| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_delay.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_effect_delay.h" |
| 32 | |
| 33 | #include "core/math/math_funcs.h" |
| 34 | #include "servers/audio_server.h" |
| 35 | |
| 36 | void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 37 | int todo = p_frame_count; |
| 38 | |
| 39 | while (todo) { |
| 40 | int to_mix = MIN(todo, 256); //can't mix too much |
| 41 | |
| 42 | _process_chunk(p_src_frames, p_dst_frames, to_mix); |
| 43 | |
| 44 | p_src_frames += to_mix; |
| 45 | p_dst_frames += to_mix; |
| 46 | |
| 47 | todo -= to_mix; |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 52 | float main_level_f = base->dry; |
| 53 | |
| 54 | float mix_rate = AudioServer::get_singleton()->get_mix_rate(); |
| 55 | |
| 56 | float tap_1_level_f = base->tap_1_active ? Math::db_to_linear(base->tap_1_level) : 0.0; |
| 57 | int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate); |
| 58 | |
| 59 | float tap_2_level_f = base->tap_2_active ? Math::db_to_linear(base->tap_2_level) : 0.0; |
| 60 | int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate); |
| 61 | |
| 62 | float feedback_level_f = base->feedback_active ? Math::db_to_linear(base->feedback_level) : 0.0; |
| 63 | unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate); |
| 64 | |
| 65 | AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f); |
| 66 | |
| 67 | tap1_vol.l *= CLAMP(1.0 - base->tap_1_pan, 0, 1); |
| 68 | tap1_vol.r *= CLAMP(1.0 + base->tap_1_pan, 0, 1); |
| 69 | |
| 70 | AudioFrame tap2_vol = AudioFrame(tap_2_level_f, tap_2_level_f); |
| 71 | |
| 72 | tap2_vol.l *= CLAMP(1.0 - base->tap_2_pan, 0, 1); |
| 73 | tap2_vol.r *= CLAMP(1.0 + base->tap_2_pan, 0, 1); |
| 74 | |
| 75 | // feedback lowpass here |
| 76 | float lpf_c = expf(-Math_TAU * base->feedback_lowpass / mix_rate); // 0 .. 10khz |
| 77 | float lpf_ic = 1.0 - lpf_c; |
| 78 | |
| 79 | const AudioFrame *src = p_src_frames; |
| 80 | AudioFrame *dst = p_dst_frames; |
| 81 | AudioFrame *rb_buf = ring_buffer.ptrw(); |
| 82 | AudioFrame *fb_buf = feedback_buffer.ptrw(); |
| 83 | |
| 84 | for (int i = 0; i < p_frame_count; i++) { |
| 85 | rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i]; |
| 86 | |
| 87 | AudioFrame main_val = src[i] * main_level_f; |
| 88 | AudioFrame tap_1_val = rb_buf[(ring_buffer_pos - tap_1_delay_frames) & ring_buffer_mask] * tap1_vol; |
| 89 | AudioFrame tap_2_val = rb_buf[(ring_buffer_pos - tap_2_delay_frames) & ring_buffer_mask] * tap2_vol; |
| 90 | |
| 91 | AudioFrame out = main_val + tap_1_val + tap_2_val; |
| 92 | |
| 93 | out += fb_buf[feedback_buffer_pos]; |
| 94 | |
| 95 | //apply lowpass and feedback gain |
| 96 | AudioFrame fb_in = out * feedback_level_f * lpf_ic + h * lpf_c; |
| 97 | fb_in.undenormalize(); //avoid denormals |
| 98 | |
| 99 | h = fb_in; |
| 100 | fb_buf[feedback_buffer_pos] = fb_in; |
| 101 | |
| 102 | dst[i] = out; |
| 103 | |
| 104 | ring_buffer_pos++; |
| 105 | |
| 106 | if ((++feedback_buffer_pos) >= feedback_delay_frames) { |
| 107 | feedback_buffer_pos = 0; |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | Ref<AudioEffectInstance> AudioEffectDelay::instantiate() { |
| 113 | Ref<AudioEffectDelayInstance> ins; |
| 114 | ins.instantiate(); |
| 115 | ins->base = Ref<AudioEffectDelay>(this); |
| 116 | |
| 117 | float ring_buffer_max_size = MAX_DELAY_MS + 100; //add 100ms of extra room, just in case |
| 118 | ring_buffer_max_size /= 1000.0; //convert to seconds |
| 119 | ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate(); |
| 120 | |
| 121 | int ringbuff_size = ring_buffer_max_size; |
| 122 | |
| 123 | int bits = 0; |
| 124 | |
| 125 | while (ringbuff_size > 0) { |
| 126 | bits++; |
| 127 | ringbuff_size /= 2; |
| 128 | } |
| 129 | |
| 130 | ringbuff_size = 1 << bits; |
| 131 | ins->ring_buffer_mask = ringbuff_size - 1; |
| 132 | ins->ring_buffer_pos = 0; |
| 133 | |
| 134 | ins->ring_buffer.resize(ringbuff_size); |
| 135 | ins->feedback_buffer.resize(ringbuff_size); |
| 136 | |
| 137 | ins->feedback_buffer_pos = 0; |
| 138 | |
| 139 | ins->h = AudioFrame(0, 0); |
| 140 | |
