1/**************************************************************************/
2/* world_boundary_shape_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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30
31#ifndef WORLD_BOUNDARY_SHAPE_3D_H
32#define WORLD_BOUNDARY_SHAPE_3D_H
33
34#include "scene/resources/shape_3d.h"
35
36class WorldBoundaryShape3D : public Shape3D {
37 GDCLASS(WorldBoundaryShape3D, Shape3D);
38 Plane plane;
39
40protected:
41 static void _bind_methods();
42 virtual void _update_shape() override;
43
44public:
45 void set_plane(const Plane &p_plane);
46 const Plane &get_plane() const;
47
48 virtual Vector<Vector3> get_debug_mesh_lines() const override;
49 virtual real_t get_enclosing_radius() const override {
50 // Should be infinite?
51 return 0;
52 }
53
54 WorldBoundaryShape3D();
55};
56
57#endif // WORLD_BOUNDARY_SHAPE_3D_H
58