| 1 | /**************************************************************************/ |
| 2 | /* visual_instance_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef VISUAL_INSTANCE_3D_H |
| 32 | #define VISUAL_INSTANCE_3D_H |
| 33 | |
| 34 | #include "scene/3d/node_3d.h" |
| 35 | |
| 36 | class VisualInstance3D : public Node3D { |
| 37 | GDCLASS(VisualInstance3D, Node3D); |
| 38 | |
| 39 | RID base; |
| 40 | RID instance; |
| 41 | uint32_t layers = 1; |
| 42 | float sorting_offset = 0.0; |
| 43 | bool sorting_use_aabb_center = true; |
| 44 | |
| 45 | protected: |
| 46 | void _update_visibility(); |
| 47 | |
| 48 | void _notification(int p_what); |
| 49 | static void _bind_methods(); |
| 50 | void _validate_property(PropertyInfo &p_property) const; |
| 51 | |
| 52 | GDVIRTUAL0RC(AABB, _get_aabb) |
| 53 | public: |
| 54 | enum GetFacesFlags { |
| 55 | FACES_SOLID = 1, // solid geometry |
| 56 | FACES_ENCLOSING = 2, |
| 57 | FACES_DYNAMIC = 4 // dynamic object geometry |
| 58 | |
| 59 | }; |
| 60 | |
| 61 | RID get_instance() const; |
| 62 | virtual AABB get_aabb() const; |
| 63 | |
| 64 | void set_base(const RID &p_base); |
| 65 | RID get_base() const; |
| 66 | |
| 67 | void set_layer_mask(uint32_t p_mask); |
| 68 | uint32_t get_layer_mask() const; |
| 69 | |
| 70 | void set_layer_mask_value(int p_layer_number, bool p_enable); |
| 71 | bool get_layer_mask_value(int p_layer_number) const; |
| 72 | |
| 73 | void set_sorting_offset(float p_offset); |
| 74 | float get_sorting_offset() const; |
| 75 | |
| 76 | void set_sorting_use_aabb_center(bool p_enabled); |
| 77 | bool is_sorting_use_aabb_center() const; |
| 78 | |
| 79 | VisualInstance3D(); |
| 80 | ~VisualInstance3D(); |
| 81 | }; |
| 82 | |
| 83 | class GeometryInstance3D : public VisualInstance3D { |
| 84 | GDCLASS(GeometryInstance3D, VisualInstance3D); |
| 85 | |
| 86 | public: |
| 87 | enum ShadowCastingSetting { |
| 88 | SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF, |
| 89 | SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON, |
| 90 | SHADOW_CASTING_SETTING_DOUBLE_SIDED = RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED, |
| 91 | SHADOW_CASTING_SETTING_SHADOWS_ONLY = RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY |
| 92 | }; |
| 93 | |
| 94 | enum GIMode { |
| 95 | GI_MODE_DISABLED, |
| 96 | GI_MODE_STATIC, |
| 97 | GI_MODE_DYNAMIC |
| 98 | }; |
| 99 | |
| 100 | enum LightmapScale { |
| 101 | LIGHTMAP_SCALE_1X, |
| 102 | LIGHTMAP_SCALE_2X, |
| 103 | LIGHTMAP_SCALE_4X, |
| 104 | LIGHTMAP_SCALE_8X, |
| 105 | LIGHTMAP_SCALE_MAX, |
| 106 | }; |
| 107 | |
| 108 | enum VisibilityRangeFadeMode { |
| 109 | VISIBILITY_RANGE_FADE_DISABLED = RS::VISIBILITY_RANGE_FADE_DISABLED, |
| 110 | VISIBILITY_RANGE_FADE_SELF = RS::VISIBILITY_RANGE_FADE_SELF, |
| 111 | VISIBILITY_RANGE_FADE_DEPENDENCIES = RS::VISIBILITY_RANGE_FADE_DEPENDENCIES, |
| 112 | }; |
| 113 | |
| 114 | private: |
| 115 | ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON; |
| 116 | Ref<Material> material_override; |
| 117 | Ref<Material> material_overlay; |
| 118 | |
| 119 | float visibility_range_begin = 0.0; |
| 120 | float visibility_range_end = 0.0; |
| 121 | float visibility_range_begin_margin = 0.0; |
| 122 | float visibility_range_end_margin = 0.0; |
| 123 | VisibilityRangeFadeMode visibility_range_fade_mode = VISIBILITY_RANGE_FADE_DISABLED; |