| 141 | return ins; |
| 142 | } |
| 143 | |
| 144 | void AudioEffectDelay::set_dry(float p_dry) { |
| 145 | dry = p_dry; |
| 146 | } |
| 147 | |
| 148 | float AudioEffectDelay::get_dry() { |
| 149 | return dry; |
| 150 | } |
| 151 | |
| 152 | void AudioEffectDelay::set_tap1_active(bool p_active) { |
| 153 | tap_1_active = p_active; |
| 154 | } |
| 155 | |
| 156 | bool AudioEffectDelay::is_tap1_active() const { |
| 157 | return tap_1_active; |
| 158 | } |
| 159 | |
| 160 | void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) { |
| 161 | tap_1_delay_ms = p_delay_ms; |
| 162 | } |
| 163 | |
| 164 | float AudioEffectDelay::get_tap1_delay_ms() const { |
| 165 | return tap_1_delay_ms; |
| 166 | } |
| 167 | |
| 168 | void AudioEffectDelay::set_tap1_level_db(float p_level_db) { |
| 169 | tap_1_level = p_level_db; |
| 170 | } |
| 171 | |
| 172 | float AudioEffectDelay::get_tap1_level_db() const { |
| 173 | return tap_1_level; |
| 174 | } |
| 175 | |
| 176 | void AudioEffectDelay::set_tap1_pan(float p_pan) { |
| 177 | tap_1_pan = p_pan; |
| 178 | } |
| 179 | |
| 180 | float AudioEffectDelay::get_tap1_pan() const { |
| 181 | return tap_1_pan; |
| 182 | } |
| 183 | |
| 184 | void AudioEffectDelay::set_tap2_active(bool p_active) { |
| 185 | tap_2_active = p_active; |
| 186 | } |
| 187 | |
| 188 | bool AudioEffectDelay::is_tap2_active() const { |
| 189 | return tap_2_active; |
| 190 | } |
| 191 | |
| 192 | void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) { |
| 193 | tap_2_delay_ms = p_delay_ms; |
| 194 | } |
| 195 | |
| 196 | float AudioEffectDelay::get_tap2_delay_ms() const { |
| 197 | return tap_2_delay_ms; |
| 198 | } |
| 199 | |
| 200 | void AudioEffectDelay::set_tap2_level_db(float p_level_db) { |
| 201 | tap_2_level = p_level_db; |
| 202 | } |
| 203 | |
| 204 | float AudioEffectDelay::get_tap2_level_db() const { |
| 205 | return tap_2_level; |
| 206 | } |
| 207 | |
| 208 | void AudioEffectDelay::set_tap2_pan(float p_pan) { |
| 209 | tap_2_pan = p_pan; |
| 210 | } |
| 211 | |
| 212 | float AudioEffectDelay::get_tap2_pan() const { |
| 213 | return tap_2_pan; |
| 214 | } |
| 215 | |
| 216 | void AudioEffectDelay::set_feedback_active(bool p_active) { |
| 217 | feedback_active = p_active; |
| 218 | } |
| 219 | |
| 220 | bool AudioEffectDelay::is_feedback_active() const { |
| 221 | return feedback_active; |
| 222 | } |
| 223 | |
| 224 | void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) { |
| 225 | feedback_delay_ms = p_delay_ms; |
| 226 | } |
| 227 | |
| 228 | float AudioEffectDelay::get_feedback_delay_ms() const { |
| 229 | return feedback_delay_ms; |
| 230 | } |
| 231 | |
| 232 | void AudioEffectDelay::set_feedback_level_db(float p_level_db) { |
| 233 | feedback_level = p_level_db; |
| 234 | } |
| 235 | |
| 236 | float AudioEffectDelay::get_feedback_level_db() const { |
| 237 | return feedback_level; |
| 238 | } |
| 239 | |
| 240 | void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) { |
| 241 | feedback_lowpass = p_lowpass; |
| 242 | } |
| 243 | |
| 244 | float AudioEffectDelay::get_feedback_lowpass() const { |
| 245 | return feedback_lowpass; |
| 246 | } |
| 247 | |
| 248 | void AudioEffectDelay::_bind_methods() { |
| 249 | ClassDB::bind_method(D_METHOD("set_dry" , "amount" ), &AudioEffectDelay::set_dry); |
| 250 | ClassDB::bind_method(D_METHOD("get_dry" ), &AudioEffectDelay::get_dry); |
| 251 | |
| 252 | ClassDB::bind_method(D_METHOD("set_tap1_active" , "amount" ), &AudioEffectDelay::set_tap1_active); |
| 253 | ClassDB::bind_method(D_METHOD("is_tap1_active" ), &AudioEffectDelay::is_tap1_active); |
| 254 | |
| 255 | ClassDB::bind_method(D_METHOD("set_tap1_delay_ms" , "amount" ), &AudioEffectDelay::set_tap1_delay_ms); |
| 256 | ClassDB::bind_method(D_METHOD("get_tap1_delay_ms" ), &AudioEffectDelay::get_tap1_delay_ms); |
| 257 | |
| 258 | ClassDB::bind_method(D_METHOD("set_tap1_level_db" , "amount" ), &AudioEffectDelay::set_tap1_level_db); |
| 259 | ClassDB::bind_method(D_METHOD("get_tap1_level_db" ), &AudioEffectDelay::get_tap1_level_db); |
| 260 | |
| 261 | ClassDB::bind_method(D_METHOD("set_tap1_pan" , "amount" ), &AudioEffectDelay::set_tap1_pan); |
