| 1 | /**************************************************************************/ |
| 2 | /* concave_polygon_shape_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CONCAVE_POLYGON_SHAPE_3D_H |
| 32 | #define CONCAVE_POLYGON_SHAPE_3D_H |
| 33 | |
| 34 | #include "scene/resources/shape_3d.h" |
| 35 | |
| 36 | class ConcavePolygonShape3D : public Shape3D { |
| 37 | GDCLASS(ConcavePolygonShape3D, Shape3D); |
| 38 | |
| 39 | Vector<Vector3> faces; |
| 40 | bool backface_collision = false; |
| 41 | |
| 42 | struct DrawEdge { |
| 43 | Vector3 a; |
| 44 | Vector3 b; |
| 45 | static uint32_t hash(const DrawEdge &p_edge) { |
| 46 | uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a)); |
| 47 | return hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h); |
| 48 | } |
| 49 | bool operator==(const DrawEdge &p_edge) const { |
| 50 | return (a == p_edge.a && b == p_edge.b); |
| 51 | } |
| 52 | |
| 53 | DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) { |
| 54 | a = p_a; |
| 55 | b = p_b; |
| 56 | if (a < b) { |
| 57 | SWAP(a, b); |
| 58 | } |
| 59 | } |
| 60 | }; |
| 61 | |
| 62 | protected: |
| 63 | static void _bind_methods(); |
| 64 | |
| 65 | virtual void _update_shape() override; |
| 66 | |
| 67 | public: |
| 68 | void set_faces(const Vector<Vector3> &p_faces); |
| 69 | Vector<Vector3> get_faces() const; |
| 70 | |
| 71 | void set_backface_collision_enabled(bool p_enabled); |
| 72 | bool is_backface_collision_enabled() const; |
| 73 | |
| 74 | virtual Vector<Vector3> get_debug_mesh_lines() const override; |
| 75 | virtual real_t get_enclosing_radius() const override; |
| 76 | |
| 77 | ConcavePolygonShape3D(); |
| 78 | }; |
| 79 | |
| 80 | #endif // CONCAVE_POLYGON_SHAPE_3D_H |
| 81 | |