1/**************************************************************************/
2/* skeleton_modification_2d_stackholder.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SKELETON_MODIFICATION_2D_STACKHOLDER_H
32#define SKELETON_MODIFICATION_2D_STACKHOLDER_H
33
34#include "scene/2d/skeleton_2d.h"
35#include "scene/resources/skeleton_modification_2d.h"
36
37///////////////////////////////////////
38// SkeletonModification2DJIGGLE
39///////////////////////////////////////
40
41class SkeletonModification2DStackHolder : public SkeletonModification2D {
42 GDCLASS(SkeletonModification2DStackHolder, SkeletonModification2D);
43
44protected:
45 static void _bind_methods();
46 bool _get(const StringName &p_path, Variant &r_ret) const;
47 bool _set(const StringName &p_path, const Variant &p_value);
48 void _get_property_list(List<PropertyInfo> *p_list) const;
49
50public:
51 Ref<SkeletonModificationStack2D> held_modification_stack;
52
53 void _execute(float p_delta) override;
54 void _setup_modification(SkeletonModificationStack2D *p_stack) override;
55 void _draw_editor_gizmo() override;
56
57 void set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack);
58 Ref<SkeletonModificationStack2D> get_held_modification_stack() const;
59
60 SkeletonModification2DStackHolder();
61 ~SkeletonModification2DStackHolder();
62};
63
64#endif // SKELETON_MODIFICATION_2D_STACKHOLDER_H
65