1 | /**************************************************************************/ |
2 | /* concave_polygon_shape_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CONCAVE_POLYGON_SHAPE_3D_H |
32 | #define CONCAVE_POLYGON_SHAPE_3D_H |
33 | |
34 | #include "scene/resources/shape_3d.h" |
35 | |
36 | class ConcavePolygonShape3D : public Shape3D { |
37 | GDCLASS(ConcavePolygonShape3D, Shape3D); |
38 | |
39 | Vector<Vector3> faces; |
40 | bool backface_collision = false; |
41 | |
42 | struct DrawEdge { |
43 | Vector3 a; |
44 | Vector3 b; |
45 | static uint32_t hash(const DrawEdge &p_edge) { |
46 | uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a)); |
47 | return hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h); |
48 | } |
49 | bool operator==(const DrawEdge &p_edge) const { |
50 | return (a == p_edge.a && b == p_edge.b); |
51 | } |
52 | |
53 | DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) { |
54 | a = p_a; |
55 | b = p_b; |
56 | if (a < b) { |
57 | SWAP(a, b); |
58 | } |
59 | } |
60 | }; |
61 | |
62 | protected: |
63 | static void _bind_methods(); |
64 | |
65 | virtual void _update_shape() override; |
66 | |
67 | public: |
68 | void set_faces(const Vector<Vector3> &p_faces); |
69 | Vector<Vector3> get_faces() const; |
70 | |
71 | void set_backface_collision_enabled(bool p_enabled); |
72 | bool is_backface_collision_enabled() const; |
73 | |
74 | virtual Vector<Vector3> get_debug_mesh_lines() const override; |
75 | virtual real_t get_enclosing_radius() const override; |
76 | |
77 | ConcavePolygonShape3D(); |
78 | }; |
79 | |
80 | #endif // CONCAVE_POLYGON_SHAPE_3D_H |
81 | |