1/**************************************************************************/
2/* box_shape_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef BOX_SHAPE_3D_H
32#define BOX_SHAPE_3D_H
33
34#include "scene/resources/shape_3d.h"
35
36class BoxShape3D : public Shape3D {
37 GDCLASS(BoxShape3D, Shape3D);
38 Vector3 size;
39
40protected:
41 static void _bind_methods();
42#ifndef DISABLE_DEPRECATED
43 bool _set(const StringName &p_name, const Variant &p_value);
44 bool _get(const StringName &p_name, Variant &r_property) const;
45#endif // DISABLE_DEPRECATED
46
47 virtual void _update_shape() override;
48
49public:
50 void set_size(const Vector3 &p_size);
51 Vector3 get_size() const;
52
53 virtual Vector<Vector3> get_debug_mesh_lines() const override;
54 virtual real_t get_enclosing_radius() const override;
55
56 BoxShape3D();
57};
58
59#endif // BOX_SHAPE_3D_H
60