| 124 | |
| 125 | float transparency = 0.0f; |
| 126 | |
| 127 | float lod_bias = 1.0; |
| 128 | |
| 129 | mutable HashMap<StringName, Variant> instance_shader_parameters; |
| 130 | mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap; |
| 131 | |
| 132 | float = 0.0; |
| 133 | AABB custom_aabb; |
| 134 | LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; |
| 135 | GIMode gi_mode = GI_MODE_STATIC; |
| 136 | bool ignore_occlusion_culling = false; |
| 137 | |
| 138 | const StringName *_instance_uniform_get_remap(const StringName p_name) const; |
| 139 | |
| 140 | protected: |
| 141 | bool _set(const StringName &p_name, const Variant &p_value); |
| 142 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 143 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 144 | void _validate_property(PropertyInfo &p_property) const; |
| 145 | |
| 146 | static void _bind_methods(); |
| 147 | |
| 148 | public: |
| 149 | void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); |
| 150 | ShadowCastingSetting get_cast_shadows_setting() const; |
| 151 | |
| 152 | void set_transparency(float p_transparency); |
| 153 | float get_transparency() const; |
| 154 | |
| 155 | void set_visibility_range_begin(float p_dist); |
| 156 | float get_visibility_range_begin() const; |
| 157 | |
| 158 | void set_visibility_range_end(float p_dist); |
| 159 | float get_visibility_range_end() const; |
| 160 | |
| 161 | void set_visibility_range_begin_margin(float p_dist); |
| 162 | float get_visibility_range_begin_margin() const; |
| 163 | |
| 164 | void set_visibility_range_end_margin(float p_dist); |
| 165 | float get_visibility_range_end_margin() const; |
| 166 | |
| 167 | void set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode); |
| 168 | VisibilityRangeFadeMode get_visibility_range_fade_mode() const; |
| 169 | |
| 170 | void set_material_override(const Ref<Material> &p_material); |
| 171 | Ref<Material> get_material_override() const; |
| 172 | |
| 173 | void set_material_overlay(const Ref<Material> &p_material); |
| 174 | Ref<Material> get_material_overlay() const; |
| 175 | |
| 176 | void (float p_margin); |
| 177 | float () const; |
| 178 | |
| 179 | void set_lod_bias(float p_bias); |
| 180 | float get_lod_bias() const; |
| 181 | |
| 182 | void set_gi_mode(GIMode p_mode); |
| 183 | GIMode get_gi_mode() const; |
| 184 | |
| 185 | void set_lightmap_scale(LightmapScale p_scale); |
| 186 | LightmapScale get_lightmap_scale() const; |
| 187 | |
| 188 | void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value); |
| 189 | Variant get_instance_shader_parameter(const StringName &p_name) const; |
| 190 | |
| 191 | void set_custom_aabb(AABB p_aabb); |
| 192 | AABB get_custom_aabb() const; |
| 193 | |
| 194 | void set_ignore_occlusion_culling(bool p_enabled); |
| 195 | bool is_ignoring_occlusion_culling(); |
| 196 | |
| 197 | PackedStringArray get_configuration_warnings() const override; |
| 198 | GeometryInstance3D(); |
| 199 | virtual ~GeometryInstance3D(); |
| 200 | }; |
| 201 | |
| 202 | VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting); |
| 203 | VARIANT_ENUM_CAST(GeometryInstance3D::LightmapScale); |
| 204 | VARIANT_ENUM_CAST(GeometryInstance3D::GIMode); |
| 205 | VARIANT_ENUM_CAST(GeometryInstance3D::VisibilityRangeFadeMode); |
| 206 | |
| 207 | #endif // VISUAL_INSTANCE_3D_H |
| 208 | |