1 | /**************************************************************************/ |
2 | /* physics_material.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "physics_material.h" |
32 | |
33 | void PhysicsMaterial::_bind_methods() { |
34 | ClassDB::bind_method(D_METHOD("set_friction" , "friction" ), &PhysicsMaterial::set_friction); |
35 | ClassDB::bind_method(D_METHOD("get_friction" ), &PhysicsMaterial::get_friction); |
36 | |
37 | ClassDB::bind_method(D_METHOD("set_rough" , "rough" ), &PhysicsMaterial::set_rough); |
38 | ClassDB::bind_method(D_METHOD("is_rough" ), &PhysicsMaterial::is_rough); |
39 | |
40 | ClassDB::bind_method(D_METHOD("set_bounce" , "bounce" ), &PhysicsMaterial::set_bounce); |
41 | ClassDB::bind_method(D_METHOD("get_bounce" ), &PhysicsMaterial::get_bounce); |
42 | |
43 | ClassDB::bind_method(D_METHOD("set_absorbent" , "absorbent" ), &PhysicsMaterial::set_absorbent); |
44 | ClassDB::bind_method(D_METHOD("is_absorbent" ), &PhysicsMaterial::is_absorbent); |
45 | |
46 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction" , PROPERTY_HINT_RANGE, "0,1,0.01,or_greater" ), "set_friction" , "get_friction" ); |
47 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough" ), "set_rough" , "is_rough" ); |
48 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce" , PROPERTY_HINT_RANGE, "0,1,0.01,or_greater" ), "set_bounce" , "get_bounce" ); |
49 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent" ), "set_absorbent" , "is_absorbent" ); |
50 | } |
51 | |
52 | void PhysicsMaterial::set_friction(real_t p_val) { |
53 | friction = p_val; |
54 | emit_changed(); |
55 | } |
56 | |
57 | void PhysicsMaterial::set_rough(bool p_val) { |
58 | rough = p_val; |
59 | emit_changed(); |
60 | } |
61 | |
62 | void PhysicsMaterial::set_bounce(real_t p_val) { |
63 | bounce = p_val; |
64 | emit_changed(); |
65 | } |
66 | |
67 | void PhysicsMaterial::set_absorbent(bool p_val) { |
68 | absorbent = p_val; |
69 | emit_changed(); |
70 | } |
71 | |