| 262 | ClassDB::bind_method(D_METHOD("get_tap1_pan" ), &AudioEffectDelay::get_tap1_pan); |
| 263 | |
| 264 | ClassDB::bind_method(D_METHOD("set_tap2_active" , "amount" ), &AudioEffectDelay::set_tap2_active); |
| 265 | ClassDB::bind_method(D_METHOD("is_tap2_active" ), &AudioEffectDelay::is_tap2_active); |
| 266 | |
| 267 | ClassDB::bind_method(D_METHOD("set_tap2_delay_ms" , "amount" ), &AudioEffectDelay::set_tap2_delay_ms); |
| 268 | ClassDB::bind_method(D_METHOD("get_tap2_delay_ms" ), &AudioEffectDelay::get_tap2_delay_ms); |
| 269 | |
| 270 | ClassDB::bind_method(D_METHOD("set_tap2_level_db" , "amount" ), &AudioEffectDelay::set_tap2_level_db); |
| 271 | ClassDB::bind_method(D_METHOD("get_tap2_level_db" ), &AudioEffectDelay::get_tap2_level_db); |
| 272 | |
| 273 | ClassDB::bind_method(D_METHOD("set_tap2_pan" , "amount" ), &AudioEffectDelay::set_tap2_pan); |
| 274 | ClassDB::bind_method(D_METHOD("get_tap2_pan" ), &AudioEffectDelay::get_tap2_pan); |
| 275 | |
| 276 | ClassDB::bind_method(D_METHOD("set_feedback_active" , "amount" ), &AudioEffectDelay::set_feedback_active); |
| 277 | ClassDB::bind_method(D_METHOD("is_feedback_active" ), &AudioEffectDelay::is_feedback_active); |
| 278 | |
| 279 | ClassDB::bind_method(D_METHOD("set_feedback_delay_ms" , "amount" ), &AudioEffectDelay::set_feedback_delay_ms); |
| 280 | ClassDB::bind_method(D_METHOD("get_feedback_delay_ms" ), &AudioEffectDelay::get_feedback_delay_ms); |
| 281 | |
| 282 | ClassDB::bind_method(D_METHOD("set_feedback_level_db" , "amount" ), &AudioEffectDelay::set_feedback_level_db); |
| 283 | ClassDB::bind_method(D_METHOD("get_feedback_level_db" ), &AudioEffectDelay::get_feedback_level_db); |
| 284 | |
| 285 | ClassDB::bind_method(D_METHOD("set_feedback_lowpass" , "amount" ), &AudioEffectDelay::set_feedback_lowpass); |
| 286 | ClassDB::bind_method(D_METHOD("get_feedback_lowpass" ), &AudioEffectDelay::get_feedback_lowpass); |
| 287 | |
| 288 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_dry" , "get_dry" ); |
| 289 | |
| 290 | ADD_GROUP("Tap 1" , "tap1_" ); |
| 291 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1_active" ), "set_tap1_active" , "is_tap1_active" ); |
| 292 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_delay_ms" , PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms" ), "set_tap1_delay_ms" , "get_tap1_delay_ms" ); |
| 293 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_level_db" , PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB" ), "set_tap1_level_db" , "get_tap1_level_db" ); |
| 294 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_pan" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_tap1_pan" , "get_tap1_pan" ); |
| 295 | |
| 296 | ADD_GROUP("Tap 2" , "tap2_" ); |
| 297 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2_active" ), "set_tap2_active" , "is_tap2_active" ); |
| 298 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_delay_ms" , PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms" ), "set_tap2_delay_ms" , "get_tap2_delay_ms" ); |
| 299 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_level_db" , PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB" ), "set_tap2_level_db" , "get_tap2_level_db" ); |
| 300 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_pan" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_tap2_pan" , "get_tap2_pan" ); |
| 301 | |
| 302 | ADD_GROUP("Feedback" , "feedback_" ); |
| 303 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback_active" ), "set_feedback_active" , "is_feedback_active" ); |
| 304 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_delay_ms" , PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms" ), "set_feedback_delay_ms" , "get_feedback_delay_ms" ); |
| 305 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_level_db" , PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB" ), "set_feedback_level_db" , "get_feedback_level_db" ); |
| 306 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_lowpass" , PROPERTY_HINT_RANGE, "1,16000,1" ), "set_feedback_lowpass" , "get_feedback_lowpass" ); |
| 307 | } |
| 308 | |