1 | /**************************************************************************/ |
2 | /* resource_preloader.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RESOURCE_PRELOADER_H |
32 | #define RESOURCE_PRELOADER_H |
33 | |
34 | #include "scene/main/node.h" |
35 | |
36 | class ResourcePreloader : public Node { |
37 | GDCLASS(ResourcePreloader, Node); |
38 | |
39 | HashMap<StringName, Ref<Resource>> resources; |
40 | |
41 | void _set_resources(const Array &p_data); |
42 | Array _get_resources() const; |
43 | Vector<String> _get_resource_list() const; |
44 | |
45 | protected: |
46 | static void _bind_methods(); |
47 | |
48 | public: |
49 | void add_resource(const StringName &p_name, const Ref<Resource> &p_resource); |
50 | void remove_resource(const StringName &p_name); |
51 | void rename_resource(const StringName &p_from_name, const StringName &p_to_name); |
52 | bool has_resource(const StringName &p_name) const; |
53 | Ref<Resource> get_resource(const StringName &p_name) const; |
54 | |
55 | void get_resource_list(List<StringName> *p_list); |
56 | |
57 | ResourcePreloader(); |
58 | }; |
59 | |
60 | #endif // RESOURCE_PRELOADER_H |
61 | |