1/**************************************************************************/
2/* shader_globals_override.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SHADER_GLOBALS_OVERRIDE_H
32#define SHADER_GLOBALS_OVERRIDE_H
33
34#include "scene/main/node.h"
35
36class ShaderGlobalsOverride : public Node {
37 GDCLASS(ShaderGlobalsOverride, Node);
38
39 struct Override {
40 bool in_use = false;
41 Variant override;
42 };
43
44 StringName *_remap(const StringName &p_name) const;
45
46 bool active = false;
47 mutable HashMap<StringName, Override> overrides;
48 mutable HashMap<StringName, StringName> param_remaps;
49
50 void _activate();
51
52protected:
53 bool _set(const StringName &p_name, const Variant &p_value);
54 bool _get(const StringName &p_name, Variant &r_ret) const;
55 void _get_property_list(List<PropertyInfo> *p_list) const;
56
57 void _notification(int p_what);
58 static void _bind_methods();
59
60public:
61 PackedStringArray get_configuration_warnings() const override;
62
63 ShaderGlobalsOverride();
64};
65
66#endif // SHADER_GLOBALS_OVERRIDE_H
67