1/**************************************************************************/
2/* scene_string_names.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "scene_string_names.h"
32
33SceneStringNames *SceneStringNames::singleton = nullptr;
34
35SceneStringNames::SceneStringNames() {
36 _estimate_cost = StaticCString::create("_estimate_cost");
37 _compute_cost = StaticCString::create("_compute_cost");
38
39 resized = StaticCString::create("resized");
40 dot = StaticCString::create(".");
41 doubledot = StaticCString::create("..");
42 draw = StaticCString::create("draw");
43 _draw = StaticCString::create("_draw");
44 hidden = StaticCString::create("hidden");
45 visibility_changed = StaticCString::create("visibility_changed");
46 input_event = StaticCString::create("input_event");
47 shader = StaticCString::create("shader");
48 shader_unshaded = StaticCString::create("shader/unshaded");
49 shading_mode = StaticCString::create("shader/shading_mode");
50 tree_entered = StaticCString::create("tree_entered");
51 tree_exiting = StaticCString::create("tree_exiting");
52 tree_exited = StaticCString::create("tree_exited");
53 ready = StaticCString::create("ready");
54 item_rect_changed = StaticCString::create("item_rect_changed");
55 size_flags_changed = StaticCString::create("size_flags_changed");
56 minimum_size_changed = StaticCString::create("minimum_size_changed");
57 sleeping_state_changed = StaticCString::create("sleeping_state_changed");
58
59 finished = StaticCString::create("finished");
60 animation_finished = StaticCString::create("animation_finished");
61 animation_changed = StaticCString::create("animation_changed");
62 animation_started = StaticCString::create("animation_started");
63 RESET = StaticCString::create("RESET");
64
65 pose_updated = StaticCString::create("pose_updated");
66 bone_pose_changed = StaticCString::create("bone_pose_changed");
67 bone_enabled_changed = StaticCString::create("bone_enabled_changed");
68 show_rest_only_changed = StaticCString::create("show_rest_only_changed");
69
70 mouse_entered = StaticCString::create("mouse_entered");
71 mouse_exited = StaticCString::create("mouse_exited");
72 mouse_shape_entered = StaticCString::create("mouse_shape_entered");
73 mouse_shape_exited = StaticCString::create("mouse_shape_exited");
74
75 focus_entered = StaticCString::create("focus_entered");
76 focus_exited = StaticCString::create("focus_exited");
77
78 pre_sort_children = StaticCString::create("pre_sort_children");
79 sort_children = StaticCString::create("sort_children");
80
81 body_shape_entered = StaticCString::create("body_shape_entered");
82 body_entered = StaticCString::create("body_entered");
83 body_shape_exited = StaticCString::create("body_shape_exited");
84 body_exited = StaticCString::create("body_exited");
85
86 area_shape_entered = StaticCString::create("area_shape_entered");
87 area_shape_exited = StaticCString::create("area_shape_exited");
88
89 _body_inout = StaticCString::create("_body_inout");
90 _area_inout = StaticCString::create("_area_inout");
91
92 idle = StaticCString::create("idle");
93 iteration = StaticCString::create("iteration");
94 update = StaticCString::create("update");
95 updated = StaticCString::create("updated");
96
97 _physics_process = StaticCString::create("_physics_process");
98 _process = StaticCString::create("_process");
99
100 _enter_tree = StaticCString::create("_enter_tree");
101 _exit_tree = StaticCString::create("_exit_tree");
102 _enter_world = StaticCString::create("_enter_world");
103 _exit_world = StaticCString::create("_exit_world");
104 _ready = StaticCString::create("_ready");
105
106 _update_scroll = StaticCString::create("_update_scroll");
107 _update_xform = StaticCString::create("_update_xform");
108
109 _structured_text_parser = StaticCString::create("_structured_text_parser");
110
111 _proxgroup_add = StaticCString::create("_proxgroup_add");
112 _proxgroup_remove = StaticCString::create("_proxgroup_remove");
113
114 grouped = StaticCString::create("grouped");
115 ungrouped = StaticCString::create("ungrouped");
116
117 screen_entered = StaticCString::create("screen_entered");
