1/**************************************************************************/
2/* audio_effect_panner.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef AUDIO_EFFECT_PANNER_H
32#define AUDIO_EFFECT_PANNER_H
33
34#include "servers/audio/audio_effect.h"
35
36class AudioEffectPanner;
37
38class AudioEffectPannerInstance : public AudioEffectInstance {
39 GDCLASS(AudioEffectPannerInstance, AudioEffectInstance);
40 friend class AudioEffectPanner;
41 Ref<AudioEffectPanner> base;
42
43public:
44 virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
45};
46
47class AudioEffectPanner : public AudioEffect {
48 GDCLASS(AudioEffectPanner, AudioEffect);
49
50 friend class AudioEffectPannerInstance;
51 float pan;
52
53protected:
54 static void _bind_methods();
55
56public:
57 Ref<AudioEffectInstance> instantiate() override;
58 void set_pan(float p_cpanume);
59 float get_pan() const;
60
61 AudioEffectPanner();
62};
63
64#endif // AUDIO_EFFECT_PANNER_H
65