1 | /**************************************************************************/ |
2 | /* audio_effect_panner.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "audio_effect_panner.h" |
32 | |
33 | void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
34 | float lvol = CLAMP(1.0 - base->pan, 0, 1); |
35 | float rvol = CLAMP(1.0 + base->pan, 0, 1); |
36 | |
37 | for (int i = 0; i < p_frame_count; i++) { |
38 | p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol); |
39 | p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol); |
40 | } |
41 | } |
42 | |
43 | Ref<AudioEffectInstance> AudioEffectPanner::instantiate() { |
44 | Ref<AudioEffectPannerInstance> ins; |
45 | ins.instantiate(); |
46 | ins->base = Ref<AudioEffectPanner>(this); |
47 | return ins; |
48 | } |
49 | |
50 | void AudioEffectPanner::set_pan(float p_cpanume) { |
51 | pan = p_cpanume; |
52 | } |
53 | |
54 | float AudioEffectPanner::get_pan() const { |
55 | return pan; |
56 | } |
57 | |
58 | void AudioEffectPanner::_bind_methods() { |
59 | ClassDB::bind_method(D_METHOD("set_pan" , "cpanume" ), &AudioEffectPanner::set_pan); |
60 | ClassDB::bind_method(D_METHOD("get_pan" ), &AudioEffectPanner::get_pan); |
61 | |
62 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pan" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_pan" , "get_pan" ); |
63 | } |
64 | |
65 | AudioEffectPanner::AudioEffectPanner() { |
66 | pan = 0; |
67 | } |
68 | |