1 | /**************************************************************************/ |
2 | /* packed_scene.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PACKED_SCENE_H |
32 | #define PACKED_SCENE_H |
33 | |
34 | #include "core/io/resource.h" |
35 | #include "scene/main/node.h" |
36 | |
37 | class SceneState : public RefCounted { |
38 | GDCLASS(SceneState, RefCounted); |
39 | |
40 | Vector<StringName> names; |
41 | Vector<Variant> variants; |
42 | Vector<NodePath> node_paths; |
43 | Vector<NodePath> editable_instances; |
44 | mutable HashMap<NodePath, int> node_path_cache; |
45 | mutable HashMap<int, int> base_scene_node_remap; |
46 | |
47 | int base_scene_idx = -1; |
48 | |
49 | enum { |
50 | NO_PARENT_SAVED = 0x7FFFFFFF, |
51 | NAME_INDEX_BITS = 18, |
52 | NAME_MASK = (1 << NAME_INDEX_BITS) - 1, |
53 | }; |
54 | |
55 | struct NodeData { |
56 | int parent = 0; |
57 | int owner = 0; |
58 | int type = 0; |
59 | int name = 0; |
60 | int instance = 0; |
61 | int index = 0; |
62 | |
63 | struct Property { |
64 | int name = 0; |
65 | int value = 0; |
66 | }; |
67 | |
68 | Vector<Property> properties; |
69 | Vector<int> groups; |
70 | }; |
71 | |
72 | struct DeferredNodePathProperties { |
73 | Node *base = nullptr; |
74 | StringName property; |
75 | Variant value; |
76 | }; |
77 | |
78 | Vector<NodeData> nodes; |
79 | |
80 | struct ConnectionData { |
81 | int from = 0; |
82 | int to = 0; |
83 | int signal = 0; |
84 | int method = 0; |
85 | int flags = 0; |
86 | int unbinds = 0; |
87 | Vector<int> binds; |
88 | }; |
89 | |
90 | Vector<ConnectionData> connections; |
91 | |
92 | Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map); |
93 | Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map); |
94 | |
95 | String path; |
96 | |
97 | uint64_t last_modified_time = 0; |
98 | |
99 | static bool disable_placeholders; |
100 | |
101 | Vector<String> _get_node_groups(int p_idx) const; |
102 | |
103 | int _find_base_scene_node_remap_key(int p_idx) const; |
104 | |
105 | #ifdef TOOLS_ENABLED |
106 | public: |
107 | typedef void (*InstantiationWarningNotify)(const String &p_warning); |
108 | |
109 | private: |
110 | static InstantiationWarningNotify instantiation_warn_notify; |
111 | #endif |
112 | |
113 | protected: |
114 | static void _bind_methods(); |
115 | |
116 | public: |
117 | enum { |
118 | FLAG_ID_IS_PATH = (1 << 30), |
119 | TYPE_INSTANTIATED = 0x7FFFFFFF, |
120 | FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30), |
121 | FLAG_PATH_PROPERTY_IS_NODE = (1 << 30), |
122 | FLAG_PROP_NAME_MASK = FLAG_PATH_PROPERTY_IS_NODE - 1, |
123 | FLAG_MASK = (1 << 24) - 1, |
124 | }; |
125 | |
126 | enum GenEditState { |
127 | GEN_EDIT_STATE_DISABLED, |
128 | GEN_EDIT_STATE_INSTANCE, |
129 | GEN_EDIT_STATE_MAIN, |
130 | GEN_EDIT_STATE_MAIN_INHERITED, |
131 | }; |
132 | |
133 | struct PackState { |
134 | Ref<SceneState> state; |
135 | int node = -1; |
136 | }; |
137 | |
138 | static void set_disable_placeholders(bool p_disable); |
139 | static Ref<Resource> get_remap_resource(const Ref<Resource> &p_resource, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene); |
140 | |
141 | int find_node_by_path(const NodePath &p_node) const; |
142 | Variant get_property_value(int p_node, const StringName &p_property, bool &found) const; |
143 | bool is_node_in_group(int p_node, const StringName &p_group) const; |
144 | bool is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const; |
145 | |
146 | void set_bundled_scene(const Dictionary &p_dictionary); |
147 | Dictionary get_bundled_scene() const; |
148 | |
149 | Error pack(Node *p_scene); |
150 | |
151 | void set_path(const String &p_path); |
152 | String get_path() const; |
153 | |
154 | void clear(); |
155 | Error copy_from(const Ref<SceneState> &p_scene_state); |
156 | |
157 | bool can_instantiate() const; |
158 | Node *instantiate(GenEditState p_edit_state) const; |
159 | |
160 | Ref<SceneState> get_base_scene_state() const; |
161 | |
162 | void update_instance_resource(String p_path, Ref<PackedScene> p_packed_scene); |
163 | |
164 | //unbuild API |
165 | |
166 | int get_node_count() const; |
