1 | /**************************************************************************/ |
2 | /* audio_effect_filter.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "audio_effect_filter.h" |
32 | #include "servers/audio_server.h" |
33 | |
34 | template <int S> |
35 | void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
36 | for (int i = 0; i < p_frame_count; i++) { |
37 | float f = p_src_frames[i].l; |
38 | filter_process[0][0].process_one(f); |
39 | if constexpr (S > 1) { |
40 | filter_process[0][1].process_one(f); |
41 | } |
42 | if constexpr (S > 2) { |
43 | filter_process[0][2].process_one(f); |
44 | } |
45 | if constexpr (S > 3) { |
46 | filter_process[0][3].process_one(f); |
47 | } |
48 | |
49 | p_dst_frames[i].l = f; |
50 | } |
51 | |
52 | for (int i = 0; i < p_frame_count; i++) { |
53 | float f = p_src_frames[i].r; |
54 | filter_process[1][0].process_one(f); |
55 | if constexpr (S > 1) { |
56 | filter_process[1][1].process_one(f); |
57 | } |
58 | if constexpr (S > 2) { |
59 | filter_process[1][2].process_one(f); |
60 | } |
61 | if constexpr (S > 3) { |
62 | filter_process[1][3].process_one(f); |
63 | } |
64 | |
65 | p_dst_frames[i].r = f; |
66 | } |
67 | } |
68 | |
69 | void AudioEffectFilterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
70 | filter.set_cutoff(base->cutoff); |
71 | filter.set_gain(base->gain); |
72 | filter.set_resonance(base->resonance); |
73 | filter.set_mode(base->mode); |
74 | int stages = int(base->db) + 1; |
75 | filter.set_stages(stages); |
76 | filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate()); |
77 | |
78 | for (int i = 0; i < 2; i++) { |
79 | for (int j = 0; j < 4; j++) { |
80 | filter_process[i][j].update_coeffs(); |
81 | } |
82 | } |
83 | |
84 | if (stages == 1) { |
85 | _process_filter<1>(p_src_frames, p_dst_frames, p_frame_count); |
86 | } else if (stages == 2) { |
87 | _process_filter<2>(p_src_frames, p_dst_frames, p_frame_count); |
88 | } else if (stages == 3) { |
89 | _process_filter<3>(p_src_frames, p_dst_frames, p_frame_count); |
90 | } else if (stages == 4) { |
91 | _process_filter<4>(p_src_frames, p_dst_frames, p_frame_count); |
92 | } |
93 | } |
94 | |
95 | AudioEffectFilterInstance::AudioEffectFilterInstance() { |
96 | for (int i = 0; i < 2; i++) { |
97 | for (int j = 0; j < 4; j++) { |
98 | filter_process[i][j].set_filter(&filter); |
99 | } |
100 | } |
101 | } |
102 | |
103 | Ref<AudioEffectInstance> AudioEffectFilter::instantiate() { |
104 | Ref<AudioEffectFilterInstance> ins; |
105 | ins.instantiate(); |
106 | ins->base = Ref<AudioEffectFilter>(this); |
107 | |
108 | return ins; |
109 | } |
110 | |
111 | void AudioEffectFilter::set_cutoff(float p_freq) { |
112 | cutoff = p_freq; |
113 | } |
114 | |
115 | float AudioEffectFilter::get_cutoff() const { |
116 | return cutoff; |
117 | } |
118 | |
119 | void AudioEffectFilter::set_resonance(float p_amount) { |
120 | resonance = p_amount; |
121 | } |
122 | |
123 | float AudioEffectFilter::get_resonance() const { |
124 | return resonance; |
125 | } |
126 | |
127 | void AudioEffectFilter::set_gain(float p_amount) { |
128 | gain = p_amount; |
129 | } |
130 | |
131 | float AudioEffectFilter::get_gain() const { |
132 | return gain; |
133 | } |
134 | |
135 | void AudioEffectFilter::set_db(FilterDB p_db) { |
136 | db = p_db; |
137 | } |
138 | |
139 | AudioEffectFilter::FilterDB AudioEffectFilter::get_db() const { |
140 | return db; |
141 | } |
142 | |
143 | void AudioEffectFilter::_bind_methods() { |
144 | ClassDB::bind_method(D_METHOD("set_cutoff" , "freq" ), &AudioEffectFilter::set_cutoff); |
145 | ClassDB::bind_method(D_METHOD("get_cutoff" ), &AudioEffectFilter::get_cutoff); |
146 | |
147 | ClassDB::bind_method(D_METHOD("set_resonance" , "amount" ), &AudioEffectFilter::set_resonance); |
148 | ClassDB::bind_method(D_METHOD("get_resonance" ), &AudioEffectFilter::get_resonance); |
149 | |
150 | ClassDB::bind_method(D_METHOD("set_gain" , "amount" ), &AudioEffectFilter::set_gain); |
151 | ClassDB::bind_method(D_METHOD("get_gain" ), &AudioEffectFilter::get_gain); |
152 | |
153 | ClassDB::bind_method(D_METHOD("set_db" , "amount" ), &AudioEffectFilter::set_db); |
154 | ClassDB::bind_method(D_METHOD("get_db" ), &AudioEffectFilter::get_db); |
155 | |
156 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cutoff_hz" , PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz" ), "set_cutoff" , "get_cutoff" ); |
157 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "resonance" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_resonance" , "get_resonance" ); |
158 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain" , PROPERTY_HINT_RANGE, "0,4,0.01" ), "set_gain" , "get_gain" ); |
159 | ADD_PROPERTY(PropertyInfo(Variant::INT, "db" , PROPERTY_HINT_ENUM, "6 dB,12 dB,18 dB,24 dB" ), "set_db" , "get_db" ); |
160 | |
161 | BIND_ENUM_CONSTANT(FILTER_6DB); |
162 | BIND_ENUM_CONSTANT(FILTER_12DB); |
163 | BIND_ENUM_CONSTANT(FILTER_18DB); |
164 | BIND_ENUM_CONSTANT(FILTER_24DB); |
165 | } |
166 | |
167 | AudioEffectFilter::AudioEffectFilter(AudioFilterSW::Mode p_mode) { |
168 | mode = p_mode; |
169 | cutoff = 2000; |
170 | resonance = 0.5; |
171 | gain = 1.0; |
172 | db = FILTER_6DB; |
173 | } |
174 | |