1/**************************************************************************/
2/* bone_map.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef BONE_MAP_H
32#define BONE_MAP_H
33
34#include "skeleton_profile.h"
35
36class BoneMap : public Resource {
37 GDCLASS(BoneMap, Resource);
38
39 Ref<SkeletonProfile> profile;
40 HashMap<StringName, StringName> bone_map;
41
42 void _update_profile();
43 void _validate_bone_map();
44
45protected:
46 bool _get(const StringName &p_path, Variant &r_ret) const;
47 bool _set(const StringName &p_path, const Variant &p_value);
48 void _validate_property(PropertyInfo &p_property) const;
49 void _get_property_list(List<PropertyInfo> *p_list) const;
50 static void _bind_methods();
51
52public:
53 Ref<SkeletonProfile> get_profile() const;
54 void set_profile(const Ref<SkeletonProfile> &p_profile);
55
56 int get_skeleton_bone_name_count(const StringName p_skeleton_bone_name) const;
57
58 StringName get_skeleton_bone_name(StringName p_profile_bone_name) const;
59 void set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name);
60 void _set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name); // Avoid to emit signal for editor.
61
62 StringName find_profile_bone_name(StringName p_skeleton_bone_name) const;
63
64 BoneMap();
65 ~BoneMap();
66};
67
68#endif // BONE_MAP_H
69