118 screen_exited = StaticCString::create("screen_exited");
119
120 viewport_entered = StaticCString::create("viewport_entered");
121 viewport_exited = StaticCString::create("viewport_exited");
122
123 camera_entered = StaticCString::create("camera_entered");
124 camera_exited = StaticCString::create("camera_exited");
125
126 _input = StaticCString::create("_input");
127 _input_event = StaticCString::create("_input_event");
128
129 gui_input = StaticCString::create("gui_input");
130 _gui_input = StaticCString::create("_gui_input");
131
132 _unhandled_input = StaticCString::create("_unhandled_input");
133 _unhandled_key_input = StaticCString::create("_unhandled_key_input");
134
135 changed = StaticCString::create("changed");
136 _shader_changed = StaticCString::create("_shader_changed");
137
138 _spatial_editor_group = StaticCString::create("_spatial_editor_group");
139 _request_gizmo = StaticCString::create("_request_gizmo");
140 _set_subgizmo_selection = StaticCString::create("_set_subgizmo_selection");
141 _clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection");
142
143 offset = StaticCString::create("offset");
144 unit_offset = StaticCString::create("unit_offset");
145 rotation_mode = StaticCString::create("rotation_mode");
146 rotate = StaticCString::create("rotate");
147 h_offset = StaticCString::create("h_offset");
148 v_offset = StaticCString::create("v_offset");
149
150 transform_pos = StaticCString::create("position");
151 transform_rot = StaticCString::create("rotation");
152 transform_scale = StaticCString::create("scale");
153
154 _update_remote = StaticCString::create("_update_remote");
155 _update_pairs = StaticCString::create("_update_pairs");
156
157 _get_minimum_size = StaticCString::create("_get_minimum_size");
158
159 area_entered = StaticCString::create("area_entered");
160 area_exited = StaticCString::create("area_exited");
161
162 _has_point = StaticCString::create("_has_point");
163
164 line_separation = StaticCString::create("line_separation");
165
166 _get_drag_data = StaticCString::create("_get_drag_data");
167 _drop_data = StaticCString::create("_drop_data");
168 _can_drop_data = StaticCString::create("_can_drop_data");
169
170 baked_light_changed = StaticCString::create("baked_light_changed");
171 _baked_light_changed = StaticCString::create("_baked_light_changed");
172
173 _mouse_enter = StaticCString::create("_mouse_enter");
174 _mouse_exit = StaticCString::create("_mouse_exit");
175 _mouse_shape_enter = StaticCString::create("_mouse_shape_enter");
176 _mouse_shape_exit = StaticCString::create("_mouse_shape_exit");
177
178 _pressed = StaticCString::create("_pressed");
179 _toggled = StaticCString::create("_toggled");
180
181 frame_changed = StaticCString::create("frame_changed");
182 texture_changed = StaticCString::create("texture_changed");
183
184 playback_speed = StaticCString::create("playback/speed");
185 playback_active = StaticCString::create("playback/active");
186 autoplay = StaticCString::create("autoplay");
187 blend_times = StaticCString::create("blend_times");
188 speed = StaticCString::create("speed");
189
190 node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
191
192 output = StaticCString::create("output");
193
194 path_pp = NodePath("..");
195
196 // Audio bus name.
197 Master = StaticCString::create("Master");
198
199 _default = StaticCString::create("default");
200
201 _window_group = StaticCString::create("_window_group");
202 _window_input = StaticCString::create("_window_input");
203 window_input = StaticCString::create("window_input");
204 _window_unhandled_input = StaticCString::create("_window_unhandled_input");
205 _get_contents_minimum_size = StaticCString::create("_get_contents_minimum_size");
206
207 theme_changed = StaticCString::create("theme_changed");
208 parameters_base_path = "parameters/";
209
210 shader_overrides_group = StaticCString::create("_shader_overrides_group_");
211 shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
212
213#ifndef DISABLE_DEPRECATED
214 use_in_baked_light = StaticCString::create("use_in_baked_light");
215 use_dynamic_gi = StaticCString::create("use_dynamic_gi");
216#endif
217}
218