| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_chorus.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef AUDIO_EFFECT_CHORUS_H |
| 32 | #define AUDIO_EFFECT_CHORUS_H |
| 33 | |
| 34 | #include "servers/audio/audio_effect.h" |
| 35 | |
| 36 | class AudioEffectChorus; |
| 37 | |
| 38 | class AudioEffectChorusInstance : public AudioEffectInstance { |
| 39 | GDCLASS(AudioEffectChorusInstance, AudioEffectInstance); |
| 40 | friend class AudioEffectChorus; |
| 41 | Ref<AudioEffectChorus> base; |
| 42 | |
| 43 | Vector<AudioFrame> audio_buffer; |
| 44 | unsigned int buffer_pos; |
| 45 | unsigned int buffer_mask; |
| 46 | |
| 47 | AudioFrame filter_h[4]; |
| 48 | uint64_t cycles[4]; |
| 49 | |
| 50 | void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); |
| 51 | |
| 52 | public: |
| 53 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
| 54 | }; |
| 55 | |
| 56 | class AudioEffectChorus : public AudioEffect { |
| 57 | GDCLASS(AudioEffectChorus, AudioEffect); |
| 58 | |
| 59 | friend class AudioEffectChorusInstance; |
| 60 | |
| 61 | public: |
| 62 | enum { |
| 63 | MAX_DELAY_MS = 50, |
| 64 | MAX_DEPTH_MS = 20, |
| 65 | MAX_WIDTH_MS = 50, |
| 66 | MAX_VOICES = 4, |
| 67 | CYCLES_FRAC = 16, |
| 68 | CYCLES_MASK = (1 << CYCLES_FRAC) - 1, |
| 69 | MAX_CHANNELS = 4, |
| 70 | MS_CUTOFF_MAX = 16000 |
| 71 | }; |
| 72 | |
| 73 | private: |
| 74 | struct Voice { |
| 75 | float delay; |
| 76 | float rate; |
| 77 | float depth; |
| 78 | float level; |
| 79 | float cutoff; |
| 80 | float pan; |
| 81 | |
| 82 | Voice() { |
| 83 | delay = 12.0; |
| 84 | rate = 1; |
| 85 | depth = 0; |
| 86 | level = 0; |
| 87 | cutoff = MS_CUTOFF_MAX; |
| 88 | pan = 0; |
| 89 | } |
| 90 | |
| 91 | } voice[MAX_VOICES]; |
| 92 | |
| 93 | int voice_count; |
| 94 | |
| 95 | float wet; |
| 96 | float dry; |
| 97 | |
| 98 | protected: |
| 99 | void _validate_property(PropertyInfo &p_property) const; |
| 100 | |
| 101 | static void _bind_methods(); |
| 102 | |
| 103 | public: |
| 104 | void set_voice_count(int p_voices); |
| 105 | int get_voice_count() const; |
| 106 | |
| 107 | void set_voice_delay_ms(int p_voice, float p_delay_ms); |
| 108 | float get_voice_delay_ms(int p_voice) const; |
| 109 | |
| 110 | void set_voice_rate_hz(int p_voice, float p_rate_hz); |
| 111 | float get_voice_rate_hz(int p_voice) const; |
| 112 | |
| 113 | void set_voice_depth_ms(int p_voice, float p_depth_ms); |
| 114 | float get_voice_depth_ms(int p_voice) const; |
| 115 | |
| 116 | void set_voice_level_db(int p_voice, float p_level_db); |
| 117 | float get_voice_level_db(int p_voice) const; |
| 118 | |
| 119 | void set_voice_cutoff_hz(int p_voice, float p_cutoff_hz); |
| 120 | float get_voice_cutoff_hz(int p_voice) const; |
| 121 | |
| 122 | void set_voice_pan(int p_voice, float p_pan); |
| 123 | float get_voice_pan(int p_voice) const; |
| 124 | |
| 125 | void set_wet(float amount); |
| 126 | float get_wet() const; |
| 127 | |
| 128 | void set_dry(float amount); |
| 129 | float get_dry() const; |
| 130 | |
| 131 | Ref<AudioEffectInstance> instantiate() override; |
| 132 | |
| 133 | AudioEffectChorus(); |
| 134 | }; |
| 135 | |
| 136 | #endif // AUDIO_EFFECT_CHORUS_H |
| 137 | |