1/**************************************************************************/
2/* bone_map.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "bone_map.h"
32
33bool BoneMap::_set(const StringName &p_path, const Variant &p_value) {
34 String path = p_path;
35 if (path.begins_with("bone_map/")) {
36 String which = path.get_slicec('/', 1);
37 set_skeleton_bone_name(which, p_value);
38 return true;
39 }
40 return true;
41}
42
43bool BoneMap::_get(const StringName &p_path, Variant &r_ret) const {
44 String path = p_path;
45 if (path.begins_with("bone_map/")) {
46 String which = path.get_slicec('/', 1);
47 r_ret = get_skeleton_bone_name(which);
48 return true;
49 }
50 return true;
51}
52
53void BoneMap::_get_property_list(List<PropertyInfo> *p_list) const {
54 HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
55 while (E) {
56 p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_map/" + E->key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
57 ++E;
58 }
59}
60
61Ref<SkeletonProfile> BoneMap::get_profile() const {
62 return profile;
63}
64
65void BoneMap::set_profile(const Ref<SkeletonProfile> &p_profile) {
66 bool is_changed = profile != p_profile;
67 if (is_changed) {
68 if (!profile.is_null() && profile->is_connected("profile_updated", callable_mp(this, &BoneMap::_update_profile))) {
69 profile->disconnect("profile_updated", callable_mp(this, &BoneMap::_update_profile));
70 }
71 profile = p_profile;
72 if (!profile.is_null()) {
73 profile->connect("profile_updated", callable_mp(this, &BoneMap::_update_profile));
74 }
75 _update_profile();
76 }
77 notify_property_list_changed();
78}
79
80StringName BoneMap::get_skeleton_bone_name(StringName p_profile_bone_name) const {
81 ERR_FAIL_COND_V(!bone_map.has(p_profile_bone_name), StringName());
82 return bone_map.get(p_profile_bone_name);
83}
84
85void BoneMap::_set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) {
86 ERR_FAIL_COND(!bone_map.has(p_profile_bone_name));
87 bone_map.insert(p_profile_bone_name, p_skeleton_bone_name);
88}
89
90void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) {
91 _set_skeleton_bone_name(p_profile_bone_name, p_skeleton_bone_name);
92 emit_signal("bone_map_updated");
93}
94
95StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const {
96 StringName profile_bone_name;
97 HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
98 while (E) {
99 if (E->value == p_skeleton_bone_name) {
100 profile_bone_name = E->key;
101 break;
102 }
103 ++E;
104 }
105 return profile_bone_name;
106}
107
108int BoneMap::get_skeleton_bone_name_count(const StringName p_skeleton_bone_name) const {
109 int count = 0;
110 HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
111 while (E) {
112 if (E->value == p_skeleton_bone_name) {
113 ++count;
114 }
115 ++E;
116 }
117 return count;
118}
119
120void BoneMap::_update_profile() {
121 _validate_bone_map();
122 emit_signal("profile_updated");
123}
124
125void BoneMap::_validate_bone_map() {
126 Ref<SkeletonProfile> current_profile = get_profile();
127 if (current_profile.is_valid()) {
128 // Insert missing profile bones into bone map.
129 int len = current_profile->get_bone_size();
130 StringName profile_bone_name;
131 for (int i = 0; i < len; i++) {
132 profile_bone_name = current_profile->get_bone_name(i);
133 if (!bone_map.has(profile_bone_name)) {
134 bone_map.insert(profile_bone_name, StringName());
135 }
136 }
137 // Remove bones that do not exist in the profile from the map.
138 Vector<StringName> delete_bones;
139 StringName k;
140 HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
141 while (E) {
142 k = E->key;
143 if (!current_profile->has_bone(k)) {
144 delete_bones.push_back(k);
145 }
146 ++E;
147 }
148 len = delete_bones.size();
149 for (int i = 0; i < len; i++) {
150 bone_map.erase(delete_bones[i]);
151 }
152 } else {
153 bone_map.clear();
154 }
155}
156
157void BoneMap::_bind_methods() {
158 ClassDB::bind_method(D_METHOD("get_profile"), &BoneMap::get_profile);
159 ClassDB::bind_method(D_METHOD("set_profile", "profile"), &BoneMap::set_profile);
160
161 ClassDB::bind_method(D_METHOD("get_skeleton_bone_name", "profile_bone_name"), &BoneMap::get_skeleton_bone_name);
162 ClassDB::bind_method(D_METHOD("set_skeleton_bone_name", "profile_bone_name", "skeleton_bone_name"), &BoneMap::set_skeleton_bone_name);
163
164 ClassDB::bind_method(D_METHOD("find_profile_bone_name", "skeleton_bone_name"), &BoneMap::find_profile_bone_name);
165
166 ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "profile", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonProfile"), "set_profile", "get_profile");
167 ADD_ARRAY("bonemap", "bonemap");
168
169 ADD_SIGNAL(MethodInfo("bone_map_updated"));
170 ADD_SIGNAL(MethodInfo("profile_updated"));
171}
172
173void BoneMap::_validate_property(PropertyInfo &property) const {
174 if (property.name == "bonemap" || property.name == "profile") {
175 property.usage = PROPERTY_USAGE_NO_EDITOR;
176 }
177}
178
179BoneMap::BoneMap() {
180 _validate_bone_map();
181}
182
183BoneMap::~BoneMap() {
184}
185
186//////////////////////////////////////
187