1 | /**************************************************************************/ |
2 | /* skin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SKIN_H |
32 | #define SKIN_H |
33 | |
34 | #include "core/io/resource.h" |
35 | |
36 | class Skin : public Resource { |
37 | GDCLASS(Skin, Resource) |
38 | |
39 | struct Bind { |
40 | int bone = -1; |
41 | StringName name; |
42 | Transform3D pose; |
43 | }; |
44 | |
45 | Vector<Bind> binds; |
46 | |
47 | Bind *binds_ptr = nullptr; |
48 | int bind_count = 0; |
49 | |
50 | protected: |
51 | bool _set(const StringName &p_name, const Variant &p_value); |
52 | bool _get(const StringName &p_name, Variant &r_ret) const; |
53 | void _get_property_list(List<PropertyInfo> *p_list) const; |
54 | |
55 | virtual void reset_state() override; |
56 | static void _bind_methods(); |
57 | |
58 | public: |
59 | void set_bind_count(int p_size); |
60 | inline int get_bind_count() const { return bind_count; } |
61 | |
62 | void add_bind(int p_bone, const Transform3D &p_pose); |
63 | void add_named_bind(const String &p_name, const Transform3D &p_pose); |
64 | |
65 | void set_bind_bone(int p_index, int p_bone); |
66 | void set_bind_pose(int p_index, const Transform3D &p_pose); |
67 | void set_bind_name(int p_index, const StringName &p_name); |
68 | |
69 | inline int get_bind_bone(int p_index) const { |
70 | ERR_FAIL_INDEX_V(p_index, bind_count, -1); |
71 | return binds_ptr[p_index].bone; |
72 | } |
73 | |
74 | inline StringName get_bind_name(int p_index) const { |
75 | ERR_FAIL_INDEX_V(p_index, bind_count, StringName()); |
76 | return binds_ptr[p_index].name; |
77 | } |
78 | |
79 | inline Transform3D get_bind_pose(int p_index) const { |
80 | ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D()); |
81 | return binds_ptr[p_index].pose; |
82 | } |
83 | |
84 | void clear_binds(); |
85 | |
86 | Skin(); |
87 | }; |
88 | |
89 | #endif // SKIN_H |
90 | |