167 | StringName get_node_type(int p_idx) const; |
168 | StringName get_node_name(int p_idx) const; |
169 | NodePath get_node_path(int p_idx, bool p_for_parent = false) const; |
170 | NodePath get_node_owner_path(int p_idx) const; |
171 | Ref<PackedScene> get_node_instance(int p_idx) const; |
172 | String get_node_instance_placeholder(int p_idx) const; |
173 | bool is_node_instance_placeholder(int p_idx) const; |
174 | Vector<StringName> get_node_groups(int p_idx) const; |
175 | int get_node_index(int p_idx) const; |
176 | |
177 | int get_node_property_count(int p_idx) const; |
178 | StringName get_node_property_name(int p_idx, int p_prop) const; |
179 | Variant get_node_property_value(int p_idx, int p_prop) const; |
180 | Vector<String> get_node_deferred_nodepath_properties(int p_idx) const; |
181 | |
182 | int get_connection_count() const; |
183 | NodePath get_connection_source(int p_idx) const; |
184 | StringName get_connection_signal(int p_idx) const; |
185 | NodePath get_connection_target(int p_idx) const; |
186 | StringName get_connection_method(int p_idx) const; |
187 | int get_connection_flags(int p_idx) const; |
188 | int get_connection_unbinds(int p_idx) const; |
189 | Array get_connection_binds(int p_idx) const; |
190 | |
191 | bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance = false); |
192 | |
193 | Vector<NodePath> get_editable_instances() const; |
194 | |
195 | //build API |
196 | |
197 | int add_name(const StringName &p_name); |
198 | int add_value(const Variant &p_value); |
199 | int add_node_path(const NodePath &p_path); |
200 | int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index); |
201 | void add_node_property(int p_node, int p_name, int p_value, bool p_deferred_node_path = false); |
202 | void add_node_group(int p_node, int p_group); |
203 | void set_base_scene(int p_idx); |
204 | void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds); |
205 | void add_editable_instance(const NodePath &p_path); |
206 | |
207 | virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; } |
208 | uint64_t get_last_modified_time() const { return last_modified_time; } |
209 | |
210 | // Used when saving pointers (saves a path property instead). |
211 | static String get_meta_pointer_property(const String &p_property); |
212 | |
213 | #ifdef TOOLS_ENABLED |
214 | static void set_instantiation_warning_notify_func(InstantiationWarningNotify p_warn_notify) { instantiation_warn_notify = p_warn_notify; } |
215 | #endif |
216 | |
217 | SceneState(); |
218 | }; |
219 | |
220 | VARIANT_ENUM_CAST(SceneState::GenEditState) |
221 | |
222 | class PackedScene : public Resource { |
223 | GDCLASS(PackedScene, Resource); |
224 | RES_BASE_EXTENSION("scn" ); |
225 | |
226 | Ref<SceneState> state; |
227 | |
228 | void _set_bundled_scene(const Dictionary &p_scene); |
229 | Dictionary _get_bundled_scene() const; |
230 | |
231 | protected: |
232 | virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better |
233 | static void _bind_methods(); |
234 | virtual void reset_state() override; |
235 | |
236 | public: |
237 | enum GenEditState { |
238 | GEN_EDIT_STATE_DISABLED, |
239 | GEN_EDIT_STATE_INSTANCE, |
240 | GEN_EDIT_STATE_MAIN, |
241 | GEN_EDIT_STATE_MAIN_INHERITED, |
242 | }; |
243 | |
244 | Error pack(Node *p_scene); |
245 | |
246 | void clear(); |
247 | |
248 | bool can_instantiate() const; |
249 | Node *instantiate(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const; |
250 | |
251 | void recreate_state(); |
252 | void replace_state(Ref<SceneState> p_by); |
253 | |
254 | virtual void reload_from_file() override; |
255 | |
256 | virtual void set_path(const String &p_path, bool p_take_over = false) override; |
257 | #ifdef TOOLS_ENABLED |
258 | virtual void set_last_modified_time(uint64_t p_time) override { |
259 | Resource::set_last_modified_time(p_time); |
260 | state->set_last_modified_time(p_time); |
261 | } |
262 | |
263 | #endif |
264 | Ref<SceneState> get_state() const; |
265 | |
266 | PackedScene(); |
267 | }; |
268 | |
269 | VARIANT_ENUM_CAST(PackedScene::GenEditState) |
270 | |
271 | #endif // PACKED_SCENE_H |
272 | |