| 1 | /**************************************************************************/ |
| 2 | /* physics_material.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PHYSICS_MATERIAL_H |
| 32 | #define PHYSICS_MATERIAL_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "servers/physics_server_3d.h" |
| 36 | |
| 37 | class PhysicsMaterial : public Resource { |
| 38 | GDCLASS(PhysicsMaterial, Resource); |
| 39 | OBJ_SAVE_TYPE(PhysicsMaterial); |
| 40 | RES_BASE_EXTENSION("phymat" ); |
| 41 | |
| 42 | real_t friction = 1.0; |
| 43 | bool rough = false; |
| 44 | real_t bounce = 0.0; |
| 45 | bool absorbent = false; |
| 46 | |
| 47 | protected: |
| 48 | static void _bind_methods(); |
| 49 | |
| 50 | public: |
| 51 | void set_friction(real_t p_val); |
| 52 | _FORCE_INLINE_ real_t get_friction() const { return friction; } |
| 53 | |
| 54 | void set_rough(bool p_val); |
| 55 | _FORCE_INLINE_ bool is_rough() const { return rough; } |
| 56 | |
| 57 | _FORCE_INLINE_ real_t computed_friction() const { |
| 58 | return rough ? -friction : friction; |
| 59 | } |
| 60 | |
| 61 | void set_bounce(real_t p_val); |
| 62 | _FORCE_INLINE_ real_t get_bounce() const { return bounce; } |
| 63 | |
| 64 | void set_absorbent(bool p_val); |
| 65 | _FORCE_INLINE_ bool is_absorbent() const { return absorbent; } |
| 66 | |
| 67 | _FORCE_INLINE_ real_t computed_bounce() const { |
| 68 | return absorbent ? -bounce : bounce; |
| 69 | } |
| 70 | |
| 71 | PhysicsMaterial() {} |
| 72 | }; |
| 73 | |
| 74 | #endif // PHYSICS_MATERIAL_H |
| 75 | |