| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_filter.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef AUDIO_EFFECT_FILTER_H |
| 32 | #define AUDIO_EFFECT_FILTER_H |
| 33 | |
| 34 | #include "servers/audio/audio_effect.h" |
| 35 | #include "servers/audio/audio_filter_sw.h" |
| 36 | |
| 37 | class AudioEffectFilter; |
| 38 | |
| 39 | class AudioEffectFilterInstance : public AudioEffectInstance { |
| 40 | GDCLASS(AudioEffectFilterInstance, AudioEffectInstance); |
| 41 | friend class AudioEffectFilter; |
| 42 | |
| 43 | Ref<AudioEffectFilter> base; |
| 44 | |
| 45 | AudioFilterSW filter; |
| 46 | AudioFilterSW::Processor filter_process[2][4]; |
| 47 | |
| 48 | template <int S> |
| 49 | void _process_filter(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); |
| 50 | |
| 51 | public: |
| 52 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
| 53 | |
| 54 | AudioEffectFilterInstance(); |
| 55 | }; |
| 56 | |
| 57 | class AudioEffectFilter : public AudioEffect { |
| 58 | GDCLASS(AudioEffectFilter, AudioEffect); |
| 59 | |
| 60 | public: |
| 61 | enum FilterDB { |
| 62 | FILTER_6DB, |
| 63 | FILTER_12DB, |
| 64 | FILTER_18DB, |
| 65 | FILTER_24DB, |
| 66 | }; |
| 67 | friend class AudioEffectFilterInstance; |
| 68 | |
| 69 | AudioFilterSW::Mode mode; |
| 70 | float cutoff; |
| 71 | float resonance; |
| 72 | float gain; |
| 73 | FilterDB db; |
| 74 | |
| 75 | protected: |
| 76 | static void _bind_methods(); |
| 77 | |
| 78 | public: |
| 79 | void set_cutoff(float p_freq); |
| 80 | float get_cutoff() const; |
| 81 | |
| 82 | void set_resonance(float p_amount); |
| 83 | float get_resonance() const; |
| 84 | |
| 85 | void set_gain(float p_amount); |
| 86 | float get_gain() const; |
| 87 | |
| 88 | void set_db(FilterDB p_db); |
| 89 | FilterDB get_db() const; |
| 90 | |
| 91 | Ref<AudioEffectInstance> instantiate() override; |
| 92 | |
| 93 | AudioEffectFilter(AudioFilterSW::Mode p_mode = AudioFilterSW::LOWPASS); |
| 94 | }; |
| 95 | |
| 96 | VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB) |
| 97 | |
| 98 | class AudioEffectLowPassFilter : public AudioEffectFilter { |
| 99 | GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter); |
| 100 | |
| 101 | void _validate_property(PropertyInfo &p_property) const { |
| 102 | if (p_property.name == "gain" ) { |
| 103 | p_property.usage = PROPERTY_USAGE_NONE; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | public: |
| 108 | AudioEffectLowPassFilter() : |
| 109 | AudioEffectFilter(AudioFilterSW::LOWPASS) {} |
| 110 | }; |
| 111 | |
| 112 | class AudioEffectHighPassFilter : public AudioEffectFilter { |
| 113 | GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter); |
| 114 | void _validate_property(PropertyInfo &p_property) const { |
| 115 | if (p_property.name == "gain" ) { |
| 116 | p_property.usage = PROPERTY_USAGE_NONE; |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | public: |
| 121 | AudioEffectHighPassFilter() : |
| 122 | AudioEffectFilter(AudioFilterSW::HIGHPASS) {} |
| 123 | }; |
| 124 | |
| 125 | class AudioEffectBandPassFilter : public AudioEffectFilter { |
| 126 | GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter); |
| 127 | void _validate_property(PropertyInfo &p_property) const { |
| 128 | if (p_property.name == "gain" ) { |
| 129 | p_property.usage = PROPERTY_USAGE_NONE; |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | public: |
| 134 | AudioEffectBandPassFilter() : |
| 135 | AudioEffectFilter(AudioFilterSW::BANDPASS) {} |
| 136 | }; |
| 137 | |
| 138 | class AudioEffectNotchFilter : public AudioEffectFilter { |
| 139 | GDCLASS(AudioEffectNotchFilter, AudioEffectFilter); |
| 140 | |
| 141 | public: |
| 142 | AudioEffectNotchFilter() : |
| 143 | AudioEffectFilter(AudioFilterSW::NOTCH) {} |
| 144 | }; |
| 145 | |
| 146 | class AudioEffectBandLimitFilter : public AudioEffectFilter { |
| 147 | GDCLASS(AudioEffectBandLimitFilter, AudioEffectFilter); |
| 148 | |
| 149 | public: |
| 150 | AudioEffectBandLimitFilter() : |
| 151 | AudioEffectFilter(AudioFilterSW::BANDLIMIT) {} |
| 152 | }; |
| 153 | |
| 154 | class AudioEffectLowShelfFilter : public AudioEffectFilter { |
| 155 | GDCLASS(AudioEffectLowShelfFilter, AudioEffectFilter); |
| 156 | |
| 157 | public: |
| 158 | AudioEffectLowShelfFilter() : |
| 159 | AudioEffectFilter(AudioFilterSW::LOWSHELF) {} |
| 160 | }; |
| 161 | |
| 162 | class AudioEffectHighShelfFilter : public AudioEffectFilter { |
| 163 | GDCLASS(AudioEffectHighShelfFilter, AudioEffectFilter); |
| 164 | |
| 165 | public: |
| 166 | AudioEffectHighShelfFilter() : |
| 167 | AudioEffectFilter(AudioFilterSW::HIGHSHELF) {} |
| 168 | }; |
| 169 | |
| 170 | #endif // AUDIO_EFFECT_FILTER_H |
| 171 | |