { |
| 118 | ret[E.name] = E.value; |
| 119 | if (p_with_order) { |
| 120 | order.push_back(E.name); |
| 121 | } |
| 122 | }; |
| 123 | |
| 124 | if (p_with_order) { |
| 125 | ret[".order" ] = order; |
| 126 | } |
| 127 | |
| 128 | return ret; |
| 129 | }; |
| 130 | |
| 131 | void InstancePlaceholder::_bind_methods() { |
| 132 | ClassDB::bind_method(D_METHOD("get_stored_values" , "with_order" ), &InstancePlaceholder::get_stored_values, DEFVAL(false)); |
| 133 | ClassDB::bind_method(D_METHOD("create_instance" , "replace" , "custom_scene" ), &InstancePlaceholder::create_instance, DEFVAL(false), DEFVAL(Variant())); |
| 134 | ClassDB::bind_method(D_METHOD("get_instance_path" ), &InstancePlaceholder::get_instance_path); |
| 135 | } |
| 136 | |
| 137 | InstancePlaceholder::InstancePlaceholder() { |
| 138 | } |
| 139 | |