1 | /**************************************************************************/ |
2 | /* visual_instance_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VISUAL_INSTANCE_3D_H |
32 | #define VISUAL_INSTANCE_3D_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | |
36 | class VisualInstance3D : public Node3D { |
37 | GDCLASS(VisualInstance3D, Node3D); |
38 | |
39 | RID base; |
40 | RID instance; |
41 | uint32_t layers = 1; |
42 | float sorting_offset = 0.0; |
43 | bool sorting_use_aabb_center = true; |
44 | |
45 | protected: |
46 | void _update_visibility(); |
47 | |
48 | void _notification(int p_what); |
49 | static void _bind_methods(); |
50 | void _validate_property(PropertyInfo &p_property) const; |
51 | |
52 | GDVIRTUAL0RC(AABB, _get_aabb) |
53 | public: |
54 | enum GetFacesFlags { |
55 | FACES_SOLID = 1, // solid geometry |
56 | FACES_ENCLOSING = 2, |
57 | FACES_DYNAMIC = 4 // dynamic object geometry |
58 | |
59 | }; |
60 | |
61 | RID get_instance() const; |
62 | virtual AABB get_aabb() const; |
63 | |
64 | void set_base(const RID &p_base); |
65 | RID get_base() const; |
66 | |
67 | void set_layer_mask(uint32_t p_mask); |
68 | uint32_t get_layer_mask() const; |
69 | |
70 | void set_layer_mask_value(int p_layer_number, bool p_enable); |
71 | bool get_layer_mask_value(int p_layer_number) const; |
72 | |
73 | void set_sorting_offset(float p_offset); |
74 | float get_sorting_offset() const; |
75 | |
76 | void set_sorting_use_aabb_center(bool p_enabled); |
77 | bool is_sorting_use_aabb_center() const; |
78 | |
79 | VisualInstance3D(); |
80 | ~VisualInstance3D(); |
81 | }; |
82 | |
83 | class GeometryInstance3D : public VisualInstance3D { |
84 | GDCLASS(GeometryInstance3D, VisualInstance3D); |
85 | |
86 | public: |
87 | enum ShadowCastingSetting { |
88 | SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF, |
89 | SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON, |
90 | SHADOW_CASTING_SETTING_DOUBLE_SIDED = RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED, |
91 | SHADOW_CASTING_SETTING_SHADOWS_ONLY = RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY |
92 | }; |
93 | |
94 | enum GIMode { |
95 | GI_MODE_DISABLED, |
96 | GI_MODE_STATIC, |
97 | GI_MODE_DYNAMIC |
98 | }; |
99 | |
100 | enum LightmapScale { |
101 | LIGHTMAP_SCALE_1X, |
102 | LIGHTMAP_SCALE_2X, |
103 | LIGHTMAP_SCALE_4X, |
104 | LIGHTMAP_SCALE_8X, |
105 | LIGHTMAP_SCALE_MAX, |
106 | }; |
107 | |
108 | enum VisibilityRangeFadeMode { |
109 | VISIBILITY_RANGE_FADE_DISABLED = RS::VISIBILITY_RANGE_FADE_DISABLED, |
110 | VISIBILITY_RANGE_FADE_SELF = RS::VISIBILITY_RANGE_FADE_SELF, |
111 | VISIBILITY_RANGE_FADE_DEPENDENCIES = RS::VISIBILITY_RANGE_FADE_DEPENDENCIES, |
112 | }; |
113 | |
114 | private: |
115 | ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON; |
116 | Ref<Material> material_override; |
117 | Ref<Material> material_overlay; |
118 | |
119 | float visibility_range_begin = 0.0; |
120 | float visibility_range_end = 0.0; |
121 | float visibility_range_begin_margin = 0.0; |
122 | float visibility_range_end_margin = 0.0; |
123 | VisibilityRangeFadeMode visibility_range_fade_mode = VISIBILITY_RANGE_FADE_DISABLED; |
124 | |
125 | float transparency = 0.0f; |
126 | |
127 | float lod_bias = 1.0; |
128 | |
129 | mutable HashMap<StringName, Variant> instance_shader_parameters; |
130 | mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap; |
131 | |
132 | float = 0.0; |
133 | AABB custom_aabb; |
134 | LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; |
135 | GIMode gi_mode = GI_MODE_STATIC; |
136 | bool ignore_occlusion_culling = false; |
137 | |
138 | const StringName *_instance_uniform_get_remap(const StringName p_name) const; |
139 | |
140 | protected: |
141 | bool _set(const StringName &p_name, const Variant &p_value); |
142 | bool _get(const StringName &p_name, Variant &r_ret) const; |
143 | void _get_property_list(List<PropertyInfo> *p_list) const; |
144 | void _validate_property(PropertyInfo &p_property) const; |
145 | |
146 | static void _bind_methods(); |
147 | |
148 | public: |
149 | void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); |
150 | ShadowCastingSetting get_cast_shadows_setting() const; |
151 | |
152 | void set_transparency(float p_transparency); |
153 | float get_transparency() const; |
154 | |
155 | void set_visibility_range_begin(float p_dist); |
156 | float get_visibility_range_begin() const; |
157 | |
158 | void set_visibility_range_end(float p_dist); |
159 | float get_visibility_range_end() const; |
160 | |
161 | void set_visibility_range_begin_margin(float p_dist); |
162 | float get_visibility_range_begin_margin() const; |
163 | |
164 | void set_visibility_range_end_margin(float p_dist); |
165 | float get_visibility_range_end_margin() const; |
166 | |
167 | void set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode); |
168 | VisibilityRangeFadeMode get_visibility_range_fade_mode() const; |
169 | |
170 | void set_material_override(const Ref<Material> &p_material); |
171 | Ref<Material> get_material_override() const; |
172 | |
173 | void set_material_overlay(const Ref<Material> &p_material); |
174 | Ref<Material> get_material_overlay() const; |
175 | |
176 | void (float p_margin); |
177 | float () const; |
178 | |
179 | void set_lod_bias(float p_bias); |
180 | float get_lod_bias() const; |
181 | |
182 | void set_gi_mode(GIMode p_mode); |
183 | GIMode get_gi_mode() const; |
184 | |
185 | void set_lightmap_scale(LightmapScale p_scale); |
186 | LightmapScale get_lightmap_scale() const; |
187 | |
188 | void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value); |
189 | Variant get_instance_shader_parameter(const StringName &p_name) const; |
190 | |
191 | void set_custom_aabb(AABB p_aabb); |
192 | AABB get_custom_aabb() const; |
193 | |
194 | void set_ignore_occlusion_culling(bool p_enabled); |
195 | bool is_ignoring_occlusion_culling(); |
196 | |
197 | PackedStringArray get_configuration_warnings() const override; |
198 | GeometryInstance3D(); |
199 | virtual ~GeometryInstance3D(); |
200 | }; |
201 | |
202 | VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting); |
203 | VARIANT_ENUM_CAST(GeometryInstance3D::LightmapScale); |
204 | VARIANT_ENUM_CAST(GeometryInstance3D::GIMode); |
205 | VARIANT_ENUM_CAST(GeometryInstance3D::VisibilityRangeFadeMode); |
206 | |
207 | #endif // VISUAL_INSTANCE_3D_H |
208 | |