1 | /**************************************************************************/ |
2 | /* skeleton_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SKELETON_2D_H |
32 | #define SKELETON_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | #include "scene/resources/skeleton_modification_2d.h" |
36 | |
37 | class Skeleton2D; |
38 | |
39 | class Bone2D : public Node2D { |
40 | GDCLASS(Bone2D, Node2D); |
41 | |
42 | friend class Skeleton2D; |
43 | #ifdef TOOLS_ENABLED |
44 | friend class AnimatedValuesBackup; |
45 | #endif |
46 | |
47 | Bone2D *parent_bone = nullptr; |
48 | Skeleton2D *skeleton = nullptr; |
49 | Transform2D rest; |
50 | |
51 | bool autocalculate_length_and_angle = true; |
52 | real_t length = 16; |
53 | real_t bone_angle = 0; |
54 | |
55 | int skeleton_index = -1; |
56 | |
57 | void calculate_length_and_rotation(); |
58 | |
59 | #ifdef TOOLS_ENABLED |
60 | RID editor_gizmo_rid; |
61 | bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone); |
62 | bool _editor_show_bone_gizmo = true; |
63 | #endif // TOOLS ENABLED |
64 | |
65 | protected: |
66 | void _notification(int p_what); |
67 | static void _bind_methods(); |
68 | bool _set(const StringName &p_path, const Variant &p_value); |
69 | bool _get(const StringName &p_path, Variant &r_ret) const; |
70 | void _get_property_list(List<PropertyInfo> *p_list) const; |
71 | |
72 | public: |
73 | Transform2D cache_transform; |
74 | bool copy_transform_to_cache = true; |
75 | |
76 | void set_rest(const Transform2D &p_rest); |
77 | Transform2D get_rest() const; |
78 | void apply_rest(); |
79 | Transform2D get_skeleton_rest() const; |
80 | |
81 | PackedStringArray get_configuration_warnings() const override; |
82 | |
83 | void set_autocalculate_length_and_angle(bool p_autocalculate); |
84 | bool get_autocalculate_length_and_angle() const; |
85 | void set_length(real_t p_length); |
86 | real_t get_length() const; |
87 | void set_bone_angle(real_t p_angle); |
88 | real_t get_bone_angle() const; |
89 | |
90 | int get_index_in_skeleton() const; |
91 | |
92 | #ifdef TOOLS_ENABLED |
93 | void _editor_set_show_bone_gizmo(bool p_show_gizmo); |
94 | bool _editor_get_show_bone_gizmo() const; |
95 | #endif // TOOLS_ENABLED |
96 | |
97 | Bone2D(); |
98 | ~Bone2D(); |
99 | }; |
100 | |
101 | class SkeletonModificationStack2D; |
102 | |
103 | class Skeleton2D : public Node2D { |
104 | GDCLASS(Skeleton2D, Node2D); |
105 | |
106 | friend class Bone2D; |
107 | #ifdef TOOLS_ENABLED |
108 | friend class AnimatedValuesBackup; |
109 | #endif |
110 | |
111 | struct Bone { |
112 | bool operator<(const Bone &p_bone) const { |
113 | return p_bone.bone->is_greater_than(bone); |
114 | } |
115 | Bone2D *bone = nullptr; |
116 | int parent_index = 0; |
117 | Transform2D accum_transform; |
118 | Transform2D rest_inverse; |
119 | |
120 | //Transform2D local_pose_cache; |
121 | Transform2D local_pose_override; |
122 | real_t local_pose_override_amount = 0; |
123 | bool local_pose_override_persistent = false; |
124 | }; |
125 | |
126 | Vector<Bone> bones; |
127 | |
128 | bool bone_setup_dirty = true; |
129 | void _make_bone_setup_dirty(); |
130 | void _update_bone_setup(); |
131 | |
132 | bool transform_dirty = true; |
133 | void _make_transform_dirty(); |
134 | void _update_transform(); |
135 | |
136 | RID skeleton; |
137 | |
138 | Ref<SkeletonModificationStack2D> modification_stack; |
139 | |
140 | protected: |
141 | void _notification(int p_what); |
142 | static void _bind_methods(); |
143 | bool _set(const StringName &p_path, const Variant &p_value); |
144 | bool _get(const StringName &p_path, Variant &r_ret) const; |
145 | void _get_property_list(List<PropertyInfo> *p_list) const; |
146 | |
147 | public: |
148 | int get_bone_count() const; |
149 | Bone2D *get_bone(int p_idx); |
150 | |
151 | RID get_skeleton() const; |
152 | |
153 | void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent = true); |
154 | Transform2D get_bone_local_pose_override(int p_bone_idx); |
155 | |
156 | Ref<SkeletonModificationStack2D> get_modification_stack() const; |
157 | void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack); |
158 | void execute_modifications(real_t p_delta, int p_execution_mode); |
159 | |
160 | Skeleton2D(); |
161 | ~Skeleton2D(); |
162 | }; |
163 | |
164 | #endif // SKELETON_2D_H |
165 | |