1 | /**************************************************************************/ |
2 | /* audio_effect_delay.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_EFFECT_DELAY_H |
32 | #define AUDIO_EFFECT_DELAY_H |
33 | |
34 | #include "servers/audio/audio_effect.h" |
35 | |
36 | class AudioEffectDelay; |
37 | |
38 | class AudioEffectDelayInstance : public AudioEffectInstance { |
39 | GDCLASS(AudioEffectDelayInstance, AudioEffectInstance); |
40 | |
41 | friend class AudioEffectDelay; |
42 | Ref<AudioEffectDelay> base; |
43 | |
44 | Vector<AudioFrame> ring_buffer; |
45 | |
46 | unsigned int ring_buffer_pos; |
47 | unsigned int ring_buffer_mask; |
48 | |
49 | /* feedback buffer */ |
50 | Vector<AudioFrame> feedback_buffer; |
51 | |
52 | unsigned int feedback_buffer_pos; |
53 | |
54 | AudioFrame h; |
55 | void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); |
56 | |
57 | public: |
58 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
59 | }; |
60 | |
61 | class AudioEffectDelay : public AudioEffect { |
62 | GDCLASS(AudioEffectDelay, AudioEffect); |
63 | |
64 | friend class AudioEffectDelayInstance; |
65 | enum { |
66 | MAX_DELAY_MS = 3000, |
67 | MAX_TAPS = 2 |
68 | }; |
69 | |
70 | float dry = 1.0f; |
71 | |
72 | bool tap_1_active = true; |
73 | float tap_1_delay_ms = 250.0f; |
74 | float tap_1_level = -6.0f; |
75 | float tap_1_pan = 0.2f; |
76 | |
77 | bool tap_2_active = true; |
78 | float tap_2_delay_ms = 500.0f; |
79 | float tap_2_level = -12.0f; |
80 | float tap_2_pan = -0.4f; |
81 | |
82 | bool feedback_active = false; |
83 | float feedback_delay_ms = 340.0f; |
84 | float feedback_level = -6.0f; |
85 | float feedback_lowpass = 16000.0f; |
86 | |
87 | protected: |
88 | static void _bind_methods(); |
89 | |
90 | public: |
91 | void set_dry(float p_dry); |
92 | float get_dry(); |
93 | |
94 | void set_tap1_active(bool p_active); |
95 | bool is_tap1_active() const; |
96 | |
97 | void set_tap1_delay_ms(float p_delay_ms); |
98 | float get_tap1_delay_ms() const; |
99 | |
100 | void set_tap1_level_db(float p_level_db); |
101 | float get_tap1_level_db() const; |
102 | |
103 | void set_tap1_pan(float p_pan); |
104 | float get_tap1_pan() const; |
105 | |
106 | void set_tap2_active(bool p_active); |
107 | bool is_tap2_active() const; |
108 | |
109 | void set_tap2_delay_ms(float p_delay_ms); |
110 | float get_tap2_delay_ms() const; |
111 | |
112 | void set_tap2_level_db(float p_level_db); |
113 | float get_tap2_level_db() const; |
114 | |
115 | void set_tap2_pan(float p_pan); |
116 | float get_tap2_pan() const; |
117 | |
118 | void set_feedback_active(bool p_active); |
119 | bool is_feedback_active() const; |
120 | |
121 | void set_feedback_delay_ms(float p_delay_ms); |
122 | float get_feedback_delay_ms() const; |
123 | |
124 | void set_feedback_level_db(float p_level_db); |
125 | float get_feedback_level_db() const; |
126 | |
127 | void set_feedback_lowpass(float p_lowpass); |
128 | float get_feedback_lowpass() const; |
129 | |
130 | Ref<AudioEffectInstance> instantiate() override; |
131 | |
132 | AudioEffectDelay() {} |
133 | }; |
134 | |
135 | #endif // AUDIO_EFFECT_DELAY_H |
136 | |